tag:blogger.com,1999:blog-37032121.post1057659919761495616..comments2024-03-27T05:04:39.476-07:00Comments on Museum 2.0: Game Friday: The Aftermath of the ARG World Without OilNina Simonhttp://www.blogger.com/profile/11723930679606298550noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-37032121.post-65233250381455016932007-08-05T17:34:00.000-07:002007-08-05T17:34:00.000-07:00Hi Nina - If I am understanding your question corr...Hi Nina - If I am understanding your question correctly, you want to know how to get a visitor to come to the museum (to experience an alternate reality) as they would come to a website (to experience an alternate reality). <BR/><BR/>One answer: You combine the two. You set up the game such that a player or players need to come occasionally to the museum in real life to move the online game forward.<BR/><BR/>Imagine if you will that the players come to possess a scrap of a sketch. They know it matches an artwork in the museum, but which one? A puzzle like this could bring many players to the museum, maybe connected to many remote players by cell phone; the remote players may be helping by searching through the museum's online catalog.<BR/><BR/>Each museum would have its own particular goals, of course, but I might venture that many are interested in bringing new faces into its space, especially young faces. I think ARGs are well-positioned to do just that.WriTerGuyhttps://www.blogger.com/profile/10560042674444682691noreply@blogger.comtag:blogger.com,1999:blog-37032121.post-89217891810729887252007-08-01T13:30:00.000-07:002007-08-01T13:30:00.000-07:00Writerguy,Thanks--the link was really interesting....Writerguy,<BR/>Thanks--the link was really interesting. How would you deal with what I see as museums' primary challenge to involvement with games like this: namely, the fact that most visitors will not return to the museum more than once during the course of a year? Even in the rare situation where you have members who use the museum up to once a week, I don't know how you could approximate the same sense of urgency and involvement that an online game can.Nina Simonhttps://www.blogger.com/profile/11723930679606298550noreply@blogger.comtag:blogger.com,1999:blog-37032121.post-41652037653285674792007-07-27T23:27:00.000-07:002007-07-27T23:27:00.000-07:00The advantage to the serious ARG is that it doesn'...The advantage to the serious ARG is that it doesn't take a massive amount of money. I designed the WWO game with that in mind from the beginning, because I knew the budget limit from the original RFP. In terms of telling story, the WWO game is very efficient; Mark Heggen explains this very well <A HREF="http://retext.blogspot.com/2007/04/real-reason-that-wwo-is-so-interesting.html" REL="nofollow">right here</A>.<BR/><BR/>I wouldn't want museums to be too afraid of contemplating WWO-like collaborations for their visitors.WriTerGuyhttps://www.blogger.com/profile/10560042674444682691noreply@blogger.com