Thursday, July 29, 2010
What Does it Really Mean to Serve "Underserved" Audiences?
Monday, July 26, 2010
Six Alternative (U.S.) Cultural Venues to Keep an Eye On
- Machine Project (Los Angeles, CA). One of my favorite places for a long time now. Machine Project is a non-profit storefront arts venue that hosts a dizzying array of eclectic classes, workshops, events, and occasional exhibits. It was started in 2003 and is run by Mark Allen and a collective of artists, many of whom have also been applying their talents by performing "interventions" at formal art institutions including LACMA, the Hammer Museum, and the Contemporary Art Museum in St. Louis. What makes Machine special is its brand of humor and accessibility, combined with a real dedication to experimenting on the borders of art, science, and ideas. In other words, they're not pretentious. At AAM, Mark and his compatriot Emily Lacy enthralled a packed room with a five minute song about Machine's hijinks. You feel like you could be a part of something awesome there (check out their FAQ for copious examples of this).
- Waffle Shop (Pittsburgh, PA). Want some waffles with your art? The Waffle Shop is a cafe and live streaming TV channel that serves a diverse audience of late night club-goers and locals in an urban neighborhood. It's run by Jon Rubin, an artist and professor of social practice at Carnegie Mellon, and his students. It's a fascinating experiment in connecting with "nontraditional" arts audiences and encouraging strangers to dialogue about diverse topics in a performative environment. Both staff and visitors host TV programs in the space that range from interviews to game shows to salon chair ministries. The Waffle Shop team also run other projects out of the space, including the Conflict Kitchen--a take-out place that serves food from countries that the U.S. is in conflict with (currently, Iran).
- Chicago Underground Library (Chicago, IL). If you're looking for inspiration with a collections focus, the Underground Library is a compelling experimental space dedicated to archiving all media produced in Chicago. They have an open collections policy, and they see media artifacts as objects that connect people--to art, to history, to politics, and to each other. The library is run in the lobby of a theater company by a group of volunteers led by Nell Taylor. Nell and the Underground Librarians are passionate about helping people see the relationships between media artifacts and lived experience in the city, and they spend a lot of their time soliciting artworks and publications from unlikely corners to flesh out their collection and honor the diversity of content production around Chicago. Whether a teen zine about punk music or a university journal, the Underground Library will collect it, catalog it, and share it in ways designed to help people learn more about their city and each other.
- Elsewhere Collaborative (Greensboro, NC). Elsewhere is another collection-based project, but in this case, the collection is the basis for artwork rather than the other way around. In 2003, writer George Scheer inherited his grandmother's thrift store and decided to turn it into an artists' center and museum. Elsewhere engages artists in residence who reinterpret elements of the thrift store into new works, which are then shared with the public. Their projects are an inspiration for anyone interested in looking at new ways to reinterpret a collection (especially a weird and overflowing one) and in doing so, bring together a community of artists and locals.
- PieLab (Greensboro, AL). A newer kid on the block, PieLab is a community center and pie shop in rural Alabama, started by a group of designers who believe that design can improve the world one small community at a time. PieLab resembles other community development projects: it employs struggling teens, provides local entrepreneurs and organizations with space and support, and brings together diverse folks. But it is also a symbol of a movement for third places that combine commerce, design and community. There are sites like this popping up all over the country, and some of the same young, creative, civically-minded people who might typically work in museums or libraries are the ones in charge. The amount of press and support PieLab has received from the design, business, and non-profit industries is worth noting for any cultural institution interested in truly putting forward a "community first" proposition (or for any individual ready to start her own mission-driven cafe).
- Streb Labs (Brooklyn, NY). If you are looking for experiments in taking a formal, traditional art venue and reconceiving it as a community space that attracts a diverse audience, look no further than Streb Labs. In 2003 Elizabeth Streb, a very successful choreographer, moved into a huge warehouse space in Brooklyn on a busy street and threw the doors open to locals, 24/7. As Streb explains, "SLAM is an open-access venue that models a new kind of artist-driven community institution. The doors of SLAM are never closed. Performances at SLAM are not stiff, class-coded, regimented affairs; they are neighborhood happenings where the company's longtime fans from the high-art crowd mingle with the at-risk kids from the local public schools and their parents. At the heart of this machine is the driving force of art and action, and the belief that art can provide a service to a community such that voters, taxpayers, and consumers will consider it indispensable." Check out their site and if you're inspired, listen to this fabulous 20 minute interview with Elizabeth on The Artful Manager blog.
Tuesday, July 20, 2010
Teenagers and Social Participation
Thursday, July 15, 2010
A Birthday Request...
Monday, July 12, 2010
Kickstarter: Funding Creativity in a New (Old) Way
- Project description. This is typically a video plus text, although some projects just use a simple image instead of a video. Project creators can also write updates (a kind of project-specific blog) to share either privately with backers or openly with all.
- Funding goal. Kickstarter is an "all or nothing" funding scheme. If you make or exceed your goal in the timeframe you set, you get the money. If not, the backers' credit cards are not charged. Kickstarter makes money by taking a percentage on projects that succeed.
- Pledge levels. While backers can fund you at whatever level between $1 and $10,000 they desire, most Kickstarter projects offer rewards at discrete pledge levels to motivate people to give specific amounts.
- Kickstarter is a symptom of changes in donor culture. They are tapping into a large audience of people who don't care whether their donations are tax-deductible or not. Kickstarter backers aren't investing in companies or projects. They are making donations--in most cases, to entities that are not non-profits. These backers are excited by specific, near-term projects and want to support them directly. These are people who like to have a personal connection to a specific project and may be less interested in museum-style donor levels that are more about general (and vague) support for the institution.
- Kickstarter backers are mostly young adults with money who are broadly interested in supporting the arts and creative practice. While arts professionals moan about the erosion of support and the disinterest of younger potential donors, Kickstarter is a fertile ground for research into the kinds of projects, presentation styles, and pledge gifts that appeal to this much-desired demographic. (For example, check out the charming way this comic book artist personalizes his relationship with potential backers in this video, minute 2.)
- Kickstarter may be a good place to fund small experiments or to jump start campaigns. The all-or-nothing funding approach makes many project creators conservative about their ambitions. A documentary film crew might use Kickstarter to pay for travel costs, or a dance troupe to pay for recorded music so they don't have to hire musicians for their live performances. While Kickstarter is not likely to be the best solution for a huge fundraising project, it could be the perfect way to fund a discrete part of a capital project with high public appeal or a small wacky experiment that doesn't fit into the budget.
- They picked sensible funding goals. Seth needed $25,000 for the capital campaign materials, but he felt that $10,000 was more reasonable in terms of what he could drum up online. After researching the fees and determining the true costs of all the gifts, he set the amount at $11,000 so they could net $10,000 for the campaign. Similarly, Jim focused on what he actually needed (and it looks like he will far exceed his goal in the time allotted). Not all projects are successful--I recommend this blog post for a sobering look at what happens when a project doesn't quite make it.
- They developed pledge levels that were scalable and supported the project appropriately. Some projects on Kickstarter offer such fabulous thank you gifts that it's unclear how the creator will actually recoup any money for the project. Jim and Seth were very smart with their gifts and pledge levels. Jim noted to me that $25 is "the sweet spot" for donations, so that's the level at which he offered his first physical item (a patch featuring one of the socks from the game). Seth made the same decision--at $25 you get a book as well as a museum membership. Both of these projects offer gifts at levels below $25, but they're "free" for the project (membership in the museum's case, digital thank you's and behind the scenes blog access for the socks). Jim also told me that "the most important gifts to think about are between $25 to $250, since people donating amounts higher than that are contributing because they really want to support the project." In the museum's case, Seth capitalized on this by inviting funders at the $200 to a party hosted by a board member on the capital committee. As Seth noted, "we reversed the party concept. Instead of saying there's an admission fee for the fundraising party, we'll make it if you give $200 on Kickstarter the reward will be an invite to the party."
- They were willing to aggressively "beat the drums" to promote their projects. Both Jim and Seth made it clear that you have to do the work marketing your project to be successful. For Seth, that meant emails and frequent Facebook updates out to museum members, whereas for Jim it involved a Twitter campaign and some guerrilla marketing to players of his past games. Jim noted that only 20% of his backers were people outside of his professional and personal networks, so it's essential to focus on people you know and not on "going viral." Jim told me "people are much more likely to check out a project and donate to it if a personal friend encourages them to pledge, so start there and encourage people to share in their communities." In Seth's case, this paid real dividends as the adult children of some museum members began donating and spreading the word. In one case, a man in Texas donated $1,000 to the campaign. Seth contacted him to thank him and express his incredulity that a stranger from far away would make such a gift, but then the man explained that his mother was a museum member and that she loved the museum and he wanted to do this as a gift for her. She had forwarded the link from the museum newsletter to her son, and he had taken it from there.
- People who pledge have the opportunity for ongoing engagement with the project. The thank you gifts are invitations for deeper involvement over time. For Jim and the sock puppets, backers have the opportunity to test the game and eventually develop new levels and missions for other players. At the Neversink Valley Museum, every backer at the $15 level or higher received a museum membership. As Seth commented, "I can give you a better answer next year for how fabulous this is. A lot of people who wanted to come to the party got all the benefits below $200… so now they’re all members of the museum. So we’ll see how connected they are to the institution, will they renew their memberships, and will they donate above basic membership when it comes time to renew." The hope is that Kickstarter is the beginning not just of a project but of new relationships that can support the organization over time.
Wednesday, July 07, 2010
How Can You Attract New Audiences Without Alienating Your Base?
"We want to find ways to make our institution more participatory and lively.""Great!""We want to cultivate a more diverse audience, especially younger people, and we want to do it authentically.""Fabulous!""But our traditional audience doesn't come for that, and we have to find a way to do this without making them uncomfortable.""Hm."
If someone enjoys Arts Event A because it’s social, informal, energetic, fun, and hip, why should we expect her to also enjoy Arts Event B if B is individual, formal, quiet, serious, and traditional (at least in its presentation, if not artistically)?
How do you approach this problem of frustrating traditional audiences when trying to move in a new direction?
Thursday, July 01, 2010
The Great Good Place Book Discussion Part 6: Museum 2.5 by Elaine Heumann Gurian
I have been using quotes from Ray Oldenburg’s book The Great Good Place in my own writings for quite a long time. I had became convinced (around 1996) that there was something important about museums as socializing spaces that should be further explored. I went off to read Jane Jacobs[i] and William Whyte[ii] who both understood and wrote about the importance of strangers interacting with each other in public outdoor spaces. Their seminal writing and research first took place in the 1960’s.
I also read books by various architects who were writing about museum buildings and their uses but they were mostly interested in the functioning of the building itself or how buildings made visitors feel. At the time I did not find any architectural writers who wanted to talk about the promulgation of stranger interaction within their spaces. Then I stumbled upon The Great Good Place while browsing in my local library. The book was a revelation and an affirmation that gave credence to the importance of strangers meeting each other inside establishments outside the home as a method of community building. I was excited.
The Great Good Place has since become treated as a mandatory museum studies touchstone. Many people use references to “third spaces” as short hand when discussing any sites that are neither home nor offices. Often they do so without reading the book. And saying the phrase “third space” has become synonymous for other phrases like “forum, meeting ground, scholar’s cafes, seating amenities, and entrance halls” none of which are synonyms at all. Because of the casual use of the “third-space” phrase I found myself believing that Oldenburg’s book was foundational. Having read it carefully the first time, I did not reread it again counting on my memory when referring to it.
Now, thanks to you, Nina, and the Book Club on your blog, I have reread The Great Good Place and am disappointed: it does not really apply to museums very much, and Oldenburg is more prescriptive and judgmental about what he thinks constitutes the third space (that he has been instrumental to getting the public to acknowledge and to value) than I would like. Oldenburg is writing about space that encourages repeated interaction between frequent customers who end up acknowledging each other so that former strangers become familiar acquaintances. Jane Jacobs would call them “regulars”.
The third space he is describing is to be found on a continuum of important civic spaces each of which accomplishes different important tasks. Let me describe one of these other spaces which I call “congregant space”. It encourages a lower threshold of human interaction and does not require overt human interaction to be effective. If well designed these inside and outside public spaces allow strangers to view the “other” as fellow humans who happen to the same location.
The importance of congregant spaces can be better understood in times of troubles when authorities intentionally or inadvertently permit their citizens access to fewer and fewer such places that are considered safe enough to freely traverse. I believe having accessible spaces seen by the public as belonging to all is essential for civic health.
In 2009, writing for a book titled One Meter Square[iv] conceived by and celebrating the art of my Argentinean friend Graciella Sacco, I wrote:
If you mark off one meter square on the ground you will see that it is a very small space. Only one person can comfortably occupy it at one time. It is clear that any human activity that takes place in a one meter space is highly dependent on where that meter is situated and what is adjacent to it. A meter set in a dense forest not only looks different from one in the airport but is peopled much less often. All this so far is obvious.
What is less apparent is that some places as small as a meter square can contribute to civic peace. Their presence makes the world a little bit better and together with other such meters help keep us collectively safer. Yet these places, which I call “congregant spaces,” are ordinary, seemingly unrelated to each other, and ubiquitous. In each, strangers can safely meet; participate in the same activity at the same time; see, and even brush past, one another; and yet need not talk to or even acknowledge each other. Most importantly, people feel safe enough to enter or walk through these spaces.
The absence of such safe places is symptomatic of a community plagued with civic disquiet, even violence and upheaval. We sense the importance of these places when they’re absent. It is easy to understand why terrorists target them to promote widespread fear. ….
When people have easy opportunities to view each other, they get accustomed to one another. And when everyone can use the same spaces and services, we signal a silent welcome to each of the strangers we meet along the way.
Even better, safe public spaces which encourage learning and debate (lecture halls, museums, libraries, etc.) can move us further -- from mere passive acceptance and civility to understanding and even empathy.
So when a meter square is situated in the midst of a safe congregant space -- where all of society can walk unimpeded -- that meter is contributing to peaceful assembly. And if that meter can be attached to another beside it, followed by another and another…
Museum congregant space might be renamed “Museum Space 2.5” in honor of Nina’s blog. 2.5 might place it midway between the second space of work and the third space described in this book. Perhaps we in museums could learn to intentionally value museums as safe 2.5 spaces where strangers can see each other without needing to interact. Space 2.5 is a precursor to Oldenburg’s third space. This lower threshold requirement for stranger interaction in space 2.5 does not lower the importance of the third space as Oldenburg conceives of it but I would contend space 2.5 is more germane to public civility than is the third space which is useful in local community building. And with a continuum of space use, I suggest that museums that create space 2.5 will be surprised to see opportunities presenting themselves for also becoming the 3rd space of their neighborhood.
However creating functioning space 2.5 is not as simple as creating empty open space. Jane Jacobs and others would demand that the space include a set of ingredients that promote welcome, safety, usefulness and interactivity. In a paper called "Function Follows Form"[iv] I suggested that the proponents would insist that informal public spaces have:
…a sense of place, are ecologically sensitive, put reliance on foot rather than auto traffic, are utilized over many hours each day and offer a mix of activities which appeal to many. They maintain that the juxtaposition of spaces that forms mixed-use environments must be present if community building is to succeed.
Jacobs adds the acceptance of “unplanned and ad hoc use” as another necessary component.
The translation of these ingredients into museum design must be intentional. The admission’s barrier remains the single largest impediment to welcome. But assuming that the museum has free admission, the designer must consider the location, quantity and design of amenities like seating, hours of availability, encouragement of perambulation, views that encourage people watching, a multiplicity of programs and activities so that the user enters for multiple reasons not just gallery viewing.
Think train station and airport. These spaces consider the placement and variety of seating and services, the ease of using the toilets, the hours that they are open, the security they impose and the unexpected but allowable activities that can take place like card playing and sleeping. In trying to make the waiting period welcoming, safe and lucrative to the service providers they create civic space. To the extent the space feels unattractive, confusing or dangerous, or the service providers are unhelpful or discourteous, the use of their services decreases.
These and other examples of indoor spaces (malls and libraries for example) might help museum staff understand the difference between the construction of large open spaces (used for rental revenue and not much else) and space 2.5 that add to civic wellbeing.
For me, Jane Jacobs and William Whyte are heroes we should all be reading. While we thank Oldenburg for his input, we need to urge designers and administrators of museums to create more 2.5 spaces that intentionally welcome all in physical and programmatic ways. Space 2.5 is essential and the third space while nice to have can evolve down the road.
[i] Jacobs, J. (1961). The death and life of great American cities. New York, Random House.
[ii] Whtye, William, (1979) “A Guide to Peoplewatching,” in Urban Open Spaces, Lisa Taylor (Ed.), New York: Cooper-Hewitt Museum.
[iii] “One Meter Square” in Sacco, Graciella, M2, Museo Castagnino + MACRO, Rosario, Argentina, 2009.
[iv] Gurian, E. H. (2001). "Function Follows Form: How Mixed-Used Spaces in Museums Build Community." Curator 44(1): 87-113.
Tuesday, June 29, 2010
The Great Good Place Book Discussion Part 5: Oldenburg on the LAM
We share an abiding interest in exploring the community-enhancing roles of libraries, archives, and museums (LAMs), especially in terms of the practice of hospitality and service within the institution. From this naturally flows our engagement in the question of "LAM convergence:" how these institutions live out their similar missions of access and preservation in daily practice and how they overlap as spaces for civic engagement. Both of us latched onto the popular notion of "third places," applying it to LAMs, and were surprised to learn how narrowly Ray Oldenburg defined the term in his original work. It is crucial that LAMs be considered public civic spaces, but Oldenburg's model leaves a lot to be desired.
Suzanne: After reading The Great Good Place, I can't see a way that a museum or library could be a third place without sacrificing its mission. The ideal of third places, that attracts we cultural heritage types, is a democratic space where civic life is built collaboratively and at a personal level. But when you read Oldenburg closely, you find that his idea of a third place is vastly more specific.
Eric: He's really focused on the merits of hanging out together with acquaintances in a relationship built up over extended repeated visits, which unfortunately doesn't much describe the way most public interacts with LAMs--though LAM staff may hope otherwise.
Suzanne: That key thing for Oldenburg is that you go to interact with people. Not to interact with artifacts, to find information, to learn something, or to have an interesting experience together with your friends and family.
Eric: Though he'd prefer that your friends--at least your close ones--and family stay away.
Suzanne: The kind of socializing that Oldenburg describes as happening in third places is deeply exclusive.
Eric: Unapologetically so. That's part of what so surprises me since, as you aptly described it, what LAMs really like is the idea of the democratic, civic-minded space.
Suzanne: There's no room for women, first of all, and he acknowledges that the third places he idealizes are male spaces. For Oldenburg, as far as I can tell, third places are for "clubbable" (p 85) types, and not really for quiet people, people who don't drink, queer people, children, old people, people of color, unmarried people, or people with any kind of visible or invisible difference. Oldenburg says that third places are democratic spaces, but his examples belie it.
Eric: His is a very undemocratic, closed-door kind of institution--which is not at all what most LAMs are interested in.
Rules
Suzanne: I think that in many ways by NOT having rules Oldenburg-style third places become exclusive. When there are no rules, policies, best practices or missions, you can SAY that your space is for everyone, but you can't enforce it. A clique can take over and drive away people who don't fit. People will not always do the right thing. We need to set up spaces in which doing the right thing--welcoming all kinds of people--is easy, facilitated and enforced. When everybody knows what your institution is for (collecting and interpreting the past of your region, for instance) then we have common ground on which to build social relationships. Nina's research keeps finding that the right kind of constraints work to produce a better participatory museum experience.
Eric: So for multiple reasons, having some rules (and focus) actually creates a better atmosphere for the kinds of social relationships that LAMs have historically desired—and still do. We are more comfortable when the shoreline is in sight. Open ocean is scary.
Suzanne: It’s also unsafe for many of us.
How LAMs Differ from Oldenburg
Eric: Then what’s the main attraction in the idea for LAM institutions?
Suzanne: The idea that our institutions become part of the fabric of visitors' lives. But LAMs want to foster different kinds of social relationships than Oldenburg-style third places do--and that's okay.
Eric: LAMs are attracted to the welcoming and open world supported by his idea of conversation, though for us it’s more the conversation about something(s). In the end, we are about our content. Whereas Oldenburg’s third places are solely about relationships, not content.
Suzanne: We want relationships, too! We want to be platforms for building relationships around a central core. I think that's why Cafe Scientifique kind of models have been successful: expertise in content and in facilitating engagement with content is moved to a more familiar place. Among Progressive Era LAM types, Gratia Countryman wanted library materials to be accessible to everyone, so she built branch libraries in hospitals and factories. And John Cotton Dana's department store model is an interesting one.
Eric: Department stores had some Oldenburgian traits, according to Dana: convenient location, open many hours, open to any who would come. There's a nice overlap to be found here blending the traits of Oldenburg’s third place with the mission of the institution. That's the sort of a "fourth place" model that LAMs want to shoot for. In the 1930s, W.E. Doubleday recommended that libraries offer lectures, dramatic readings, and wireless listening groups--but then display books related to the topics on offer. LAMs are right to want to lower barriers and make their institutions more approachable--gone are the days when the public is willing to passively receive word from the institutional mountaintop.
Alternatives?
Eric: So what do you think a good "LAM as fourth place" model might look like?
Suzanne: I like the Storefront Library in Boston. This was a pop-up library on a main street in Boston’s Chinatown that was set up as a community information space, and it was a great success, so much so that they’re planning to reprise it in a larger location for a longer duration this fall. It was a collaborative library/design/art/community-building project. One thing that impressed me was their circulation figures, and how they valued circulation (read: engagement with library materials) as a metric as important as the amount of people who came to programs.
Eric: That’s something we’re confronting with our online visitors especially, but it applies in person as well: how do we rate--how do we draw value from--the quality of their experience with the content and not simply define success as “bodies in the door”? The ideal “fourth place” for me makes the content approachable in an agreeable environment--wherever that environment may be. I'm for any practice that makes the visitor more comfortable bridging the gap between what they don't know and what the institution knows.
Suzanne: In a way, you’re transposing Oldenburg’s idea about quality of conversation onto cultural institutions with more strictly defined, content-based missions. That’s our main difference with Oldenburg. But we need to learn how to measure degree of engagement so we know when we’re doing it right! There are definitely some useful tools in The Great Good Place, but cultural institutions need to think carefully about how we can adapt these ideas to best fit our missions, visitors and communities.
Eric: As John Cotton Dana said, “The goodness of a museum is not in direct ratio to the cost of its building and the upkeep thereof, or to the rarity, auction-sale or money cost of its collections. A museum is good only in so far as it is of use.”
Thursday, June 24, 2010
Making Museum Tours Participatory: A Model from the Wing Luke Asian Museum
- She started the tour by having us all sit down and introduce ourselves. There were eleven of us on the tour, all adults, mostly couples. Vi started joking with us about our relationships and hometowns while making sure we all remembered each other's names. She made it clear from the start that we were expected to address each other by name and have fun with each other. This immediately led to cross conversation. One man (Gordon from Kirkland) told us that "Vi is kind of a celebrity" in the Seattle Chinatown community, which made the rest of us more excited about taking a tour from her.
- Wherever possible, Vi personalized the tour to individuals in the group. At one point, when talking about the Chinese men who had built the railroads in the Western US, she asked each man in the group how tall he is. 5'11", 6'1", etc. "You're all giants," she said. "The men who built the railroad were only 5'1", 5'3" max." Vi didn't have to do this--she could have just given us the facts about their heights or added in something generic like, "you're all taller than they were." Instead she drew people personally into the stories again and again, asking us to compare our own and our ancestors' experiences to those she described. She frequently directed information towards individuals in the group based on their background, gender, or occupation, which made us feel like she was customizing the experience for us. (Note that there was a research study at Hebrew University published in Curator last year about improving a nature center's tour engagement and content retention through exactly this technique.)
- Vi was unapologetically personal about her own relationship to the content on display. Because the Wing is a community-driven museum, Vi (and all the tour guides) are from the community and have strong ties to it. In Vi's case, this was extreme. We walked into her family's historic association hall and a replica of her uncle's dry goods store. She showed us her name on a donor wall in the museum. Again and again, she told personal stories of her interactions with the historic and monumental people and events she described. She was political. She told family stories. It felt like she was letting us into her world in a generous, funny way--and that encouraged us to relate and share as well.
- Several times on the tour, Vi said, "I once had someone on a tour who told me..." and then recounted some related fact or history. I found this particularly remarkable. Vi is unquestionably an expert on Seattle's Chinatown and on the building we were touring, but she repeatedly shared information she'd learned from visitors. This brought other voices into the tour, but more importantly, it modeled a potential interaction that we could have. We were encouraged to share what we knew, and she demonstrated that she would listen and potentially carry on our knowledge to others.
Tuesday, June 22, 2010
The Great Good Place Book Discussion Part 4: Viewing the Internet as a Third Place
"Flame wars are not surprising; they are one of the most reliable features of mailing list practice. If you assume a piece of software is for what it does, rather than what its designer's stated goals were, then mailing list software is, among other things, a tool for creating and sustaining heated argument.""You couldn't go through the code of the Mailman mailing list tool, say, and find the comment that reads "The next subroutine ensures that misunderstandings between users will be amplified, leading to name-calling and vitriol." Yet the software, when adopted, will frequently produce just that outcome. ""In thirty years, the principal engineering work on mailing lists has been on the administrative experience -- the Mailman tool now offers a mailing list administrator nearly a hundred configurable options, many with multiple choices. However, the social experience of a mailing list over those three decades has hardly changed at all. "
Frank Dobie developed an abiding fondness for the clean little Anchor Pub in Cambridge. Reflecting upon the probable fate of such a place at home, he wrote: "If they operated such an establishment in America, they'd make a barrel of money. They'd enlarge it to take care of more and more customers and keep on enlarging it until it grew as big as Madison Square Garden, or else became a standardized unit in a chain. Long before either stage, however, it would have lost the character that makes the snug little public houses and inns of England veritable 'islands of the blest.'"
From 2006-2019, Museum 2.0 was authored by Nina Simon. Nina is the founder/CEO of