Tuesday, May 25, 2010
Guest Post: A Tale of Two University Museums
Friday, May 21, 2010
Quick Hit: See you at AAM (and my Los Angeles must-do list)
For those folks trekking out to Los Angeles this week for AAM, I hope to run into you at the conference. I will definitely be at the following:
- NAME party at the Velaslavasay Panorama on Sunday night. If the party is half as rocking as the name of the venue, we'll have an amazing time.
- Hosting a session on Monday at 2pm on Design for Participation with participatory design gurus Kathleen McLean and Dan Spock, along with research extraordinaire Kris Morrissey and participatory art rockstar Mark Allen. Mark will be bringing some fun toys to play with and we promise an entertaining, thought-provoking, and participatory 75 minutes.
- Signing books on Monday from 4-5 in the AAM bookstore. If you've been waiting to pick up a copy of The Participatory Museum, here's a good opportunity to go home with a souvenir from the convention floor that's better than a sparkly keychain.
- Hosting a session on Wednesday at 3:45pm on Mission-Driven Technology Development with tech geniuses Bruce Wyman, Shelley Bernstein, and Beck Tench. These people are so brilliant, funny, and passionate it makes me sick. We won't be talking iPhones or 4D theaters: we'll be talking about our different approaches to thinking about and working with technology from a process perspective.
- The Museum of Jurassic Technology. The king of idiosyncratic museums. It will blow your mind, frustrate and delight you.
- The Shvitz (official name: City Spa). Do you enjoy being beaten with eucalyptus fronds by old men singing anthems to pre-Soviet countries that no longer exist? Want to hang out in the Bullshit room and smoke cigars? The Shvitz only coed on Mondays and Wednesdays, but this is the ultimate relaxation opportunity.
- Machine Project. Run by one of my co-presenters, Mark Allen, this quirky hybrid space is part gallery, part educational space, part Venus flytrap home. Mark has also been doing work with the Hammer Museum, where you can see some of his institutional interventionist hijinks in action.
- The Time Travel Quickie Mart. This is the LA chapter of the 826 Valencia tutoring enterprise. It's tiny, right around the corner from Machine Project, and full of wonderful products like Robot Emotions (see photo) and apartment vacancies from the future. Plus, all purchases support a truly amazing tutoring program.
- The Brewery Art Colony. Way more funky and interesting than Bergamot Station, and much closer to downtown.
- The Newsroom Cafe. OK, it's in the middle of Beverly Hills. And it's expensive. But I dare you to find a better smoothie/sandwich place in LA. Plus, this is absolutely the place you are most likely to see a celebrity.
- Zankou Chicken or Roscoe's Chicken and Waffles. I don't eat chicken anymore, but I spent a lot of time as a kid at these incredible, tasty, cultural icons of LA.
- Griffith Park Observatory. It's beautiful, and adjacent to the hippest part of LA--enclaves like Echo Park and Los Feliz that will make you think you might actually like to move there. Until you try to drive back over the hill.
Wednesday, May 19, 2010
Complicity, Intimacy, Community
- Help visitors understand clearly and in a friendly way what is and isn't allowed. When visitors feel confident about their roles and opportunities, they are more likely to feel able to extend their experience in a social direction. In the best of these situations, visitors are naturally inclined to spontaneously teach others how to use exhibits or share what they see--happily taking on a complicit role of friend and helpmate.
- Where possible, staff should act as friends, partners, and helpers instead of enforcers. I wouldn't be surprised if there is an direct relationship between the tone of security guards in a museum and the amount of complicity felt by visitors. When people feel that they are being watched and monitored for potential transgressions, they start to worry--"Maybe other people aren't following the rules! Maybe I'm not following the rules! Maybe I'm going to get in trouble!" All of these concerns lead to fear and away from community experiences.
- Design galleries and spaces to be used comfortably by large numbers of visitors. When visitors see each other as distracting or preventing them from accessing an exhibit, they are unlikely to see each other as partners in experience. When exhibits support group play, are numerous enough for no one to feel anxiety about "missing out," and accommodate many visitors easily, people are more likely to feel positively inclined toward each other.
- Design exhibits that attract a crowd and invite group play. I've written before about the fact that large, active objects are often natural social objects. When families crowd around to watch a model train traverse its course or a fountain dance in the wind, they often end up pointing things out to strangers, sharing a smile and a special moment. When designers consider sight lines across exhibitions or performance spaces, there are opportunities to promote complicity among visitors who are at a "safe" distance from each other as strangers. Zoos and aquaria are wonderful at this, with many exhibits designed to naturally invite visitors to point things out across distances to each other.
Thursday, May 13, 2010
Adventures in Participatory Journalism: An Interview with Sarah Rich about 48 Hour Magazine
That Sunday was this past Sunday, May 9, and by May 10, the magazine was available for sale. It looks great—60 pages on the theme of “hustle” culled from 1502 submissions (all of which were created, received, selected, edited, and laid out in 48 hours). I talked with Sarah Rich, one of the project’s instigators and staff members, to learn more about 48 Hour Magazine and its implications for other participatory media projects.
You had a huge response to this project. People were talking about it all over Twitter, and I was amazed to see how many submissions you received. What generated all the buzz?
The momentum was almost exclusively Twitter-based. None of us is a huge celebrity, but between the six of us who ran the project we have several thousand Twitter followers. We also have contacts with a lot of nodes in the Twitter network who have really big reach. It was almost entirely the reason this happened the way it did – we’re all pretty involved in the new media space.
We launched the Twitter feed and the website on April 29, and a little under 8000 people signed up to get an alert when the theme was announced. And then we had 1502 submissions when we finally announced the theme and the clock started.
That’s a lot of submissions. How did you read them and cull down the list in the time you had?
We had a really great custom content management system (CMS) built for us by one of our teammates, Dylan Fareed. He set up an infrastructure for people to evaluate submissions by giving it a yes, no, or maybe, with comments. We called upon our personal networks of trusted San Francisco-based editors to come in and read onsite during the weekend (with everyone working on their own laptops using the CMS). The CMS tabulated how many times each submission was read. We made sure everything was read three to five times. We didn’t have explicit criteria for selection—it came down to whether a piece was outstanding and reflected the theme.
What did you do when people disagreed—when you got a yes, a no, and a maybe on the same piece?
The three primary editors read all the contentious ones and all the ones that got more than two yes votes. Even after starting from ones with two yeses, we still had way more than we could use, and our core editorial team of three made the decisions about what would be included.
Once we figured out a final approval, we gave each piece to an editor for a more intense edit. There wasn’t any time to go back to the contributors for an okay, but that was part of the deal we outlined at the start. There were a couple instances when we cut something so dramatically (for example, from a 1,500 word essay to a two-line quote) that we did send an email to someone explaining the plan and we got their blessing to include it in the reduced form.
How did you work out the narrative flow of the final magazine?
How did you choose the theme of the magazine—hustle?
Were the submissions really variable? Did you get some stuff that was just a mess?
Beyond the excitement and buzz factor, what’s the value of doing this project so fast?
We were intentionally vague about the idea that the contributions had to be entirely conceived and created during the 24-hour submission period. And that vagueness definitely did enhance the overall content. For example, we received a photo essay that featured images taken months ago in French Guyana. The photos were old but the text was new. We couldn’t have had that piece if we were super strict about the timeframe.
This project appears to have been an incredible success. In lots of situations like this, I see well-intentioned people or institutions launch something like this and it bombs—the participation is not strong enough. You clearly had a lot going for you as a team, but do you think this kind of participation is replicable for people who are less tech-focused and connected than you?
I think there’s some truth to the fact that we’re in San Francisco, we’re media people, we can have great editors because we know them, we know great programmers – those are results of our specific circumstances. But I think this is definitely doable on a local level. The Internet is obviously a key tool for organizing. And then it’s about getting the people together and energized and ready to go.
You made contribution to the magazine participatory. Could you imagine making the editorial experience more participatory as well—crowd-sourcing the curation of the final magazine?
In terms of my vision, internal curation by trusted editors is a key piece. I really wanted it to be a refined and curated product in the end. We will work with different sets of editors on the next issue, and I’m excited about having a new group of staff members, but it really helps that they are professionals.
We considered putting up every single submission on the website and we decided not to in the end. It would have created a weird separation between the people in the community who were selected and those who weren’t. What I’m really excited about is that a lot of people who didn’t get in are posting their work on their own blogs, etc.
For the most part, the vast majority of the feedback from people whose work wasn’t selected was “I’m so excited I got to be creative this weekend, it was really great to do this thing.” And then there’s a smaller faction who said, “Why did you make all these people waste their time?” which to me is not the point at all. There’s some value in doing creative work, whether it’s included in the magazine or not.
What do you want people to say when they see the magazine? Sometimes participatory projects are seen as creating inferior products—projects that are “nice for the community” but not as high-quality as professionally-produced work.
I hope that people look at the magazine as a great magazine with great content and art. I don’t want people to say, “this is great for something they did in 48 hours.” I hope that they just think it’s great.
Tuesday, May 11, 2010
Museum 2.0 Book Club: The Great Good Place
- Get your hands on a copy of the book in the next couple of weeks.
- Read it (or a large chunk of it).
- If you are so motivated, fill out this two-question form to let me know you want to write a guest post or do an interview with me about the book.
- For four weeks starting June 1, each Tuesday there will be a Museum 2.0 post with a response to the book. I'd like to write one or two of these at the most. The goal is to make the blog a community space for different viewpoints. I'll be looking for guest posters who represent different types of institutions or approaches to the material. You don't need to be a museum or library professional to be eligible--just a good writer with an interesting perspective to share.
Friday, May 07, 2010
Kisaeng Becomes You: Taking Risks with Audience Participation
- Audience participants were selected in the lobby before the show but were not told what would be asked of them.
- The first participant, an older woman, was brought up to the stage in a very gentle, friendly way. She was given lots of instruction and support as she was costumed and asked to help present a slow dance. The later two participants, in contrast, were abruptly thrown onstage in a chaotic, party atmosphere and received much less gentle treatment (pressured to chug beers and join a riotous scene). This distinction in tone made the second participation element stand out rather than being lumped in with the first.
- The dancers frequently touched the participants and cheered for them in various ways. They repeated their actions and instructions over and over. The affirmation was all positive but had a threatening overtone in its screechy energy. Dean noted that the touching was very important and I assume that it provided both comfort and coercion that kept the participants in line.
- Participants were filmed by each other and by dancers as they performed. The film was shown via live feed during the performance, and photos the dancers took of themselves with the participants were later emailed home to them. These tools were clearly part of the conceptual nature of the piece being about entertainers, but they also introduced another level of risk--that participants would use them and respond to them correctly.
- Participants were paid for their work onstage. The first participant was handed money (the price of a ticket), but the later two had money literally stuffed into their clothes by the dancers. Dean noted that in the US performances, the participants always tried to give the money back to the dancers, but in Korea that never happened.
Monday, May 03, 2010
Notes on Structure Lab: Legal and Financial Models for Social Entrepeneurship
I was disappointed, and a little surprised, that the workshop facilitator did not talk at length about these structures nor was able to answer most peoples' questions about them (including basic questions like what "low-profit" means in the L3C context). Yes, these structures are still emerging, but L3C has been on the books in a few states for awhile and many of the workshop participants, like me, seemed particularly interested in them.
What I did learn, however, was not that encouraging. It seems that most L3Cs are large organizations, and they are formed as L3Cs specifically to access program-related investments (PRIs). Here's a brief primer on PRIs. Foundations make charitable grants and donations to non-profit organizations. They also manage investment portfolios that allow them to keep building their endowments so they can continue making charitable grants into the future. The IRS requires foundations to distribute at least 5% of their assets each year to charitable/social organizations. This 5% can be used for grants to non-profits or program-related investments in for-profits. The challenge traditionally is that to use a PRI to invest in a for-profit, both the foundation and the for-profit company have to go through lots of work with the IRS to justify that yes, the company is doing social good and is eligible for some of the foundation's distribution of assets. The L3C structure was set up so that for-profits and foundations can more easily partner and make PRIs possible. This seems to be working, though the question of whether the L3C label is sufficient evidence on its own for a company to be eligible for PRIs has not yet been tested in court.
Monday, April 26, 2010
Where's the Mobile Museum Project for Intact Social Groups?
- A scavenger hunt application that many phones could "log in" to, so that a family could split up and everyone could look for examples of spooky artifacts, or their favorite stories, or the most boring object and aggregate them together for discussion later in the cafe. You could even make a museum version of the popular Apples to Apples game, in which visitors would find nearby artifacts they think best illustrate a particular word or idea (and then their companions would vote them up or down).
- A simple application that would help individuals blast out their location or suggest meeting places to stop for a snack. Have you ever watched people on ski mountains texting their buddies to schedule meetups? Imagine a version of this, superimposed over a facility map, to help families and tour groups find each other while onsite. It could help ameliorate the stress some people feel managing the variable amount of time some family members like to spend in particular exhibits (imagine an "I'm waiting in the cafe" button). It could also help family members split up without being nervous about losing each other.
- A recommendation application that helps groups create relative profiles. When I was a kid, we used to play a game called Yum/Yuck. My dad would say the name of a food (i.e. broccoli) and then my sister and I would immediately each say "yum" or "yuck." It was a silly way to point out the differences in our tastes. These kinds of relative personality tests can help families talk about their unique interests in a social context... and could also provide some fun surprises as the system tries to recommend experiences for everyone.
- A social tagging activity that uses one phone, shared across several people, for the group to make a story from the memories they shared onsite. Rather than capturing individual favorites, the group would record short audio snips or photos of themselves at the exhibits they liked most--and then the whole thing would be available to them online as a multi-media story later.
Wednesday, April 21, 2010
Send in the Science Clowns: A Frustrated Reaction to a Science Center Demonstration
I felt highly conflicted watching this show. I understand the value of entertainment (and its positive impact on attentiveness), but the show’s level of silliness made me cringe with embarrassment. Three things in particular frustrated me:
- The show’s entertainment factor appeared to be used to apologize for science and turn it into something more "palatable." I felt it insulted my intelligence and my genuine interest in learning something about science. Does making science fun really require turning scientists into clowns? I can’t imagine seeing a show like this in any other cultural context. There’s no history museum doing a send-up of the discovery of the Dead Sea Scrolls. There’s no art museum where Picasso is portrayed as a boozy goofball on the make. Entertainment and comedy can be fabulous presentation devices, but I don’t think we need them to mask the fact that science is serious, complicated, often funny business.
- The show was geared solely towards children. I saw the show with a large group of adults at an evening event, and it was painfully clear that the content and the form were not made for us. We all knew the outcome of the experiment presented, and yet there was no way for the presenter to break from script and give us a more complex view on Galileo’s experiment. If I was watching the show with my kids or chaperoning a group of students, I would have been pleased that the kids had a good time. But the show would have also confirmed that the science center was for children, not for me. It might also have made me feel that the science center was a place for fun, not so much for learning. Adults typically make up half of science center audiences. Shouldn’t these shows satisfy their interests as well?
- The show’s strong personality overwhelmed other more nuanced aspects of the science center. Live demos are just one part of a visit, but shows like this can have a domineering personality that imprints the whole visit. This show presented a version of the science center that was loud, overwhelming, goofy, and one-dimensional. It overwhelmed the more understated tone used in exhibit labels and by docents. Even though I thought some of the exhibits in the Space Odyssey gallery were quite nuanced and good, I left the museum with the show having the biggest impact on my visit.
I’m still grappling with this experience. I know how wonderful it feels as a presenter to captivate your audience and give them a good time. And people are more likely to internalize content messages when they are attentive and eager to follow the narrative of a presentation. Maybe attention is at such a premium that these kinds of measures are worth it to connect kids to science in an enjoyable way. Maybe I'm out of touch and my expectations are inappropriate. But the show felt like candy. People like candy—but that doesn’t mean it’s what you have to give them all the time. Sometimes, it can make them sick.
What do you think?
Monday, April 19, 2010
Make Great Art: Lessons in Co-Creation from the Performing Arts
"How often do we hear colleagues from museums and galleries stating as their fundamental reason for working co-creatively with audiences that they want to make a great piece of museum work, rather than primarily for reasons of social inclusion or democracy?"
If our primary aim in the work we co-create with the public is not to make great art, by which I mean high quality museum spaces which engage a wide range of people and create all sorts of different, interesting meanings, then I fear we will always limit this kind of work. Doubters will never see its potential, because the results may be a bit mediocre, and will therefore carry on being marginalised in community galleries rather than being highlighted in the central museum space. Also, it may not deliver what it might have done for participants: if our primary motivation wasn’t to make something spectacularly good, they may not have been involved in creating something of amazing quality, or have really developed their skills and confidence to be a creative voice to which others listened.
- What is the work of your institution?
- How can you design participatory structures that invite non-professionals to help you do your work better?
From 2006-2019, Museum 2.0 was authored by Nina Simon. Nina is the founder/CEO of