tag:blogger.com,1999:blog-37032121.post4562635539318999470..comments2024-03-27T05:04:39.476-07:00Comments on Museum 2.0: Who Created the Exhibitions that Changed Your Life?Nina Simonhttp://www.blogger.com/profile/11723930679606298550noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-37032121.post-8055975516962846502007-05-14T20:41:00.000-07:002007-05-14T20:41:00.000-07:00I struggled with the question of what makes a memo...I struggled with the question of what makes a memorable (life-changing might be asking too much) in some thesis work - Designing for Delight: The Role of Wonder, Discovery, Invention and Ingenuity in Exhibit Design(http://www.informalscience.org/knowledge/browse_results.php?keyword=Louw,%20M.)<BR/>Design by committee often fails for obvious reasons. 'Auteur' approaches seem to work best on narrow, but deeply conceived subjects of passion. <BR/>But most exhibit designers work in teams to tackle broad thematic subjects freighted with "edutainment" demands, funding expectations, and rarely is there a deeply shared communication goal that motivates and enlivens the team and provides them with a vision of the experience to rally behind. <BR/><BR/>It's a bit arcane but the old master tropes of metaphor, metonymy, synecdoche, and irony suggest some powerful rhetorical ways to connect to visitors.<BR/>I would suggest Turrell and Wilson are using forms of irony to suggest what something is by what it is not causing us to wonder - and that is a powerful experience.Martihttps://www.blogger.com/profile/12455590130882261292noreply@blogger.com