Wednesday, February 29, 2012

Why We Wrote an Exhibition Philosophy

Last month, MAH curator Susan Hillhouse and I sat down and wrote an exhibition philosophy for our museum. We wanted to share with people, in as clear and transparent a format as possible, our approach to developing exhibitions. In particular, we want exhibition collaborators--artists, researchers, historians, collectors--to understand our goals and how we intend to steer the exhibition development process. It's a working document, and we mean to put it to work planning new projects with our partners.

Here's the short version (read the whole thing here):
The Museum of Art & History is committed to creating exhibitions that inspire our diverse audiences to engage deeply with contemporary art and Santa Cruz County history. We see our visitors as partners in actively interpreting and exploring exhibition content. 
This philosophy steers our work, and it means that we do things a little differently than some other museums and galleries. If you are working with us as an artist or contributor to an exhibition, you should expect that museum staff will create multi-modal, interdisciplinary, participatory, immersive, and social experiences around your work. We will invite you to engage in discussion about these exhibition elements, and if you want to be involved in brainstorming possibilities, that’s fabulous. If not, that’s fine too–but you should know that we will be following this philosophy in all of the exhibitions that we develop. 
We wrote this exhibition philosophy after a series of confusing and sticky conversations with collaborators about mutual expectations of what an exhibition should be. We knew internally that we wanted our exhibitions to become more interdisciplinary, more participatory, and more responsive to audience needs. But we weren't explicitly making those goals public. Susan and I had many long conversations with contributors who were concerned that our efforts might demean or distract from their work. We discussed research about how visitors experience museums. We debated the relative merits of different forms of interactivity. We challenged our partners, they challenged us, and we all learned a lot from the experience. And by "learned a lot" I mean we learned we needed an exhibition philosophy--a starting point for dialogue that could happen earlier in the exhibition planning process.

Debates about interpretative materials, interactivity, audience needs, and visitor participation are often seen as internal museum wonk issues. But at a small community museum that primarily creates exhibitions with living, local artists and collaborators, we have to involve our partners in this conversation. If an artist is uncomfortable with the idea of interactivity around his work, or a historian is unwilling to allow visitors to comment on her research, that's a problem for us. It goes against our goals for the visitor experience, and those goals are ultimately more important to us than showing any particular artwork or artifact. In most cases, there's a way to work through the disagreements to come up with a solution that satisfies everyone's needs. But we wanted to be direct with potential partners about what we're trying to do--and why.

We're working to create a comparable philosophy for our community programs, the vast majority of which are planned with dozens of community partners. We feel like it's a good starting point for any new collaboration--you tell me what you're about, I tell you what I'm about, and we all understand what the goals are. Artist Mark Allen raised this issue in the recent report on the Machine Project residency at the Hammer Museum, saying (p. 40):
I think the hardest thing was that I never did and still don’t understand what people wanted, what they were expecting to get, and whether they got it or not. I think it was a little unclear what the mandate was. To a certain degree, I’m happy to do my own projects and it was amazing to work with you guys and I learned a lot, but any situation where you’re invited to do something and you don’t know if you’re fulfilling expectations is emotionally challenging. 
I'm curious about other ways that museums directly express their philosophy on exhibitions, or learning, or programming, as a guide for partners and visitors. I know a few institutions have internal documents on these kinds of things (ASTC just published several from science centers around the world), but I'm curious about the use and value of external statements. Have you done this at your museum, either directly with a document or indirectly through conversation? How do you help your community understand your goals and related methods?

Wednesday, February 22, 2012

Adventures in Artist-Driven Public Engagement: Machine Project at the Hammer Museum

What happens when a formal art museum invites a group of collaborative, participatory artists to be in residence for a year? Will the artists ruin the museum with their plant vacations and coatroom concerts? Will the bureaucracy of the institution drown the artists in red tape? How will the visitors, the registrars, and the security guards respond?

No, this is not a reality TV show. But for museum and art wonks, it could be. The Machine Project and the Hammer Museum have just released an incredible ebook documenting Machine's year-long residency at the Hammer in 2010. The 182-page book includes detailed descriptions of projects, budgets, and decision-making processes, along with extensive interviews with artists, curators, and museum staff of all stripes.

The book is fascinating on multiple levels. Artists and administrators grapple with the shifting roles of institutions as hosts and incubators for creative work. Several artists offer surprising insights into making participatory projects appealing to visitors. The honest reflections from staff members beyond curatorial and education departments--including registrars, security staff, and PR--are unparalleled. And the projects themselves are brilliant.

Here are a few elements that really resonated for me.

Artist as Problem Solver vs. Artist as Problem Explorer

Mark Allen (director of Machine Project) and I have talked about this issue several times, and Mark articulates it beautifully. As an artist, he doesn't see himself as someone who is hired to solve problems but as someone who uses those problems as the starting point for investigation of deeper issues and possibilities. When I was working as a design consultant and he as an artist, we'd often note the fundamental differences in our approaches via this issue. As he put it (page 14):
When people at an institution speak of a problem, it is often to indicate something that interferes with their operation. From the artist’s perspective, a problem is a provocation or a site to which the artwork responds by creating something that engages the problem and makes it visible in a different light. The problem is aestheticized, framed, or reconfigured; it is seldom erased or resolved.
This issue is highlighted in the Giant Hand project at the Hammer, in which Machine Project artists and collaborators created a Monty Python-esque, oversized hand to help visitors navigate the museum. In the end, the Hand did more to point out (literally) wayfinding issues than to solve them. As Mark noted in conversation with collaborator Chandler McWilliams (page 116):
One of the things that I found working with the Hammer is that, because it is a challenging space to navigate, there was a lot of anxiety that generated for the institution. They were concerned that visitors were confused, so any project had to work toward making people less confused. I remember when we were talking about it you said, “What’s wrong with confusing the visitors?” 
Are you asking your collaborators to solve your problems or to help tease them out in new ways? Is it appropriate to ask artists to be problem solvers in the same role as designers or consultants? Much of the tension and creative spark in this book comes from the fundamental differences in perspective on this issue.

This is particularly true when it comes to project evaluation. I'm a bit troubled by the lack of rigor in the evaluation of the impact of all these projects--big and small. Both Mark and Alison Agsten, the Hammer public engagement curator, talk lovingly about the power of the intimate, but it's hard to figure out how to act on statements like "We’ve talked often about how you measure success: it’s not just the number of people that come through; quality is part of it" (Alison, page 37). Mark often talks about how he and his collaborators do this work because it is their artistic practice, not because they are trying to achieve specific outcomes. I'm sympathetic to this perspective, but as someone who wants to be able to make a case for certain kinds of projects--and to make programmatic decisions based on research--I'd like to see the artists paired with some inventive evaluators. As artists expose and play with possibilities in engagement, it would be useful to see how those possibilities play out in terms of visitor responsiveness--whether the artists care about those outcomes or not. Otherwise, the artists' work gets put in the black box of "inspired activity" which may or may not be sustained or replicated by staff.

Whose Job is it to Inform (or Confuse) the Visitors?

I loved the sections of the book that focused on the interplay between artists and security staff. Security staff are so rarely involved in the creative development of public engagement projects, but in many museums--especially art museums--they are the staff members who end up negotiating them.

For example, the Machine Project offered an ongoing two-minute concert series in a coatroom under the stairs they named "The Little William Theater." In an interview with Mark, artist/sound curator Chris Kallmyer reflected on the basic challenges of negotiating the space alongside security guards (page 43):
Chris: Conflicts arose partially because we were also aiming to be the front line, so we were competing with them in a way. 
Mark: Right. At the time when you entered the lobby at the Hammer, the only person there to talk to was the guard. Since then, they’ve added a front desk with people whose job it is to greet you, which is great. We added a different layer, this random guy who’s like, “Do you want to see a concert in this coatroom?” 
It's easy to understand from this perspective how the artists could be seen as distracting from or even causing trouble for the security guards in their front line function. The Hammer Museum's operations manager, Andrew Werner, reflected on the early challenges (page 145):
The initial response, from both management within security and more of the rank and file, was primarily resistance, confusion, annoyance, and generally not supporting it. I think, as with all unusual activities that interfere with one’s routine, that was a reasonable response. Once those activities become the routine, and with the right personalities involved, things start to smooth out. Chris [Kallmyer], I think, was exceptional in his approachability, and in his willingness to explain and engage, so he made it easier for the guards to eventually accept, respond, and enjoy.
Developing Opportunities for Intimate Participation

Many of the Machine Project's projects at the Hammer were designed for very small audiences. Eight person needlepoint and psychotherapy groups. Two person audiences in the Little William Theater. Frequently, we get stuck on developing participatory projects or events that serve as many people as possible. Machine had the vision--and the luxury--of creating big experiences for small numbers of participants. But, as Mark argued in conversation with poet Josh Beckman, these intimate experiences can "colonize the audience's imagination" (page 63) and have much broader impact conceptually.

As an example, guitarist Eric Klerks provided a "personal museum soundtrack" to visitors by following people around with an electric guitar, playing music just for a single listener/visitor wearing headphones. The piece was evocative not just for the individual participants but for everyone walking through the museum alongside the participants--and probably, for most of you, who are just imagining what this would feel like.

This kind of intimacy has power partly because it's more personal and vulnerable than the typical ways that museum staff members engage with program participants. In conversation with Mark and Chris Kallmyer, Eric talked about the sign-up process for the soundtrack tours (page 80):
Eric: At first it was a little bit intimidating—all these looks that you get from patrons, especially the regulars. You can tell they are wondering why you are here but they don’t necessarily want to articulate it, so you just get this weird vibe. You know, I’m standing there and I’ve got my sign-in sheet, but it looks a little bit trivial. 
Mark: Right, like you apparently have permission to be there, but you are not quite part of the Museum. 
Eric: Exactly. But I think there’s a difference between something being difficult and something being a problem. The difficulty is almost as much a part of the event as walking through the gallery. If it had been a more clinical situation, where people came up to a desk and I was sitting there saying, “Oh, yes, we have this slot open and this slot open,” I think some of that intimacy would have been lost. It would have been more like those audio tours, and it’s not about that. 
Mark: Right. This piece is a critique of those pieces: those pieces are a sad simulacrum of a human interaction in the museum; this piece is about real engagement. 
Eric: Absolutely. And it had as much to do with my evolution as with the audience. I think there’s really an art to being able to put somebody at ease. It got easier for me, getting that comfort level and the confidence to say, “Here I am. I’m part of the space. People can engage me just like they’d engage that painting.” 
This section really expanded my thinking, especially as I am trying to encourage my staff and interns not to always design for "maximal participation" but to also think about opportunities for intimate, surprising, and personal moments. It can get so easy to slide into "let's make a festival" mode and miss the opportunities for secrets in the elevator. Again, I'd love to see some evaluative study of this intimacy--perhaps to pair the artists with social scientists who measure cultural impact or evolution in perception of an institution over time based on small and distributed changes. There are many people studying the audience for participatory work--especially online--and it would be fascinating to understand more about the ripple effects of these projects on the broader visitor base.

Who Owns the Work?

There are some fascinating bits about intellectual and artistic property sprinkled throughout the book. One of the reasons I feel strongly that museum staff should assume their own creative agency to create experimental public engagement projects is because then the museum owns the work and it can grow, perpetuate, and shift over time. That's not always true when you work with artists (or consultants). I always worry that the mindshare--and the related products--will walk out the door when the contract ends.

Take the lowly ping pong table. Elizabeth Cline, the Hammer's public engagement curatorial associate, talked with Mark about their different perspectives on the ping pong tables that Machine Project installed on the Lindbrook Terrace. While initially conceived as a way to make the museum more convivial, over time, Mark came to feel that the ping pong tables were creating an ambient sound installation that should be treated as a piece of art (and formally acquired by the museum for a fee at the end of the residency). Elizabeth disagreed, saying (pages 51-52):
Elizabeth: Some of what the grant was asking you to do was to develop projects that, in the end, the Museum could have used, or to generate ideas that we could have implemented in some way again in the future. So I feel like the Museum should have inherited the Ping-Pong tables as part of your Residency, with a plaque describing the work we did together during the Residency. ... [T]he sticking point in everyone’s mind is that what you proposed was not an artwork. The tables were situated in an unusual space in the Museum—Lindbrook terrace—that you hoped to transform over the course of your Residency into a social space. 
Mark: To me that shows a really strange idea of what art is—that art is completely determined by its instantiating moment. If I were a painter and you came to my studio and saw me working on a canvas, that material is transformed into an artwork at the moment I say it is an artwork. Similarly, we can think of the Ping-Pong tables as a social canvas that was transformed into an artwork by people using it.
This gets back to the difference between artists and consultants (or designers, or internal staff members).  It's philosophy and business model rolled into a messy package. Near the end of the book, Margot Stokol, the Hammer's associate director of legal affairs, weighs in (page 161):
[B]ecause we’re a museum and we work with artists all the time, the words artist and ownership mean certain things to us, and we often distinguish how we, as an institution, contract with artists as opposed to consultants. In the past, we have drawn those categories very broadly and in relatively black-and-white terms, and one of the things we learned from last year is that sometimes it’s not so clear. Because a lot of the art was conceptual or ephemeral or something that we expected to incorporate into ongoing practice, we found that the implications of calling something “art” didn’t always reflect our expectations for the specific project or for who owned the work. 

Ultimately, I think this book does an extraordinary job of transparently, honestly, and provocatively presenting the impact of artist collaborations with institutions. Read it. Check out the related videos. Grapple with the things that inspire and frustrate and confuse you. I know I did.

Mark has agreed to do one more interview (daunting after you see the list in the book) with us--with you--if you have specific questions you want to discuss. Please leave your thoughts or questions in the comments and Mark will join me in responding. If the questions are sufficiently voluminous, we'll do an interview follow-up post sometime in the next month.

Wednesday, February 15, 2012

Summer Internships at the MAH: Come Do Something Exciting


We've gotten a little more organized at The Museum of Art & History, and we've now released opportunities for summer internships. These are unpaid part-time and full-time opportunities to help design public programs, develop new uses for the museum, perform visitor research, and pursue unusual projects.

I'm personally most excited about the two types of interns who will be reporting to me:
  1. Community Research interns, who will start developing a methodology for us to use to understand how people in Santa Cruz connect with arts and culture experiences and what role the museum can play in satisfying their interests. This could be a serious research opportunity for someone interested in impact assessment, community attitudes towards the arts, and the role museums can play in transforming communities.
  2. Special Projects interns, who will do, well, whatever you want. This internship is for the truly self-motivated person out there with a brilliant idea for making museums more participatory, welcoming, community spaces who just lacks an institution at which to try it out. Our internships have generally gotten more structured. This is the Pigpen in the family--the internship for the wild-eyed but highly effective person who wants to make something amazing happen.
But I would be remiss if I did not say that the community programs internships are all rocking. Stacey Garcia, our Director of Community Programs (who began as a graduate student intern) is the queen of working with interns to produce truly inspired events. Community programs interns work with artists and historians, families and adults, to make everything from mini-participatory exhibitions to full-blown concert series. While we offer very few exhibitions-focused internships at the MAH, community programs interns often have the opportunity to do the kind of research, design work, and prototyping that exhibitions folks do--and their work ends up on the floor far more frequently.

At the MAH, interns are most successful when they are highly motivated people who like to work collaboratively and can deal with a little chaos. Based largely on your feedback, we've gotten more explicit about intern supervisors, expectations, and roles. But we're still a group that thrives on spontaneous craft material trips to the dump and sudden breaks to help wheel a piano in the door. Sounds good? Good. Come join us.

Wednesday, February 08, 2012

Come On In and Make Yourself Uncomfortable

Last week, I did something I hadn't done in ten years. I walked into a boxing gym. In college, I'd boxed a bit recreationally, and it seemed like a good time to pick it up again. In the fall I bought a Groupon to a local gym. Four months later, here I was, ready to take my first class.

The gym was full of young men working out, pushing themselves, and generally having a great time. The vibe was friendly and aggressive. I'd called the day before and knew what to expect. Despite this preparation--and the years I'd spent in similar gyms as a college student--it took almost all my willpower not to turn around and walk out the door immediately after entering.

I'm glad I didn't; the class was excellent. But I was struck by the incredible stress that comes when you jump into an unfamiliar situation or subculture. There was nothing threatening about the people at the boxing gym. And yet I felt threatened, uncertain of whether I was up to the challenge, ready to be the newbie, willing to be a novice woman among men.

We often talk in cultural institutions about reaching out to new audiences and helping them break through the threshold fear that may accompany first-time museum or cultural experiences. And yet for many cultural professionals, "threshold fear" is a hazy term. How could a person possibly feel intimidated, truly frightened, of entering a museum? How scary or confusing could it be? We can't fathom that kind of fear, and so we demean or disregard it.

If you're a museum person and you want to understand threshold fear, don't go to a museum. Go to a boxing gym. Go to an uberhip bar. Go to a place of worship that is not your own. Go to a tattoo parlor. Find a place where you feel an incredible urge to bolt out the door the minute you walk in.

Go there alone. See what makes sense and doesn't to you. Consider what intimidates you and what you feel comfortable with. Note the people, areas, or experiences you gravitate to as safe starting points.

And then go back to your own institution and try to see it through that lens. Hold on to your pounding heart, and imagine carrying that adrenaline through your own front door.

This is incredibly difficult. I can't do it with my imagination alone. But what I can do is put myself in those uncomfortable situations and perceive the raw power of the stress that accompanies them. What I can do is find people who feel that way about my institution and travel the halls with them as my guide. Threshold fear is very real. If we're going to overcome it, we've got to respect it.

Wednesday, February 01, 2012

Lead or Follow: Arts Administrators Hash it Out

Last week, Douglas McLellan of artsJournal ran a multi-vocal forum on the relationship between arts organizations and audiences, asking:
In this age of self expression and information overload, do our artists and arts organizations need to lead more or learn to follow their communities more?
Sixteen arts administrators, journalists, and researchers weighed in on the question over a series of posts. Several decried the oversimplification of the question, arguing that it's not an issue of "lead vs. follow" but a spectrum of forms of participant engagement. A few trotted out familiar arguments for arts administrators as tastemakers (lead) or audience research as incontrovertible (follow). And some made fairly brilliant and impassioned cases for idiosyncratic perspectives. Here are three of my favorites... and a few more thoughts.

Roberto Bedoya: The "Yes And" Argument and its Civic Implications
Bedoya, the Executive Director of the Tucson Pima Arts Council, makes a beautiful statement that arts administrators need to facilitate a multiplicity of leading voices, or as he puts it, "the courage of imagination and the plural." Particularly in an age of cultural and political division, Bedoya argues that leaders in the arts need to responsibly and boldly intermediate among many voices, using a combination of ethics and aesthetics to make policy and artistic decisions. If you care about how participatory art experiences can shape civic processes, read Bedoya's post.

Diane Ragsdale: You Can't Lead if No One is Paying Attention to You
Ragsdale, researcher and author of the terrific Jumper blog, suggests that most arts organizations are not "leading" communities but disregarding and demeaning them. Audience engagement happens strictly on institutional terms, for institutional purposes, and when audience members' views differ from the organization, their perspectives are not taken seriously. Ragsdale equates true following with listening, and acting on listening with leading. It's a good post that is representative of her powerful writing (mostly focused on the performing arts).

Trevor O'Donnell: Leaders Use Their Words 
O'Donnell was not one of the invited bloggers but a commenter from the field (a follower... or a good example of how silly the term "follower" is?). He made a comment on Michael Kaiser's fairly formulaic "great artists lead the nation" post, laying bare the banality of most of the language used to describe and present art experiences to the public. O'Donnell notes that great leaders don't sell their message with generic templates and exclamation points, but with "relevant, meaningful, motivational language that leverages the needs, wants and desires of their listeners." The way we talk about our work helps shape its importance to current and potential audiences.

This whole debate made me think about Adam Lerner, the Director and Chief Animator of the MCA Denver. Adam and I first met in 2008, when we were part of a National Academies think tank-ish thing on the future of museums and libraries. All the participants were asked to write one-page position papers about museums and libraries in the 21st century. Adam and I wrote papers that split dramatically on either side the lead/follow line. Adam argued for museums to become "less visitor-oriented," and I argued the opposite. He said museums were too spineless to project their own voices and so were misguidedly searching for direction from audiences. I said museums were too self-centered and needed to create community spaces with the growing army of people choosing cultural experiences outside of traditional arts institutions.

Turns out we're a lot more alike than I thought at the time. We both believe that institutions should have a strong identity and should boldly pursue and present it with audiences. The problem is three-fold:
  • some of our institutional identities are not culturally or civically significant (see Bedoya)
  • some of our institutions are too lily-livered to deliver a consistent, strong audience engagement strategy that reflects their unique significance (see Ragsdale)
  • some of our institutions are too lazy to develop an authentic and powerful voice for their identity and program blend (see O'Donnell)
Adam concluded his position paper beautifully, writing:
The paradox is that developing a clear, authentic voice doesn’t isolate the institution but infinitely expands its relevance in the life of the city and citizen. It is so clear what the organic supermarket Whole Foods stands for, so they don’t need to worry about just selling food. They sell clothing, books, classes, skin care, yoga supplies, which all relate to the core of who they are. Museums have had difficulty becoming more integral to people’s life because they lost sight of their core, which should be different for each museum. A museum concerned with integrating art into the life of young people might find it appropriate to open a dance club. A museum that believes that it is most suited to be a temple of art can be a truly meditative oasis in the heart of a bustling city. A museum that is committed to childhood education might find it relevant to open a charter school. Museums in suburban locations need to determine how they can integrate themselves into the leisure patterns of their own constituency. Museums shouldn’t change by looking elsewhere; they should change by looking more carefully at themselves. That’s too difficult a task to pass off to visitors.
I'd add the caveat that for some institutions, it's too difficult a task to pass off to visitors. In an institution like mine, where the organizational identity is built on participation, the task can and must include them.

In the end, the issue is not who is leading or following, but the fact that we're dancing with our audiences in the same room, together. Not in separate rooms to separate songs.

What did you get out of the Lead or Follow experience? How do you respond to this question?

Wednesday, January 25, 2012

Put Down the Clipboard:Visitor Feedback as Participatory Activity

A few weeks ago, the MAH Director of Community Programs, Stacey Garcia, came to me with an idea. Stacey has been collaborating with local artists to produce a series of content-rich events that invite visitors to participate in a range of hands-on activities. The events are informal, personal, and fun, but our feedback mechanism--onsite and post-event surveys--not so much. Instead, Stacey thought, why not make the feedback experience an activity unto itself?

This past Friday, we experimented with a new feedback format at an evening event focused on poetry and book arts. The event involved over fifty artists throughout the building helping visitors make their own paper, write poems, stitch books, etc. (full description here, photos from the event here). On the ground floor, Stacey created a "Show and Tell" booth out of an old refrigerator box and some paperbacks. She painted some cardboard black and framed it to look nice. We gave people chalk and the choice of four simple prompts:
At 3rd Friday I made
At 3rd Friday I loved
At 3rd Friday I met
At 3rd Friday I learned
After making a board and taking a photo, each participant had the option to have their photo shared on Flickr or remain private (90% said yes). We have an intern, Kathryn, who emailed each participant individually to thank them for coming, shared their personal photo, and gave them the link to the rest of the photos. We used a simple paper signup list to link individuals to their photos during the event so Kathryn could tie it all together.

We don't yet know how people will respond to the emails, and we have some kinks to work out with the booth and camera setup. What we do know is that this is a vastly improved feedback system. It accomplished several things at once:

  1. It drew people in. Instead of interns with clipboards tentatively approaching visitors who were busy having fun, the booth put feedback on visitors' own terms. They came to the booth when they wanted to share, and everyone felt good about the sharing experience. 
  2. We got more feedback. About fifty people participated in the booth out of a crowd of 320--a pretty good sample size. Our typical onsite and post-event survey would attract about 20 people to opt in. 
  3. We got intriguing feedback. While I'm sure it repelled some introverts, the performative aspect of this activity encouraged many participants to thoughtfully construct and present their thoughts. I was surprised by the originality of the content and what people got out of the event. We had debated the prompt structure a bit before the event (I thought "learned" was too leading), but giving visitors the choice of prompts let them share what they wanted without too much guidance. "Loved" and "Made" were the most popular.
  4. It invited visitors to memorialize their experience. Some people showed off their handmade paper or books. Others stood in the booth with a new friend. The booth was a nice way to celebrate what participants had done--and to create a digital record that they can keep and share.
  5. It created an appealing body of stories about the event. As we try to build a brand for "3rd Friday" as an ongoing museum series, I feel like these photos, more than any other collateral, will help people understand what the event is like and what they might get out of it. We're definitely hybridizing program and marketing here, and I want to be sensitive to that and make sure people don't feel exploited. But I honestly believe that visitors telling visitors what they get out of museum experiences is the most effective and authentic way to share what happens in a community museum. It's certainly been a hit with MOMA's "I went to MOMA and..." campaign. Maybe this is good fodder for a future Museum 2.0 debate about instrumentalizing visitors' contributions for marketing purposes... you tell me. 
What creative ways have you found to solicit visitor feedback and share visitors' stories?

Wednesday, January 18, 2012

Designing Interactives for Adults: Put Down the Dayglow

When talking about active audience engagement with friends in the museum field, I often hear one frustrated question: how can we get adults to participate? Many exhibit developers create thoughtful interactives intended for all ages and then discover that old familiar pattern--kids engaging while parents stand back and watch. In children's museums and science centers, this relationship is at its most extreme. Even if adults would like to engage with the interactives, it can be easy to fall into the background, endlessly waiting your turn to get your hands on after the kids in the vicinity have had their fill.

The common museum knowledge on this issue is that adults are timid, that we have lost some of the wonder, impulsiveness, and active creativity of childhood days. But I don't think that theory holds up. Major research studies by the NEA and others demonstrate that adults well into their 60s are highly motivated to participate actively with cultural experiences. They're playing instruments, painting pictures, and cooking gourmet meals in record numbers. They're going to trivia night. They're playing video games. It's possible--likely even--that today's adults are more motivated by interactive experiences than generations past.

And yet in the museum world, we still see interactives as being mostly for kids. We assume that adults don't want to do crafts or play games--that they want the "serious" stuff. And herein lies the self-fulfilling prophecy. If you design interactives for kids, adults recognize that the experience is not for them, and they don't engage.

There are many participatory experiences that appeal primarily to adults, and they are designed distinctly for adults. There's a huge difference between the edgy, DIY beauty of Candy Chang's participatory urban artworks and the dayglow colors, exclamatory language, and preschool fonts of most museum interactives. People of all ages are sensitive to the messages that design sends. I was talking about this yesterday with a group of fundraising professionals--non-museum folk--and one man told me about visiting the Monterey Bay Aquarium with his four-year-old. He told me, "she said, 'Daddy, when I see those [bright] colors and designs, I know that is a place that is made for kids like me.'" If a four-year-old can articulate the design message of an exhibit and respond to it accordingly, surely an adult can as well.

We've been trying to actively combat this at The Museum of Art & History (MAH) in Santa Cruz. When we design interactive experiences, we try to pick colors, fonts, and activities that are geared towards adults but have access points for kids as well. We ask people to do serious work, and they pick up paintbrushes and join in. We frequently meet families who come because they think the museum might be appealing to their kids--putting kids first when it comes to selecting a recreational experience--but then once they're here, the interaction is not kid-focused, and the participants tend to be very age-diverse.

For example, one of the little participatory projects we're doing now is on the butterfly effect. We're showing an installation by artist Shelby Graham which features beautiful photographs of butterflies juxtaposed with images of the bombing of Japan in World War II. Right outside the gallery, we have a simple comment board that says:
The butterfly effect is where small changes can have unpredictable or large effects. 
Have you made a decision with surprising consequences? 
Share your story with other visitors. 
Then there are lots of blank butterflies on which you can write your story and then pin it to the wall. This interactive was developed by intern Lucinda Shawcross. I was initially totally skeptical that people would actually engage in what sounds like a potentially uncomfortably personal or complicated exercise. But I'm delighted to say that Lucie was right and I was completely wrong. This activity is the smash hit of this season of interactives at the MAH.

One of the things that makes it successful is the multiple levels on which people engage with the prompt. The activity attracts about 80% adults--similar to our overall attendance figures--and people of all ages use it to share both silly and profound stories and observations.

The language of the prompt--and the whole idea of the activity--is adult-oriented. It's fun to read butterflies made by kids and see how clearly they are just learning the concept of cause and effect and treating this as a kind of grammatical exercise. There are people of all ages conflating causality with the butterfly effect, and sometimes, a small child's entry like "If I had not gone to school, I would not have friends" is more illustrative of the butterfly effect than an adult's "If I had not gotten clean and sober, I would be dead."

From a design standpoint, a few subtle things make this activity feel adult, or at least adult-friendly. The colors are muted. The butterflies are simple but not overly cartoony. The chairs for the activity are distinctly adult--a rocking chair and an overstuffed armchair. And we give people real pins to stab their butterflies to the cork board.

What are you doing to design interactive experiences that are adult-friendly? What design choices have you seen that scream "kids"?

Wednesday, January 11, 2012

Yes, Audience Participation Can Have Significant Value

For years, I'd give talks about community participation in museums and cultural institutions, and I'd always get the inevitable question: "but what value does this really have when it comes to dollars and cents?" I'd say that these techniques support audience development, repeat visitation, membership, maybe could even attract new kinds of donors... but I didn't have numbers to back it up.

Now, I do. Or at least preliminary ones. Last week, the local newspaper did a really generous front-page story on my museum (the MAH) and the changes here over the past eight months since I started. In the summer and fall of 2011:
  • attendance increased 57% compared to the same period in 2010
  • new membership sales increased 27% compared to the same period in 2010
  • individual and corporate giving increased over 500% compared to 2010
We've also had incredible increases in media coverage of museum events (like that Sentinel article), new programmatic partnerships with several community groups, and private rentals of the museum for community events. After a really painful financial starting point, we've been in the black every month and have established a $100,000 operating reserve.

I'm incredibly proud of all the staff, trustees, volunteers, collaborators, visitors, and members who have made this happen. We started the summer with no money and a strategic vision to be a thriving, central gathering place. We just started to try to live up to that vision, partnership by partnership, activity by activity. We're hearing on a daily basis that the museum has a new role in peoples' lives and in the identity of the county. It feels pretty amazing.

It also feels amazing to see some of my theories validated in this way--that giving people the opportunity to actively participate does really transform the way they see the institution and themselves. I can't say that any one experience--working on a collage with other visitors, swinging on a hammock, discovering a participatory display for pocket artifacts in the bathroom--directly contributed to increased attendance and giving. They all have in concert, and they build on each other. We have a LONG way to go to really become that "thriving, central gathering place" in our vision, but it's immensely gratifying to see that we are on the way. It's always shocking to me when a visitor will say, "it feels so comfortable here," or "I love how it's opened up to the community." I can't believe it when I hear words from the strategic plan come out of people's mouths.

There are at least three significant things that have contributed to our success thus far:
  1. A clear strategy. Our team focused this year on just three things: making the museum more comfortable, hosting new participatory events, and partnering wherever possible. The broad mandate to "open it up" was backed up by a lot of activity on multiple fronts--comment boards, participation-specific internships, program formats that allow us to slot in enthusiastic volunteers easily, more flexible uses of some museum spaces, and a range of options and opportunities for collaborators. 
  2. Community response. Every time we've tried something new, we've gotten lots of support in terms of media coverage and enthusiastic attendance. This community was ready for a museum that reflected the unique creative identity of Santa Cruz. We try to design every new program with a partner organization with an audience for whom that kind of content or format is already appealing. We've had a few programmatic misfires, but for the most part, our new projects are succeeding because the newspaper wants to feature them in the "best bets" and people are game to come out and try. It helps that we're in a small market and we have focused on two audiences--families with kids 5-12 and culturally-inclined adults without children--for whom demand exceeds supply in terms of local opportunities for affordable cultural experiences. 
  3. Trust and love from our old friends. Our long-standing donors and board of trustees have been amazingly enthusiastic about the changes at the museum. They supported us financially when we were on the skids, and they are continuing to support the future of the institution. They are excited to see new people in the museum and to hear their friends talk about the museum in a new way. Almost to a person, our donors understand that we are reaching people with a variety of modalities and that they don't have to personally like every experience or element to feel great about the service the museum is doing in the community. We're starting a new campaign based on the "renewed ambition" of the museum and we feel confident about the future.
All of this said, I know we still have a lot of work to do--this truly is just the beginning. Going into the new year, we're focusing on:
  • making exhibitions and collections as participatory as our public programs
  • transforming our volunteer gallery host program into something more interactive 
  • helping members feel more like part of the family with us and with each other
  • finding and testing out innovative formats for participatory history experiences (it's been easier to get started on the art side, and we are a museum of art AND history)
  • figuring out ways to measure impact beyond anecdotes, especially with an incredibly limited budget/staff for evaluation
  • pushing forward on partnerships that allow us to reach and support marginalized people in our community

In a week when I'm super-stressed out about the work ahead, it's good to take a minute and celebrate what we've done. Thank you all for helping shape my thinking on museums and for your smart, critical, energetic eye on this work. And the next time someone questions the benefits of letting audiences actively participate, send them to Santa Cruz.

Wednesday, January 04, 2012

The Art of the Steal: Access & Controversy at the Barnes Foundation


Last week, I finally watched The Art of the Steal, an arresting documentary on the controversy around the evolution of the Barnes Foundation from a suburban educational art facility to a major urban art museum (to open in May 2012). The documentary raises basic questions about donor intent, legal execution of eccentric peoples' wills, and, most interesting to me, the definition of access to a collection.

A quick background on the Barnes Foundation. It was founded in 1922 by Albert Barnes, a wealthy scientist who collected what is now considered an incomparable collection of Impressionist and Modernist art. Renoir, Cezanne, Matisse, Picasso--Barnes collected it before it was popular in the U.S., and he collected the best of the best. With the help of educational philosopher John Dewey, Barnes founded the Barnes Foundation as an educational facility in Merion, PA, near Philadelphia. Unlike most art collections, Barnes' art was neither exclusively private nor a public museum. It was primarily used as a teaching collection for youth and adult students. The Barnes Foundation allowed a limited number of public visitors two days a week, but visitors were second-class citizens compared to the students.

Barnes protected his vision for the collection in his will. The art could not be sold, reproduced, loaned, or traveled. The school was to continue. There were slight concessions to public visitation, leading to capped attendance of about 60,000 per year. However, over the past thirty years, Philadelphia leaders clamored for the art to move to the city and be made more accessible to visitors (projections suggest the new facility will welcome 250,000 per year). The film documents the incremental subversion of Barnes' will and the eventual development of a new, highly public home for the collection in Philadelphia--exactly what Barnes despised and sought to avoid.

The documentary is shrill at times, with several Barnes Foundation stalwarts ominously repeating the word "conspiracy." There are cringe-worthy art critics who decry Barnes' rivals as "people who know nothing about art." But the fundamental story is fascinating and really challenged some of my basic ideas about museums. Despite my focus on populism and access, I am sympathetic to Barnes and his followers, who feel strongly that a serious injustice has been done.

The civic and cultural leaders who successfully challenged the original intent of Barnes' will had two basic arguments for the transformation of the collection:

  1. The Barnes Foundation was struggling financially. A move to a more accessible venue in the center of Philadelphia would increase attendance dramatically, thus bolstering finances.
  2. The Barnes collection is an incredible cultural artifact that more people should be able to access. Demand exceeded availability for public hours in the Merion location, and that demand constituted a valid public concern, one that foundations and politicians felt necessary to address.

I think both these arguments are bullshit. Let's look at each one closely.

First, let's talk money. The strangest thing about the documentary was the insistence by all parties--those who supported the move to Philadelphia and those who wanted to preserve the Barnes in Merion--that increased attendance would solve institutional financial crises. I kept scratching my head and thinking, what kind of art museum makes big money on attendance? Most art museums get a maximum of 10% of their income from admissions.

Consider two examples in the Philadelphia area. The Philadelphia Museum of Art, which welcomes about 800,000 visitors per year, had income of $80.4M in their 2010 fiscal year (based on their public 990 tax form). Of that, $3.9M (5%) came from museum attendance, and an additional $1.7M came from special exhibitions (2%).

Now, another institution--the Pennsylvania Academy of Fine Arts, which welcomes 54,000 visitors annually and manages a school for community members as well as BFA and MFA students. Their total revenue in 2010 was $16.2M (their 990). Of that, $1M came from attendance (6%), and $9.3M (57%) came from the educational program.

What's healthier for the financial viability of the Barnes Foundation--focusing on being a school, or focusing on being a museum? I don't see how a four-fold increase in public attendance--saddled with the significant costs of operating a large urban museum--will ensure stability.


Second, let's talk about access. If a donor designates a particular use of his or her property, how closely does that have to be followed? If a large body of civic and cultural leaders feel that the designation is no longer culturally relevant, does that matter? If someone owns something unique (and bars its reproduction or transfer), how much "public good" does that collection have to confer before the owner's wishes are challenged? And on a more practical museum management level, are there multiple ways to validly define access to a collection?

I don't feel qualified to answer the first three questions. But I do feel confident in my answer to the last one: yes. There are many ways a collection can be accessible or inaccessible (check out the UCL report Collections for People for a rigorous review of this). There are some collections that are entirely private. Others are accessible seasonally to a handful of visitors. There are publicly-owned collections that are only accessible by appointment or through digitization efforts. There are objects you can see, and objects you can't.

The Barnes Foundation was inaccessible to visitors who wanted to come to the facility, pay an admission fee, and view the art in the galleries. At the same time, it was deeply accessible to a cadre of teachers, students, and artists who spent prolonged periods with the work.

The controversial reconfiguration of the Barnes Foundation suggests that the first kind of access is more important than the second. That attendance trumps depth of experience. That center city trumps suburb. That granting access to 60,000 people per year is not sufficient to appropriately meet the demand to view the collection. That that demand has a moral public value.

In museum circles, we often say, "numbers aren't everything." But when we say that, what other things do we offer up as alternatives? Can we make a compelling quantitative argument for the benefits conferred to students at the Barnes Foundation, many of whom engaged in multi-year art and horticulture programs? How many one-time 1-hour visits does a three-year course of study equal? Is it really "better" to have 250,000 visitors shuffle through a museum than to give a deep experience to a few hundred? Who gets to decide?

The Barnes Foundation was not founded as a museum. It was founded as a school that used a privately-held art collection as its curriculum. I don't see why museum standards of access should be applied to such an institution just because it would be politically convenient to do so.

And that, I think, leads to the real reason governors, mayors, and heads of Philadelphia-based charities pushed to move the Barnes Foundation to the city. The Barnes collection is an extraordinary cultural jewel, and Philadelphia wants that jewel in its crown. It doesn't really matter if the collection is accessed by 60,000 people or 250,000 people, whether those people have a deep experience or not, and whether their admissions tickets will improve the institution's financial health. What matters is that Philadelphia can tout the Barnes collection and its wonders in its tourism and marketing materials for the city.

In some ways, this is a good thing. It implies that civic leaders do understand the incredible value of cultural institutions as identity-builders and tourism-attractors. But I don't think that justifies such a blatant disregard for donor intent, trumpeted with a one-note, "more attendance = better" horn. What do you think?

Wednesday, December 28, 2011

Fifteen Random Things I've Learned about Design for Participation This Year

We've been offering a host of participatory and interactive experiences at The Museum of Art & History this season. All of them are cheap, mostly simple, and occasionally, dangerous. I loved Jasper Visser's list of 30 "do's" for designing participatory projects earlier this month. I thought I'd add a few of the little things we've learned about visitors (and ourselves) through our monkeying. Please share yours in the comments.

SETUP
  1. Cut your instructions down to as little text as possible. This is true for any kind of exhibit. If you don't need them, dump 'em. 
  2. In contrast, people will read signs that explain how their work will be/was used, or that the giant sculpture of metal fish they are looking at was made by visitors. They will be impressed. They will want to participate. Accolades are more inspiring than instructions.
  3. If you want people to write and/or draw, encourage them to draw. The timid ones will write anyway, and if you give them the option to write, no one will draw.
  4. Different activities need different levels of materials to appear "open for business." For crafting activities, putting out a small number of materials encourages people to use sparingly and respectfully. But for voting activities with objects in receptacles (in our case, coffee beans), the receptacle has to be pretty full for visitors to comfortably understand that they can use some.
  5. Put out seating for two or more with every activity, unless it's something incredibly personal. People will talk about what they are writing or making.
  6. Artists work incredibly hard to produce their work. Design paired activities to reflect or at least respect the sensibility of their work, and where possible, involve them in the design.
MAINTENANCE
  1. If you put out pencils and paper for an activity on a table that reads like a table, you're fine. If it's a couple of pedestals that you painted and attached to make a table (no wax, matte paint), kids will scribble all over the table. The same is true for paper instructions mounted on the table. Laminated = safe, mounted on foam core = not. Get a good eraser.
  2. Have a game plan for what you'll do with past visitors' contributions as you prune to make room for more. We do different things with different products. I keep visitor comments in my office. For an activity in which visitors write stories on butterflies and pin them to a board, we group older stories into "clumps" of butterflies at the edges of the board to look pretty and make room for new contributions. And the crayon drawings on the fridge door in an exhibition of award-winning local artists? We throw those away.
  3. Prune for diversity and clarity, not quality. The contributions that are the "best" may be a narrow reflection of your own personal preferences.
  4. Don't go overboard in affixing things to the wall or table or surface. Visitor behavior will tell you how much glue or lamination you need. We guessed wrong.
  5. You can put out full cans of coffee beans on a third floor hallway overlooking a stairwell and people will not throw fistfuls of coffee beans down the stairs. They will very conscientiously pick up any beans that drop on the floor. Small kids love this task.
  6. Have extra coffee beans, index cards or whatever you're using on hand at all times. Make sure staff/volunteers know where they are. Schedule volunteers to prep more butterflies.
OTHER
  1. "Make and share" is more powerful for many people than "make and take." Most people--including kids--want to display their creations, not keep them. 
  2. People of all ages can use sledgehammers with minimal oversight. We had over 400 successful bangers with no injuries. The risk of liability was worth it.
  3. People love pleasant surprises. Our most commented-on change by far is the brightly painted chairs in the elevator. This isn't even participatory. It's just fun. 
AND A FEW THINGS WE'LL KEEP WORKING ON FOR THE FUTURE...
  1. Find a way to get back in touch with people to let them know that their fish/butterfly/story/object is on display. We haven't figured out a seamless way to capture emails so we can do this yet.
  2. Encourage gifting. We are trying some activities that invite people to make things for others, or to take something made by a previous visitor. Most people do not take the bait. We need to find a more appealing way to do this.
  3. Figure out what to do with the giant collaboratively-created objects when an exhibition run is over. Right now, we have a lots of vacant space, so visitors are helping us paint murals and make massive mobiles. But we won't want those things forever, or we'll want to create new things for those sites. I'm not sure whether this is the ordinary churn of the museum or if we need a more thoughtful "deaccessioning" plan for collaborative work.
Here's to a 2012 filled with more experiments, dialogue, and surprises.