tag:blogger.com,1999:blog-37032121.post3218508488229124790..comments2024-03-27T05:04:39.476-07:00Comments on Museum 2.0: Game Friday: Playing in Real-TimeNina Simonhttp://www.blogger.com/profile/11723930679606298550noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-37032121.post-57741097845136017022007-09-17T15:30:00.000-07:002007-09-17T15:30:00.000-07:00ha. i did wait until all the harry potter books ca...ha. i did wait until all the harry potter books came out so I could read them on demand. <BR/><BR/>maybe some people just prefer one to the other? maybe it's important to offer both for that reason?rzhttps://www.blogger.com/profile/16936075477146707682noreply@blogger.comtag:blogger.com,1999:blog-37032121.post-20795433634929192862007-09-05T11:43:00.000-07:002007-09-05T11:43:00.000-07:00rz,Great point... on-demand TV is definitely growi...rz,<BR/><BR/>Great point... on-demand TV is definitely growing in popularity, and it functionally transforms TV series from being real-time to merely sequential. <BR/><BR/>When is it better to be forced to wait? I imagine there are very few people who waited until this summer to get to read all the Harry Potter books in an on-demand fashion; the incentive to read them as they appeared in real-time was made even greater by the distance among them. <BR/><BR/>There's a sense of anxiety that often accompanies real-time. If I didn't catch the newest episode, or the newest book, or the newest game, I'm scrambling to catch up. This is the biggest challenge I'm trying to balance in designing this game--to give the positive energy and motion of real-time without the negative frustration or anxiety. <BR/><BR/>I think this is interesting wrt museums when you wonder about how to market new or evolving experiences. If an exhibit organically changes over time, do people care? Will they come back for the next installment? Will it add to gate sales, experience value, etc?Nina Simonhttps://www.blogger.com/profile/11723930679606298550noreply@blogger.comtag:blogger.com,1999:blog-37032121.post-36644911424303494382007-09-05T11:21:00.000-07:002007-09-05T11:21:00.000-07:00Interesting thoughts, Nina. I'm guessing, like mos...Interesting thoughts, Nina. I'm guessing, like most things in life, there's no straight answer to which is better, and that both have important places in a fun and fulfilling world.<BR/><BR/>I wanted to take issue with your TV metaphor, though. While TV was at one point an example of a real-time event, it is no longer. Tivo, DVR, and shows on DVD have made it into an on-demand experience (that's even where the term "on-demand" came from, in my world at least). Now conversations around the water cooler aren't "Can you believe what happened on XYZ last night?" but "Have you watched XYZ yet?" Often the answer is no.<BR/><BR/>Perhaps then television is an interesting case study in what you gain and lose by changing an experience from real-time to on-demand. Is the trade-off between far greater access (I never watch anything that's not on-demand) worth what you lose in social interaction? Or is TV not social enough in the first place to make a good example?<BR/><BR/>Anyway, interesting post, thanks for always getting me thinking.rzhttps://www.blogger.com/profile/16936075477146707682noreply@blogger.com