Museum 2.0
Tuesday, January 29, 2008

Why Museums Need Nike+: Tracking, Gaming, and Architecture of Participation

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I often get asked what Web 2.0 means, and I usually use a form of Tim O'Reilly's four elements: content platform not provider, archi...
2 comments:
Friday, January 25, 2008

Listening in Multiple Directions: The Value of Tracking

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Pop quiz. At any given time, do you know: how many visitors are in your museum? how many members are in your museum? whether an individual ...
7 comments:
Tuesday, January 22, 2008

Something Funny at the Smithsonian...

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Frequently, we discuss projects and ideas on this blog that fit into the theme of "can't do that in museums." Well, this week...
4 comments:
Friday, January 18, 2008

Observations from The Tech Virtual Museum Workshop, Month 1

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This week marks one month of live activity for the Tech Virtual Museum Workshop , a collaborative, online platform for exhibit development. ...
6 comments:
Tuesday, January 15, 2008

Does Your Museum Need its Own Social Network? Case Study and Discussion

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Usually, when I start posts with a question in the title, it's a cheat. The presumed answer is "yes" your museum needs a blog...
7 comments:
Thursday, January 10, 2008

Creature Comfort: Where are the Couches in Museums?

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In the final installment of Museum 2.0’s four part series on comfort in museums, we get down to the basics: creature comfort. When it comes...
12 comments:
Tuesday, January 08, 2008

Setting Expectations: The Power of the Pre-Visit

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When museum professionals talk about extending the museum experience, they’re usually talking about post-visit experiences. Personalized we...
2 comments:
Thursday, January 03, 2008

Interactive Comfort: Wading Deep

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It’s one thing to experience and or be confronted by content that is uncomfortable, either in the form of an exhibition or a program. But w...
1 comment:
Wednesday, January 02, 2008

Finding Enticing Questions on the Edge

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Yesterday, I was telling a friend about what I perceive as the essential challenge to involving visitors in co-creation in museums: finding ...
Friday, December 28, 2007

Program Comfort: Events that Draw People Out

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Welcome to the second in the four-part series on comfort (and its boundaries) in museums, a day late but just as tasty. This week, we tackl...
1 comment:
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