Wednesday, October 31, 2012

Four Unusual Professional Development Events in 2013

Ever wish for a low-cost, energizing professional development experience where you can work intensely with diverse colleagues in a risk-tolerant environment?

I'm involved in four upcoming events that I'd love for you to consider attending. Three of them are being hosted at my museum, and one at a mystery location.
  1. You Can't Do That in Museums Camp - July 10-12, 2013. I've always loved helping run events where participants can really work together on something meaty and challenging... and this one is going to be awesome. In July of 2013, the MAH will host our first You Can't Do That in Museums Camp (or better name to be suggested by you), inviting 80 creative people to collaborate on an experimental exhibition. This camp will be a 2.5 day event at which participants work in teams with pre-selected permanent collection objects to create an exhibition full of intriguing, unusual, risky experiences. If you've ever wanted to design an object-based exhibit that really pushed the boundaries, this is the event for you. Registration will be $150 and by application only. We will also offer a half-day series of workshops on July 10 for a wider audience for $50. Yes you can sleepover at the museum to heighten the insanity and reduce the cost. No you don't have to be a museum professional to participate. Yes you can apply now. Please do.
  2. The Arts Dinner-vention Project - date TBD. This one was cooked up by Barry Hessenius, former director of the California Arts Council and public art blogger extraordinaire. Barry is asking the universe to send him names of "unheralded arts sector leaders" to be considered for an all-star dinner party in 2013. I'm on the small committee of folks who will be selecting the winners based on your nominations. Barry is accepting nominations through November 20, and anyone who submits names will be entered into a random drawing for a free trip to join in on the fantasy dinner party. Read more about the project and how to participate here
  3. Ze Frank Weekend - Jan 12-13, 2013. We're working with participatory online artist Ze Frank on an exhibition at the MAH this winter that features the missions, creations, and explorations of his current web series, A Show. Because this work is evolving and involves people creating stuff all over the world, we decided it would be good to have a weekend where that wildness can find a home at our museum. I know very little about what will happen on this weekend, but rest assured it will be strange and geeky and very different from a typical museum gathering.
  4. Loyalty Lab workshop - Jan 29, 2013. We have been working for a few months now on a project called Loyalty Lab to deepen our relationships with frequent MAH visitors. On Jan. 29, we'll be holding a workshop in the afternoon to discuss our experiments to date and brainstorm with participants about how we can all find creative, low-tech ways to reward and celebrate our visitors. We would love to share that conversation with anyone in the museum/arts/culture world who has an interest. We will have some whip-smart game designers on hand to push our thinking. We can accommodate about 25 people at the workshop - please email me if you are interested in participating. 
Here's to a new year full of experimenting, learning, and sharing. And by "new year" I mean year six of Museum 2.0. I know; it's crazy.

Wednesday, October 24, 2012

Traveling Couches and other Emergent Surprises Courtesy of an Open Platform

How do community members make your institution better?

I like to ask myself this question periodically, challenging myself to find substantive ways for visitors to contribute to our museum. Yes, we have the standard ways--volunteer programs, board service, and community partnerships--but I strongly believe that if we are doing our jobs right, every visitor who walks through our doors should be able to make a meaningful impact.

To that end, our exhibitions are full of participatory elements. Visitors can comment on how we can improve or what they would like to see. They can contribute their own stories, objects, and creative work to exhibitions. We actively seek participation and develop structured opportunities for visitors to collaborate with us.

That's all fabulous, but it's also all by design. And when I think back on the past year, some of the most magical things that have happened at the museum have NOT been designed by us. Instead, they've been driven by community members who see the museum as a platform for their own creative pursuits.

Here are just four surprises that have invigorated the museum in the past few weeks:
  • Pop Up Tea Ceremony. Last month, a couple came in and asked if they could stage a pop up tea ceremony at the museum. We said yes, and they have now participated in several events, offering a unique mix of traditional tea ceremony, koto music, and bedazzled plastic microphones (see bottom left of photograph).
  • Happening Couch. A local engineer, Greg McPheeters, brought his tandem-bike powered recycled couch to our Trash to Treasure festival last Friday night. Riding the art couch through downtown Santa Cruz with two visitors and a dog while blasting the Jackson 5 was one of the highlights of my year. Here's a picture of it in action.
  • Evergreen Cemetery Board Game. One of our research volunteers, Sangye Hawke, blew me away when she posted a photo on Facebook of the board game she's developing about the restoration work we're doing at historic Evergreen Cemetery. What started as a fun personal project for her will hopefully become part of our permanent history gallery--a space we are trying to make more interactive over the coming years.
  • Connections through Collections. A college student who visited our Santa Cruz Collects exhibition wrote to us after her visit to share that she has a childhood collection of bouncy balls (like Aaron Schumacher, a young collector profiled in the exhibition). The student is now donating her collection to Aaron so his can keep growing.
Of course, for every one of these enchanting surprises, we also have many of more variable quality: people who walk in with their paintings on their back asking about display opportunities, people who send us poorly-produced videos of their bands or projects, and lots of speculative, odd conversations. It's not unusual for me and our public programming staff members to have several short interactions every week with newcomers who walk in the door with idiosyncratic visions for cultural engagement.

I've realized that while I always used to ask that question in the frame of "what are we doing to make it possible for community members to make this institution better?," the most powerful evidence of it happening is when our active role as designers/facilitators becomes invisible. Community members, artists, and organizations increasingly see our museum as a place where they can advance their own goals, and so they approach us. We don't have to convince them that it's their museum. Instead, we just have to be generous and thoughtful about how they can--or cannot--participate with us. We've even started reflexively mumbling, "well, it is your museum," when someone comes dancing in the door or moves a chair or starts reciting poetry.

To me, this is an example of how the aggregation of participatory practices fundamentally changes the role that an organization has in its community. We've created a very consistent message about being an open platform for local creativity--through exhibitions, event design, online, even the conversations we have with the press. And while we are still continually seeking out great partners and cultural combinations, we're not always the instigators of those opportunities. The more we structure in participation, the more people feel empowered to bring their own brilliance to the table, spontaneously and completely beyond our expectations. The magic isn't by design. It happens because people see an opening where there wasn't one before.

Wednesday, October 17, 2012

Dreaming of Perpetual Beta: Making Museums More Incremental

When I started this blog in 2006, I made a multi-media introduction to the concept of "museum 2.0" based on Tim O'Reilly's four key elements of Web 2.0:
  1. Venue as content platform instead of content provider: the museum becomes a stage on which professionals and amateurs can curate, interpret, and remix artifacts and information.
  2. Architecture of participation with network effects: each person who participates contributes something meaningful and lasting. Visitors' interactions allow them both to personalize their museum experiences and to engage with other visitors through their shared interests. The museum gets better the more people use it.
  3. Perpetual beta: the museum is always in flux, incrementally releasing new versions, refining procedures, and responding to audience desires.
  4. Flexible, modular support for distributed products: inviting people to plug-in their own creations, whether those be DIY audio tours, pop up events, or co-created exhibitions.
From 2006-2011, I focused almost entirely on #1 and #2, playing with ways to invite visitors to actively participate with professionals to co-create powerful experiences around museum objects. 

But in the past year and a half as a museum director, I find myself increasingly interested in #3 and #4. In a lot of ways, our successful turnaround at the MAH has been driven by both embracing incremental change and opening up clear opportunities for community organizations and individuals to "plug" their cultural brilliance into our space. We're using #3 and #4 to achieve #1 and #2 in the Museum 2.0 playbook.

At first, our enthusiasm for incremental change and flexibility was a reaction to a tough financial position. When I started at the MAH last May, we had absolutely no money. We also had a vision to be a thriving, central gathering place for our community. The only way to reconcile our resources with our goals was to start doing whatever we could to start nudging in the direction of our dreams. We scrounged for free couches. We invited local artists and community groups to perform. We designed events and interactive exhibits on ten dollar budgets. We experimented with everything--hours, front desk staffing structure, community programs. We knew we weren't doing everything at the desired quality level. But we got it going anyway.

A year and a half later, we are in a much more stable financial position... and we've tried to internalize a mindset of perpetual beta and modular support for community collaboration. As things got better financially, as we learned more about what worked and didn't, we replaced furniture and enhanced our exhibitions. We upped the budgets and the scale of the projects while maintaining an iterative approach that relies on prototyping and low-tech experiments.

I feel strongly that as long as we have a social mission and a strong desire to fulfill that mission, we should do everything we can every step of the way to attack it, even if that means starting with something simplistic, messy, or uncertain. We make room for interns and artists and people who walk in the door with crazy ideas. There are plenty of times I have silenced the exhibit designer in my brain who wanted everything just so, or the museum director who wanted to make our visitors happy all the time. If we're going to move forward, we have to be able to try things in a risk-tolerant environment.

One of the things that often made me uncomfortable as a consultant was the extent to which museums, and their funding vehicles, often make perpetual beta an impossibility. The exhibit is planned for years and must open perfect on day 1. The grant is for a three-year educational program whose curriculum has to be locked in from the start. If we can't have a perfect couch designed by Frank Gehry, we won't give visitors couches at all.

The result is damaging for museum professionals and visitors alike. For museum professionals, it creates a falsely elevated sense of risk and stress around projects that, let's face it, don't have to be perfect out of the gate. No one is going to die if you change a label a few days after opening. No one will be seriously injured if you invite a dance company in and they do something strange. No one will suffer if you put out a prototype--or two, or ten--before finalizing a design. We need to build experimentation into our work processes if we want our work to evolve over time.

For museum visitors, the damage is even worse. How many brilliant sparks of ideas never get to the public because we falsely assume it will take too many resources to get them off the ground? How can we show people that we truly care about making our institutions welcoming, or challenging, or fun, or creative, if we need two years and eight approvals to put out some couches and paintbrushes?

I'm not suggesting that museum professionals shouldn't strive for excellence. What I've seen--in Web 2.0 and elsewhere--is that real excellence comes from incrementally pushing towards a big audacious goal. If you can get it right on the first try or with the resources you have, then your dreams may not be big enough.

What are you working towards, and how you are iterating and experimenting to get there?

Wednesday, October 10, 2012

Voting on Art and its Surprising Consequences


What happens when you let visitors vote on art?

Let's look at the statistics from three big participatory projects that wrapped up recently. Each of these invited members of the public to vote on art in a way that had substantive consequences--big cash prizes awarded, prestige granted, exhibitions offered.
  • ArtPrize, the grandaddy of visitor voting, just completed its fourth year in Grand Rapids, Michigan. This citywide festival showcased work by 1,517 artists competing for a $200,000 top cash prize awarded by public vote. An estimated 400,000 people attended the event over two weeks, of which 47,000 cast at least one vote. Voters had to register to vote, but there were no restrictions on how many artworks a voter could "like."
  • The Brooklyn Museum just finished the public stage of GO, a "community-curated open studio project." GO invited people to visit artists' studios throughout Brooklyn over one weekend and to nominate up to three favorites; the top ten will be considered for an upcoming group show at the museum. 1,708 artists participated. An estimated 18,000 people attended, of which 4,929 nominated artists for the show. Note that in this case, people had to register to vote AND check in at at least five studios to be eligible to nominate artists for the show. Full stats here.  
  • The Hammer Museum recently awarded the first annual Mohn Award, a $100,000 prize that will be awarded biannually to an artist in the "Made in LA" biennial exhibition based on public vote. Five artists out of sixty in the show were short-listed by a jury. 50,000 people visited the exhibition, and 2,051 voted for their favorite artist of the five. Fascinating (and long) article about the Mohn Award here.
In each of these examples, the press and public dialogue mostly revolved around the idea of public voting for art. But when it came to the actual experience, the vast majority of participants and attendees did NOT vote. In Grand Rapids, 12% cast a ballot. In Brooklyn, 27% made it through the voting process. In LA, only 4% voted. 

What's going on here? Why are hundreds of thousands of people flocking to Grand Rapids for ArtPrize but not choosing to vote? Why did the Hammer Museum have record summer attendance if people weren't coming for the thing that was being flaunted--the opportunity to vote?

There are surely some people who didn't want to go through the hassle of registering and learning the rules of voting. There are others who may not have felt "qualified" to select winners and losers. But my sense is that the biggest reason people didn't vote is that for most visitors, voting wasn't the point. The point was to be part of an exciting, dynamic, surprising new way to engage with art.

Or at least, that's what I experienced when I went to ArtPrize in 2010. I was blown away by the social experience provoked by the unorthodox format. Voting on individual artworks turned each one into a social object worthy of lengthy conversation. Talking with Shelley Bernstein at the Brooklyn Museum, it sounds like GO comparably sparked a huge number of community conversations in artists' studios around Brooklyn. When the public is invited to decide, they may not take on that power and responsibility... but they may show up in droves to see what the fuss is about.

This leads me to two conflicting perspectives on voting in exhibitions:
  1. Voting on substantive outcomes (money, exhibitions) is good because it provokes engagement with objects, artists, and fellow visitors. Whether you tick the ballot or not, the opportunity to do so opens up a conversation about what's good, what's bad, and what's art.  
  2. Voting on substantive outcomes is dangerous because not enough people participate to make serious decisions in good faith. The Hammer is reconsidering the public vote component of the Mohn Award after only 2,051 people determined who would win $100,000. And in Brooklyn, Shelley Bernstein noted that the data generated during GO was insufficient to generate statistical significance in a "wisdom of the crowds decision-making" format. In the case of ArtPrize, founder Rick DeVos has explicitly said that the event is a creative act designed to engage people in "conversation" about art. And yet they have added juried prizes alongside the public ones to diversify that conversation.
How do you weigh the positive engagement that comes with community dialogue against the ethics of voting for outcomes that matter deeply to the artists involved?

Wednesday, October 03, 2012

Khan Academy and the Revolution in Online Free Choice Learning


Last week, I became completely intoxicated with the online videos of Vi Hart, self-described mathemusician. Her nerdy, entertaining videos about math evoke the power of free choice learning while poking gentle fun at the drudgery of how math is often taught in school. She's brilliant and funny and pushes people to get excited about higher math and the big ideas behind it. She would be the best science center educator ever.

But Vi doesn't work in a science museum. She was a free agent for a long time, until the beginning of 2012, when she joined the teaching staff of Khan Academy.

Khan Academy, the free, nonprofit online source for educational instructional videos, is a young powerhouse in the online learning space. Its multilingual videos have reached almost 200 million viewers since it launched in 2006. Its funding has skyrocketed as major foundations and technology companies have made multi-million dollar grants and investments in its growth. Founder Salman Khan started by sharing his own videos with a math and science focus, and in the last year, he has added new "faculty" including Vi Hart as well as Drs. Beth Harris and Steven Zucker, who are well known in museums for their excellent Smarthistory website and podcasts.

Khan Academy is interesting in itself as an online learning space. But the participation of partners like Vi, Beth, and Steven puts it in a new category for me. Salman Khan's videos give people access to good instructional content on standard (and often confusing or poorly taught) educational topics. How to solve a quadratic equation. How to titrate an acid. Test prep for the SAT. This is all fine, but it exists very much in the K12 and college framework.

Vi Hart's videos, on the other hand, are idiosyncratic, explorative, and a bit subversive. Beth Harris and Steven Zucker's content about art history is social and dialogue-based in format. These instructors aren't teaching you the equivalent of a high school course in math or art history. They are connecting you with knowledge and inspiration in more creative ways... the way the best museums do. It's no coincidence that Beth Harris' last job was as Director of Digital Learning at MoMA.

Does this mean Khan Academy is competitive with museums? Maybe. More importantly, it means that we should be looking to their model to push ourselves in how we think about delivering the most engaging, powerful content possible. We often talk about museums as leaders in providing substantive, essential alternatives to formal schooling. But museums are rarely seen as pursuing this promise in the innovative, aggressive, and highly publicized way that Khan Academy is.

I asked Beth Harris and Steven Zucker about their experience working at Khan Academy after years in academia and museums. When I asked them what's in it for Smarthistory to be a part of Khan Academy, they highlighted the extent to which Khan Academy represents a revolution in education and high quality online learning experiences. Here are some of the comments on the "why" behind their involvement:
[Khan Academy has] a hugely generous vision and commitment to rethinking education—our mission is “a world-class education, for anyone, anywhere”—not to mention brilliant programmers and staff. This is an epic moment in the history of education, who wouldn’t want to be part of it? We are finally leaving behind the 18th century model of education where groups of students are expected to learn at a standard pace. Every day we read about ways that teaching, learning and accreditation are being unbundled. New institutions and new, more personal modes of teaching and learning are being investigated. And we will soon know much more about learning, thanks to analytics, than we ever have before. 
They commented on the power of the learning community around the online videos (for example, check out this conversation about Leonardo's Last Supper):
Khan Academy is much more than a huge library of high quality videos, there are learning analytics, self-paced exercises, and perhaps most importantly, a committed learning community—even for art history! We have a great community of learners that ask and answer questions and our videos are being translated by volunteers all over the world. We are reminded of how much fun learning can be. 
They advocated for the power of online research and learning:
There is a huge appetite for knowledge about art that is not being met. We both come from higher education and it’s always seemed remarkable to us how little museums work together to support the study of art. Students around the world want to understand the history of art, not necessarily the history of a particular collection. We also wish that museums and universities worked together more closely not just for research, but for learning. Learning is increasingly global and fluid and the fact that cross-institutional initiatives such as the Google Art Project and Europeana are rare, points to how much work still needs to be done. We wrote about that in a recent blog post, Why the Google Art Project is Important.

Many museums produce superb lesson plans, curator interviews and artist interviews for the web. But there are other content models we can explore. Conversation has been key to Smarthistory’s success, and we’ve worked with several museums to facilitate the creation of conversation-based content. We’ve also done short technology workshops to enable content experts to create their own videos. In the era of YouTube, we don’t always need Final Cut Pro and expensive videographers.
And they talked about the difference between working for a museum and working for a startup nonprofit:
We both loved working for MoMA in different capacities. But as everyone knows, museums are not the easiest ships to turn. This is a period of intense change when nimbleness is a real asset; working for a start-up has allowed us to produce a lot of high-quality academic content. For the Google Art Project, the two of us recorded, edited and produced 90 videos in four months (with only a small amount of editing assistance). Obviously, museums produce fantastic content, but we wonder if their limited resources should remain focused on traditional print publishing. The principles of digital publishing—which is iterative, personal, prolific, and collaborative, could unleash museums as active centers of learning and engagement.

One of the things that baffles us about museums is that while they support scholars with deep expertise, they produce relatively little content for public consumption on the web. The focus remains on the high status, expensive and little-read exhibition catalogue, instead of developing web-based content that will draw more visitors, and help create a loyal web-community. An educator at the Met recently told us of a group of visitors from Japan that joined a gallery tour and promptly asked to see the works of art featured on Smarthistory. 
If we want museums to be pioneers in free choice learning, seen and funded as "hugely generous" and committed visionaries who are rethinking education, we need to push ourselves. Beth and Steven ended their email to me by quoting Salman Khan's new book, The One World Schoolhouse: Education Reimagined, in which he writes:
What’s needed, in my view, is a perspective that allows us a fresh look at our most basic assumptions about teaching and learning, a perspective that takes nothing for granted and focuses on the simple but crucial questions of what works, what doesn’t work, and why. 
What would that "fresh look" mean for museums?


Thank you to Beth and Steven for contributing to this post. They wanted me to tell you that Smarthistory invites art historians and curators to contribute in the their areas of expertise. If you would like to contribute, please contact them at: Steven@khanacademy.org and Beth@khanacademy.org 

Wednesday, September 26, 2012

Guest Post: Community and Civic Engagement in Museum Programs

Stacey Marie Garcia came to the MAH first as a graduate intern in the summer of 2011. Since then, Stacey has become an indispensable member of our staff, leading our community programs and inspiring us to think in new ways about how we can build social capital in our community. I learn a ton from her every day and wanted to share her thinking--and her graduate thesis--with you.
Visitors bond and bridge through participatory experiences at MAH.
Writing my masters thesis for Gothenburg University’s International Museum Studies program while also working four days a week as the Director of Community Programs at the Santa Cruz Museum of Art & History this spring was certainly a challenge but also an incredible opportunity. 

There were times when coordinating a fire art festival while researching social capital theory made me want to burn my computer. But, overall I felt overwhelmingly fortunate to be in a job, a museum and a community that I loved and furthermore to be afforded the valuable time most of us do not have to devote to further researching, thinking about, reading and discussing the theories that comprise the foundation of my work.

I chose to focus my thesis on Community and Civic Engagement in Museum Programs.  The purpose of my thesis was two-fold:
  1. To research and analyze community and civic engagement practices, methods, theories and examples in other museum programs.
  2. To apply the results of my analysis to produce a community-driven program design specifically for implementation at the Santa Cruz Museum of Art & History (the MAH). 
You can download and read the full version of my thesis here. For the purpose of this blog post I’ll discuss three key ingredients from my thesis that can activate community engagement in museum programs and how we apply this to programs at the MAH: assessing and responding to community assets and needs, building social capital, and inviting active participation.

Assess and Respond to Community Assets and Needs

If you want to activate community engagement in your programs, you first need to work together with your communities to determine their diverse needs, assets and interests. This can be accomplished through a variety of feedback methods conducted both inside and outside the museum.  Deeper community relationships through focus groups or community advising committees can further help museums connect with issues relevant to their communities while also hold the museum accountable for their responses. 

Two exceptional examples of community committees stand out: one long standing, The Community Advisory Committees of The Wing Luke Museum of the Asian Pacific American Experience and one emerging, the Creative Community Council of the Children’s Creativity Museum.  Both emphasize museums reaching out into the community to support, understand and experience what the community is already doing. They stress community engagement should be an asset- over needs-based approach. It’s not solely about how museums can serve communities but rather what are the communities’ resources, knowledge and interests that can inform museum practice? Furthermore, how can museums and communities work together to share strengths in the community?

Museum programs need to then actively respond to their communities through a variety of ongoing discursive, collaborative and inclusive formats that address needs and assets but also invite communities to be active participants in this process. 

At the MAH

Our first program goal is to meet the needs and assets of our community as defined by our community.  We seek to understand this by listening to and developing ongoing dialogues with a range of community members. We attentively respond to requests and purposefully use different modes of feedback to inform program design from our comment board, social media outlets, conversations and observations both inside and outside the museum, creative feedback at events such as our Show and Tell Booth and online visitor surveys specific to our programs.  We continuously and actively respond to requests as well as invite people to be a part of our programs.

We also formed a Creative Community Committee (C3), composed of a diverse range of multigenerational community representatives from social services, the arts, business, education, the city, technology and our board of directors to provide a multitude of perspectives and expertise.  C3 meets bimonthly to help us understand and brainstorm ways the MAH can collaboratively implement and address the needs and assets of the vast array of communities in Santa Cruz County.

Build Social Capital

A crucial theory in community engagement through museum programs is social capital theory, best defined by Robert D. Putnam, who has written extensively about social capital in American society in his book, Bowling Alone. Putnam defines social capital as “connections among individuals-social networks and the norms of reciprocity and trustworthiness that arise from them.”  Social capital has two main forms; it should gradually and increasingly encompass both distinct forms of bonding and bridging to create healthier, wiser, more connected, economically and socially sustainable communities.

Bonding social capital refers to networks that bring people together with common interests to strengthen relationships in preexisting groups.

Bridging refers to an inclusive and outward looking form of linking different and diverse individuals and groups together to form new relationships.

Museum programs can be designed to further bond similar groups together such as families and friends in family workshops such as the Dallas Museum of Art’s First Tuesdays. Museum programs can also bridge different groups that might not typically interact such as the Ulster Folk and Transport Museum’s Educational Residential Centre, which designed a program specifically to bridge children of two groups engaged in social conflict, Catholics and Protestants.

Co-created programming that represents the complex range of voices in communities, offers platforms for communication, collaboration and shared experiences that can enrich preexisting relationships while also offer a space for new relationships to form and strengthen.  An example of this is The Portland Art Museum’s partnership with the faculty and students in Portland State University’s Art and Social Practice Department for their annual Shine a Light program.  The program is an experimental playground that bridges artists, students, chefs, comedians, hairdressers, bartenders, dancers, wrestlers and even tattoo artists to produce a community-led event.  Collaborative programs with diverse groups bring in a variety of visitors causing new audiences to interact and connect.

At the MAH

Our second community program goal is to build social capital by strengthening community connections with our collaborators and visitors.  This is a continual process of bonding within preexisting groups and bridging between groups and individuals who might not usually interact.  

Our programs bond our collaborators by closely co-creating programs with community organizations which strengthens their individual internal connections and their relationship to the MAH. For example, the MAH’s Poetry and Book Arts Extravaganza event partnered with Book Arts Santa Cruz and Poetry Santa Cruz to collaborate with 61 talented book artists and poets.  Evaluation surveys showed that Book Arts Santa Cruz members felt their bonds were strengthened as they connected with members in a collaborative capacity that increased group dialogue and stimulated a sense of pride, identity and vision around their work as a group at this event.

Cardboard tube orchestra at Radical Craft Night.
MAH programs are also designed to bond and bridge visitors through creative activities that form participatory dialogical spaces where knowledge is enhanced, widened and deepened through meaningful opportunities for visitors to converse, discuss and collaborate with each other. Relationships can grow as families bond over a Family Art Day experience or friends can work together to create their own shoebox guitar at Santa Cruz Music 3rd Friday or strangers can collaborate by participating in a cardboard tube orchestra. 

Sometimes we purposefully bridge distinct groups as well such as middle-aged women from local knitting groups with young college students interested in street art to yarn bomb our stairwell for Radical Craft Night.  The MAH’s historic Evergreen Cemetery brings together the Homeless Services Center and MAH volunteers or the local rugby team to collaboratively restore the cemetery.  We are constantly looking for new meaningful opportunities to bridge groups and individuals in our programs.   

Design to Invite Active Participation

Participatory design can be one of the most effective vehicles for developing relationships, building social capital and engaging with community members in museum programs.  Implementing participatory activities and constructivist learning theories allow the learner to actively experiment cognitively and physically, individually and socially, and to collectively build meaning and knowledge. Participatory programming highlights alternative narratives, activates communities and reverses the role of the visitors from consumer to producer, which in turn engenders more connected and active communities.

The value of participatory experiences is epitomized in FIGMENT, a free, creative, participatory, non-profit, community art event.  This participatory event led by emerging artists from all backgrounds, engages communities by encouraging a culture of making, doing, creating and collaboration rather than spectatorship. 

The Denver Art Museum has been leading the way with dynamic programs such as Untitled, which offers a variety of non-traditional encounters with art and the museum through participatory, multidisciplinary activities led by Denver’s creative community. 

At the MAH

Our third community program goal is to invite active participation by offering opportunities at events for visitors to have meaningful, hands-on, cultural experiences in which they act as contributors and co-creators, not just consumers.  We scaffold levels of participatory experiences at events that are intergenerational, multidisciplinary and appeal to different types of learners. We give visitors a new skill to claim rather than a product and work intensely with our collaborators to insure active participation in their activities.

All of our events require some level of participation. Sometimes that results in an artist-led cascading collaborative sculpture of 475 visitor-made scrap metal fish.  Other times it’s a collaborative collage animation workshop, a black light art activity with red lentils, dodge ball, recording songs to send to loved ones, writing haikus for strangers or an urban history scavenger hunt on bikes.

Artists from different worlds, brought
together through Street Art Night.
Our events invite our collaborators to work with us to design participatory activities and offer visitors active, collaborative and meaningful experiences that inspire citizens to positively and actively contribute to their communities.  

Final Thoughts

These are certainly not the only components that constitute successful community engagement in museum programs but they are central for MAH programs and for our community.  This summer, at our Street Art Night, when I saw a young graffiti artist learning how to knit from a woman in her sixties and then taught her how to spray paint or at Experience Metal, when a motorcycle repairman learns how to operate a new tool from an art bike welder or when families work together to create their own cardboard neighborhood or when two individuals who met at one of our events team up to collaborate- it allows me to see first hand the gradual impact of our goals on the community and makes me realize all those late nights spent writing my thesis were completely worth it.

Stacey will be responding to your questions and comments on this post. Enjoy her thesis, share your own example, have a meaty conversation.

Wednesday, September 19, 2012

Open Thread: Is the Gender Imbalance in the Arts a Problem?

Note: This is a post about gender diversity. I feel strongly that there are huge issues with racial and ethnic diversity in museums and arts organizations that deserve a million more posts. I don't know if gender diversity deserves more posts. That's why I wrote this.

Last week, I spoke at three conferences. One was a conference on risk-taking for librarians. One was a conference on pushing our practice in art museums. And one was a local TEDx. The first two had something in common that the last one didn't. Any guesses?

In library- and museum-land, the participants were 80-90% women. At TEDx, the mix was 50/50.

It took me awhile to catch on to the gender divide in museums, arts organizations, and libraries. I was an electrical engineering student (1% women), then worked at NASA (10% women), and then slowly slid from science museums (about 50% women) to history and art museums (60-80%, depending on who you ask). Even the museums I worked in with a fairly equivalent gender balance were completely out-of-whack when you looked at departments. Exhibits, technology, security, and senior management were majority male. Education and programs were female central.

At first, I reveled in working in progressively more female-engaged environments after my engineering background. But running a museum with 100% female full-time staff and 95% female interns has made me struggle with the obvious disparity. When we have new jobs or internships open up, men represent less than 5% of applicants. We have good male representation as volunteers, trustees, and visitors, but we're lousy on staff. We have 0.75 full-time equivalent men between a contract preparator, graphic designer, and visitor services staff member. We can't even rate a whole guy.

Judging from statistics in a few research studies on museum workers (and the obvious visual data at any museum or library conference excepting tech-oriented ones), this imbalance is extreme but not atypical. It gets even worse if you look at the future of the field. AAM has noted that museum studies graduate programs are "80% white and 80% female." It's not quite as bad as my 99% male electrical engineering class, but it's getting there.

This is a problem. Without this most basic kind of diversity on staff, people make myopic decisions that are biased towards certain audience types. Just as a male-dominated tech industry created a hugely celebrated device that women thought sounded like a menstrual management product (the iPad), a female-dominated museum and library industry leads to a narrow set of preconceptions when it comes to program development and design. I've had plenty of meetings where we had to remind ourselves that we couldn't just create craft activities for women and no there would not be hearts on the walls in the Love exhibition. We consult community advisors on a regular basis to compensate for our gender diversity (and other) deficiencies and ensure that our programming is meaningful and non-exclusionary for men. It's a challenge on a daily basis to run an organization for our whole community when our staff represents half at most.

But, and here's where it gets tricky... how BIG a problem is this gender imbalance? When we talk about other kinds of diversity in the museum workforce--racial, ethnic, socioeconomic--it's clear that the problem is serious. Many museums and other arts organizations are seen as instruments of an elitist, white culture that systematically excludes people of color (e.g. this post). True diversity on staff leads to the exposure and deconstruction of discriminatory practices that prevent our organizations from feeling truly relevant and open to diverse community members.

It's not as clear to me that this same issue applies when talking about men, especially white men, who are not victims of systematic discrimination. When it comes to fields like engineering, the reason that people are so energized about increasing minority participation is twofold:
  1. Many minorities (women and racial/ethnic minorities) receive constant harmful messages about their inadequacy when it comes to that may prevent them from pursuing passions in math and science. This is perceived by some as deeply unfair. It takes active intervention and investment to reverse this systematic discrimination and bias.
  2. Engineering careers come with economic opportunity that can move people up socio-economically and advance national GDP/innovation. Engineering jobs can enable minority citizens to achieve more, thus balancing out some inequity and cultivating more overall wealth. 
Do these same arguments apply in fields like the non-profit arts? These jobs are low-paying, economically unstable, and highly competitive. They are not seen (unfortunately) as essential to generating significant personal or community wealth and value. And I don't know that there is a systematic gender bias preventing men from pursuing careers in arts or education. I've never heard of a man who was told that art might be too "hard" for him as my female college roommate was told about mechanical engineering. There may be a gender representation issue in museums, but is there an equity issue? I'm not sure.

I would really, really like to work with more men. I would love for them to be interested and to be represented. But I don't know where the point is at which men are feeling deterred from their interests in pursuing museum careers and what I can do about it. I don't know if I should worry about this.

Maybe it's OK to have some fields that are gender-imbalanced as long as minority voices have a role in program development and production. Maybe it's great that there's a field where women can take the lead. I'm proud that our institution went from having a male director and all-female staff to a female director and all-female staff--at least girlpower goes all the way to the top here. There are plenty of other content and media industries that don't have female domination--our power in museums could be a balancing salve in the bigger picture. We can and do create superb programming for our whole community, with the same implicit deficiencies of any organization that lacks diversity.

Or maybe it's terrible that men are slowly opting out of museum work. Maybe it means they will slowly opt out of cultural institutions altogether and perceive them as irrelevant to their lives. I know from talking to friends who work in ballet that it is indeed possible for a whole genre of art to be seen as "for women."

What do you think? Is the gender imbalance causing problems for arts workers, visitors, or society? How does it affect you? What should we do about it?

Wednesday, September 12, 2012

12 Ways We Made our Santa Cruz Collects Exhibition Participatory

In the spirit of a popular post written earlier this year, I want to share the behind the scenes on our current almost-museumwide exhibition at the Santa Cruz Museum of Art & History, Santa Cruz Collects. This exhibition showcases collectors from throughout Santa Cruz County--people with collections from animal skulls to dryer lint to priceless historic flags. The content focuses on the question of WHY we collect and how our collections reflect our individual and community identities.

This exhibition represents a few big shifts for us:
  • We used a more participatory design process. Our previous big exhibition, All You Need is Love, was highly participatory for visitors but minimally participatory in the development process. Santa Cruz Collects is based on collections and stories from people throughout our county. That meant months of tracking down leads for people with interesting collections and working with them to develop an approach to showcasing their objects that was cohesive while honoring the diversity of their experiences.
  • We had some money. Instead of a total budget of $200 for participatory elements, we spent about $4,000 on materials for participatory elements in this exhibition. This shift was largely thanks to a grant from the James Irvine Foundation, which provided funding for a key  component--the Memory Jar installation. A million thanks to them.
  • We focused more on design. While the Love exhibition was popular, it was our first attempt at full integration of interdisciplinary content on a big human idea, interactivity, and participation. The result was not as visually cohesive or attractive as it could have been. Coming off that experience, we wanted to prove that we could have great design AND great participation in this show. We worked with an incredible intern and staff team to push it to the next level, both by improving the overall visual aesthetic of the show and by focusing in on fewer, more developed interactive components. Santa Cruz Collects has garnered rave reviews visually from some of the same people who were dismayed by All You Need is Love. 
  • We're involving visitor services and volunteers more intentionally in facilitation. This is the first time we've had an ongoing activity with a lot of materials (Memory Jars). There are Legos and fake flowers and fabric scraps and sand and a whole lot more. Rather than having our exhibit team walk through and fix things up every once in awhile, we wrote facilitation plans for the Memory Jars and other intensive participatory elements. Our visitor services team is responsible for managing, replacing, documenting, and in some cases, improving these elements now that they are live on the floor.
Without further ado, here's what we did to make the exhibition participatory. You can find several more photographs here. I hope there's something in here you can use. As always, I welcome your questions and comments. 

Process:
A sample exhibition label for one of the collections -
incredible toasters from 1906 to 1960.
  • We collaborated with community members to source content and develop the show. This is an exhibition built from community members' stuff. We did a series of call-outs to find intriguing collectors. Sometimes, we'd hear something vague about a guy with great branding irons or a lady who showed wild stuff at the county fair. We tracked down as many people as we could and developed a big spreadsheet so we could evaluate the possibilities. We wanted diversity along several axes--stories, types and sizes and scales of collections, perception of value, age of collector, gender, and geographic home base of collector. We were fortunate to have an in-house team with varied attention; while I cared most about the stories behind the collecting, our art curator Susan fixated on aesthetics of the objects, and our history curator Marla focused on novelty, diversity of county representation, and whether people were calling us back. Because we wanted a really clean design and a personal feel, we interviewed all the collectors to capture their stories, creating labels that blended their first-person quotes with our curatorial commentary about the "why" behind their collecting. A stellar volunteer photographer, Tony Grant, took a portrait of each collector in his/her element. While some collectors had us select and design the displays of their objects, others collaborated with us to create their areas, adding their own unique quirks (like putting hats on computers to personalize them).
  • We worked with volunteers and interns again to create soundscapes that focused on collecting. One volunteer captured stories at the flea market; another asked people on the street about the memories they would keep (to accompany the Memory Jars).
  • We worked co-creatively with a group of anthropologists and archaeologists from UCSC to produce a small exhibition on the 3rd floor based on a pre-existing exhibition they had created about how they encounter and work with objects in their global research. We agreed to take the artifacts from their original show but worked with them to rewrite labels and shift the focus to be more personal and in-line with the Santa Cruz Collects big idea. This was a partnership that involved meaty dialogue to get to a shared success; it was important to the anthropologists that we not present fallacious images of them as "collectors" or antiquity hunters, and it was important to us to show the human side of why they work with particular objects. 
  • We made a giant mobile for the center of the museum out of origami birds folded from visitor comments received in the past year. Our community programs staff worked with visitors to make the birds, vote on a final design, and hang the mobile over a series of evening events prior to opening.
  • As in the past, we prototyped all interactive and participatory visitor experiences at museum events in the months leading up to the show. The prototypes were all simple, cheap, and extraordinarily valuable in shaping the final product. We have a rule that every prototype must be used to answer a specific question we can act on, whether that's an A/B comparison, figuring out what's confusing, etc.

First Floor

  • Exploring and making jars with the instructional
    mural in the background.
    Memory Jars installation.
    Our first floor Lezin Gallery is small--about 300 square feet. We like to use it as a participatory introduction to the exhibition, to front load the concept that you the visitor are invited to actively contribute to the exhibition at hand. This time, instead of offering lots of little experiences, we devoted the gallery to one experience: making Memory Jars. The idea is simple: floor to ceiling shelving holding mason jars, each of which holds a label that reads "I remember..." We put out donated craft materials and colored pencils and invite visitors to bottle up a memory to add to the collection. This activity was developed after several prototypes intended to explore the idea that some of our most precious collections are not physical at all. We tried collecting dreams, collecting smells or sounds or stories, but memories was most resonant. We decided (with the support of the James Irvine Foundation) to go big and devote the whole gallery to the activity, spending money to build shelves and buy matching jars. Since the activity is so simple to explain, we hired a local illustrator to create a giant mural to provide instructions in an IKEA dreamland style. We collect people's email addresses (opt in) on a clipboard if they want to come get their jar at the end of the show in late November. We've been overwhelmed by participation in the first month. We have 400 jars, of which about 300 are filled already. Some are funny, some are sweet, some are poignant, some are sad. We're going to need more jars. They might not match.
  • Pocket Museums in bathrooms. We also brought back the pocket museums in the first floor bathrooms - see last week's post for more discussion of these and their mixed success.

Second Floor 

A visitor mid-vote at the Deaccessioning station:
are these objects worthy of our museum? 
The Solari Gallery is the heart of the exhibition, where the majority of the collections are on display. There are three participatory elements in this gallery:
  • What Kind of Collector Are You? quiz. This is a teen magazine-style flowchart quiz that takes you through a series of simple scenarios and decisions to determine what type of collector you are (based on five major types as defined by psychologists). Participants vote by putting a button in the jar labeled with the type they turn out to be. We've found personality quizzes to be a very popular form of participation; in this case, the layout allows you to either do the quiz and then vote on your type or to vote directly just by reading the labels on the jars. This might be a defect or a good thing. I talked to one visitor who told me, "I knew I was a 'for others' type and then I went back and did the quiz to be sure." 
    • Deaccessioning interactive.
      We stole this idea directly from the 2009 UCL Disposal? exhibition. We picked four objects from our collection with dubious connection to our collecting policy, explained the pros and cons of keeping each in short bullet-style labels, and let people vote on whether we should keep them or not. We were careful to phrase it as "pro/con" instead of "keep/dump" because we didn't want to promise to act based on visitors' votes. After much debate about how to make this feel different from the personality quiz (which also has a voting-style interaction), we decided to use tickers for votes--the same kind you use for counting people at events. People like clicking them, but they also monkey with the reset knobs on the side. Fortunately, anyone who changes the votes changes the pros and cons equally (the reset button only affects the thousands digit). But the voter fraud is worth it. The activity does get people looking really deeply at the objects and arguing with their friends about what we should keep, and we can see their preferences in the votes.
    • Hoarders Anonymous. We didn't want to label any of the collectors in the exhibition as a hoarder, but we knew we wanted to deal with this topic. We created a simple table (made from a cracked vitrine filled with junk) with a hanging "Hoarders Anonymous" sign, an "Are You a Hoarder" quiz, a checklist to take shopping to help you keep from excessive hoarding, and a notebook where people can share their hoarding stories. And pencils. The only problem with this element is that the completed quizzes tend to pile up. They aren't fascinating or personal enough to take home, so they hang around. We thought about a different format for them or a way for people to add them to a "hoarded" pile, but we ultimately decided just to sweep through each day and recycle completed ones. While this table is in the middle of the gallery, people have very intense personal experiences writing in the notebook or doing the quizzes with friends. I credit the intern who developed this for a carefully honed sensitivity to both the seriousness and humor inherent in hoarding.


    • Digital Collections comment wall. One of the special collections in the show is from Bruce Damer's Digibarn--an idiosyncratic personal museum of computer history. We wanted to create a talkback wall that dealt in some way with the fact that computers have become the repositories for many of our collections, and the increasing availability of cheap digital storage has made hoarders of us all. But most of the prompts we came up with--how do you curate your digital files? what are your most important digital collections?--generated boring responses. After internal prototyping, we came up with a prompt about the opposite of digital collecting--digital loss. The current prompt reads, "I deleted those files because..." and the setup is designed to resemble an old-school computer terminal. It has generated wonderful and diverse stories. 

    3rd Floor Landing

    Danny's artifacts in the middle,
    flanked by visitor-generated lists.
    • List Scrolls. One of our collectors, Danny Lazzarini, collects found lists. We decided to use her collection as the basis for a participatory project in which visitors would contribute to large lists we put on scrolls flanking Danny's. Again, it took a lot of prototyping to come up with prompts that were suitable evocative to generate interesting responses. Our final four are "Things that scare me," "Things we forget," "Things I can't let go of," and "The best feelings in the world." We have markers out for people to respond, and the lists fill up with diverse responses. We cycle in one fresh list every two weeks so there are always lists that are full to read and others that invite new participants. After big events, they can get packed, but that's kind of interesting too. There has been some sexual innuendo but nothing we deemed offensive so far.


    Finally, it would feel completely strange to not give shout-outs to the staff and interns who made all of this possible. You may not care about the names of the individuals on our team, but they all deserve a million years of credit and goodwill. And the interns deserve rocking jobs. So thank you to interns Anna Greco, who led the Memory Jar and Deaccessioning development, Nora Grant, who created our Hoarding Anonymous chapter and helped with label writing, Rose Cannon, who developed the personality quiz and a little matching game (not described in this post) for the stairwell, Sara Radice, who made our labels absolutely gorgeous, and Megan Merritt, who made the perfect list scrolls. And of course, our killer exhibitions team, Susan Leask, Marla Novo, and most of all Robbie Schoen, who went above and beyond as preparator to make the most beautiful displays of electric drills and animal skulls that you will ever see. Many other people helped make this project happen, but this is the core team and I am incredibly honored to work with them.

    And P.S. some of the interns are graduating and moving and we need more fabulous collaborators to heap creative challenges on. Come intern with us.

    Wednesday, September 05, 2012

    Gender Differences in Participation: The Pocket Museum Example

    This morning, I checked in on the Pocket Museums on our museum's ground floor. This simple participatory project invites visitors to contribute their own small objects in little alcoves in our bathrooms. We piloted it last year as part of a "behind the scenes" event, and we brought back last month to coincide with a thematic exhibition on collecting and identity.

    Here's the strange thing. I walked into the women's bathroom and saw what I expected to see--a bunch of quirky objects on display with stories written on post-its.

    Then I walked into the men's bathroom. No objects. A couple stories. And a lot of screwing around.

    After I took down all the "kick me" and "kick it" post-its covering the Pocket Museum title label in the men's room, I realized that this is the perfect example of an A-to-B test for gendered response to a participatory museum experience. The men's and women's bathroom got the same prompts and the same supplies in identical spaces. But people have participated in completely different ways.

    I'm not drawing any major conclusions from this, but it was incredibly interesting--especially since the behavior in the men's bathroom deviated sharply from the range of participatory response we see throughout the rest of the museum. We have seven participatory elements in our current exhibitions on three floors, ranging from voting to talkback walls to an in-depth "make a memory jar" craft activity. The participation is almost 100% on-topic and appropriate. We don't see much screwing around here. People like participating, we take them seriously, and they take us seriously.

    But not so much in the men's bathroom. Here are three possible explanations for this gender divide:
    • Men and women use bathrooms differently. A women's bathroom has a slight social function, whereas a men's bathroom does not. Given the chance in a more private, male-only space, men might be more likely than women to mess around. 
    • The Pocket Museum activity could be more appropriate for women, many of whom carry bags or purses. If the activity is not as relevant to men, they might use the tools provided to do something else.
    • Maybe women are the lead participants throughout the museum, and they create a normative set of seed content that encourages men to behave comparably in exhibits (but not in bathrooms). I would be surprised if this is the case given my direct observation of visitors in the galleries; however, the Dallas Museum of Art's Ignite the Power of Art study DID show a much higher incidence of participation among women at that museum (62% vs 38% for men, more information here). 
    I'm sure you have many other ideas about why this might be happening... and I hope you share them in the comments. What I think is interesting is that this is noticeable at all. It makes me curious about what other techniques we could use to test differences in participatory response. In general, we try to encourage multi-vocal participation, deliberately ensuring that the seed content represents diverse approaches to the activity or exhibition. We want a broad range of people to feel that there is a place "for them" in the exhibition and to feel connected to diverse participants through the activity. 

    This bridging effect is really important to us. The last thing we want is to become the kind of place where one demographic group participates while another stands back and watches (a problem common to science and children's museums when it comes to kids and adults). Maybe A-to-B testing can help identify some of the subtle differences among our visitors and improve our approach so that we keep making sure that our invitation to participate rings true for our diverse community.

    And in the meantime, we'll try to get some better seed content in the men's room... or maybe we need a different activity in there. This may be the first time I advocate for gender-segregated exhibit design. What would you do?

    Wednesday, August 29, 2012

    The Public Argument About Arts Support as Seen through the Lens of the Detroit Institute of Arts


    Earlier this month, the Detroit Institute of Arts was "saved" by a voter-approved property tax (called a "millage") in its three surrounding counties. The millage will provide about $23M per year for ten years to support operations, during which time the DIA hopes to raise $400M to enhance its endowment and replace the operating income from the millage. Residents in the three counties that pay the millage will receive special benefits: free admission to the museum and expanded educational programming.

    I'm not going to comment on the reasons for the millage or its merits from an arts management perspective--please check out Diane Ragsdale's excellent post for a round-up of commentary and some hard-hitting opinions about the big picture. I'm focusing on the community response to the prospect of the millage and the way the public debate reflects broader conversations about the public value of the arts.

    Analyzing Public Comments in the Detroit Free Press Online

    The pre-vote public commentary in the Detroit Free Press about the millage is like any online newspaper commentary: polarizing, extreme, and highly varied in tone and reasonableness. But the arguments trotted out represent how far we have to go in articulating the public value of arts institutions (and helping our supporters speak the same language). It's like a giant, free, no-holds-barred focus group that represents a true range of arts users and non-users.

    Reading through the 300+ comments online reminded me eerily of the extraordinary 2010 ArtsWave report on the public value of art (full report here, my synopsis here). The report, which focused on Cincinnati, found that the common arguments for public support for the arts don't hold up for most people. In the executive summary, the authors identified several common assumptions that "work against the objective of positioning the arts as a public good." Here are three of those assumptions and their substantiation in the Detroit Free Press:
    • The arts are a private matter: Arts are about individual tastes, experiences and enrichment, and individual expression by artists. 
      • This perspective was rampant in Michigan. As one Detroit Free Press commenter wrote: "You are not getting it. Your cultural outlet is art galleries and symphonies. Mine is tractor pulls, MMA and the occasional anvil shoot. But why is yours more deserving of my tax dollars?"  
    • The arts are a good to be purchased: Therefore, most assume that the arts should succeed or fail, as any product does in the marketplace, based on what people want to purchase. 
      • Several Detroit comments were in this vein. Commenters asked reasonable questions about why the museum couldn't balance the books, but more importantly, they kept coming back to the argument that if the museum was successful, it would be financially viable. One commenter told a DIA supporter: "[if you support them] just send the DIA a $20 check. Why force everyone else to do it? If all the people that plan to vote yes just bought a membership to the DIA, there would be no need for the property tax. Vote with your money instead."
    • The arts are a low priority: Even when people value art, it is rarely high on their list of priorities.  
      • Detroit, like a lot of cities, is struggling financially on many levels. Many comments on the DIA fell in this category, e.g. "I would rather my $20 goes to my local schools, police, or fire if they are going to raise my tax." Many of the comments also suggested that it was unfair for people throughout the counties to support an institution in the middle of the city.

    Community Case Statements for the Public Value of Art

    So what do we do with these assumptions? The ArtsWave report suggests that we need to make effective, specific case statements for public support of the arts. Several commenters in the Detroit Free Press in support of the millage tried their best. Their arguments ranged in success, mirroring the discussion in the ArtsWave report about the utility and shortcomings of common case statements (see page 15 of the report). Here are just two arguments that were notable for the difference in the responses they sparked:
    • Unsuccessful argument: Great cities should have great arts institutions. As one commenter said: "it's so embarrassing to come back home and find that people in this area don't care for the gems we still have, just no sense of pride here."
      • Rebuttal: That's elitist. Lots of negative and ambivalent reaction to this case statement. This kind of comment was common: "Your elitist tone is what turns people off from wanting to pay higher taxes. The whole 'we know how to spend your money better than you' attitude is condescending and false."
    • Successful argument: Great museums improve quality of life and the value of the region. "it’s just not about a museum, it’s a local AND regional “quality of life” issue. Whether it’s visitors from the suburbs or from out of town, or possible families contemplating relocation, or the city residents themselves…people look at the Entire Big Picture….Education, Culture (Symphony, Opera, Museum), Sporting venues, Shopping, Crime & Safety, etc."
      • Rebuttal: none. Interestingly, these kinds of comments on the website did not spawn heavy critique or vitriol. This was also the argument put forth in news articles by politicians--that cultural amenities, schools, and neighborhoods are all important when courting businesses or prospective homeowners.
    This second argument is one part of the case statement that ArtsWave recommended for the city of Cincinnati. Their recommended case statement is:
    A thriving arts sector creates “ripple effects” of benefits throughout our community. 
    They elaborate that:
    The following two ripple effects are especially helpful and compelling to enumerate:
    • A vibrant, thriving economy: Neighborhoods are more lively, communities are revitalized, tourists and residents are attracted to the area, etc. Note that this goes well beyond the usual dollars-and-cents argument. 
    • A more connected population: Diverse groups share common experiences, hear new perspectives, understand each other better, etc.
    Looking at news articles and public discussion, it seems that the DIA's supporters won the day with the first of these arguments. I hunted through the Detroit Free Press discussion with the second ripple effect in mind, but I couldn't find evidence of it in the comments. I found some comments about the fact that the DIA provides programs for schoolchildren and poor families, but that falls into the "services" case statement that often yields unfavorable comparison to "core" civic services (schools, police, social services). I found only one comment about the diversity of visitors to the DIA, but that was presented in rebuttal to someone saying it is an elitist organization. There were no case statements for the DIA that emphasized how the museum brings us all together, connects counties, or creates bridges.

    Opportunities for the Future (and for Other Struggling Arts Institutions)

    This issue and the discussion surrounding it highlighted to me the value of the ArtsWave report as a proactive tool for advocacy. No one wants to wait for a life-or-death situation to start testing out case statements. If I were running the DIA, I would have used the ArtsWave report to map out talking points during the millage debate. And as the director of an organization rebounding from financial crisis, I'm thinking a lot about what messages support our future and how to encourage not just staff but our members and friends to think about the museums in those terms. Every time a visitor talks about enjoying the museum, I smile. But when they use phrases like "making the community a better place" or "part of something bigger," I'm thrilled.

    And what to do when the advocacy is successful, as in the case of Detroit? I'm surprised by the little the DIA has said publicly about the millage effort and its outcome. I understand that the museum was restricted in public statements during the campaign, but afterwards, I expected a much more aggressive reframing. In thanking people for supporting the millage, the DIA focuses on granting benefits (primarily free admission) and makes almost no commentary about what these taxpayers have done and are doing for the future of the DIA and the vitality of the Detroit metro area. I can understand why regular citizens (or irregular, depending on what you think of people who comment on newspaper sites) might not focus on social case statements for the DIA. But the institution should jump on that. There's a missed opportunity to reframe what the millage means and the role of community support in museum funding when saying thank you.

    It's probably a useful exercise for any institution to ask: what are the messages about our value that resonate most--not just with our own supporters, but with the people in our community who don't know anything about us? If people were debating the future of our institution in the paper, what would they say? How can we equip our supporters with the strongest case statements so they can be champions and not pariahs? And how do we engrain those arguments into our operations so they are self-evident?