Wednesday, September 11, 2013

Guest Post: Creativity – Why do some places have it and others don’t?

This week's guest post is written by Julie Bowen, VP of Experience and Engagement at the Canadian Museum of Nature in Ottawa. Julie is one of my true heroes--a creative systems thinker who has the intelligence, patience, and guts to make big shifts possible at large informal science organizations. I met Julie almost ten years ago, when she was leading the Agents of Change project at the Ontario Science Center, and I have admired her ever since. 

Years ago, I was running a workshop at a conference introducing a creativity technique to museum professionals. There was a lot of energy in the room, some very intense conversations and some great ideas were built. In the debrief to the experience I asked people what they thought they might take back to their institutions from the workshop. The comment that brought me up short was “This was great. I can see a lot of potential for how this could help us develop better stuff. But it would never work in my museum because my boss would never go for it.” 

This is a comment I’ve heard a lot over the years, and have wondered about what it takes to introduce or build more creativity into institutions. Having worked in and with a lot of different institutions, teams and departments, I’ve discovered that the secret sauce is different in each context – some places and people are distrustful of creativity, some get stuck in the planning, some need permission to be creative, others see creativity as the purview of a specific department, some are enthusiastically creative for a while and then fall back into more comfortable patterns and some embrace it as a part of their corporate culture. 

Based on a lot of experimentation (and a lot of failures), a whole lot of conversations and some amazing questions from people, here are some things that seem to contribute to getting creativity introduced and to having it stick. Not all of these are required in every instance, but having more of these seems to increase the likelihood of success (whatever that looks like). 

The leadership environment

Leaders (whether on a team, in a department or institution-wide) have to be open to taking risks, trying new things, evaluating and learning from failures. Discussions about what type and level of risk is acceptable and when risk is acceptable (early in the development process, contained to a defined time period or clearly articulated experiment) are useful here. The leadership environment is key. If your leadership can’t see value in creativity then try and work within your own sphere of influence to show how creativity can be valuable. You’ll have to be patient and persistent. If the leadership is actively disinterested in creativity, it will be hard to get whatever change you make to stick beyond what you can influence. To be a creative or innovative institution, with a lasting commitment to creativity, then creativity (and the inherent risk taking) needs to be supported at the top, valued for what it can bring to the institution, built into operating procedures, and reflected in the culture of the organization (through action, and aligned with values, mission and vision and reinforced through training and rewarding of staff and management).

Prototype lab at TELUS World of Science Calgary, 2011
The physical environment

The physical environment has to be conducive to creativity – and by extension to taking some kind of risk whether personal, professional or institutional. In fact, Sir Ken Robinson contends that “if you are not prepared to be wrong you’ll never do anything original”.  One way of doing this is to create a ‘skunkworks’ --a real place and time carved out of the day to experiment – where people can get comfortable being creative. This means a place that’s safe to try out stuff – where if something doesn’t go well, you’re not front and center in the museum’s lobby (once you get good at experimenting – then the lobby can be a fun place to try stuff with people), that is sturdy enough to invite experimentation (with robust floors, work surfaces, seating) easy to clean up, stocked with tools and random, cheap materials that can be used by staff to build and try stuff.

The idea environment
  • Processes can get in the way of or can facilitate creativity. Sometimes changing the way you get to ideas, can change the kind of ideas that are generated. Think of a different way to brainstorm – for instance, build ideas out of things rather than words. 
  • There needs to be a reason to be creative – usually in response to a problem or opportunity – that blank piece of paper in front of you can be more daunting than a well-defined set of restrictions. To get started, consider what your assumptions are about the problem at hand and then think about ways to question those assumptions (for instance, if you’re thinking about a new food service design, you’ll probably assume tables and chairs. What happens when you take away the chairs? Or the tables? Or the idea of ‘service’)

The individual
  • There are a number of skills that can improve creative output – one study found the five skills that distinguished the most creative and innovative executives included association, observation, questioning, experimentation, and networking.
  • If you’re trying to introduce creative ideas into your institution, something to consider is whether the ideas you’re introducing solve a particular problem that you are struggling with, or if they are aimed at your perception of someone else’s problem. Giving unsolicited ideas to the marketing department when you work in the exhibits department is unlikely to be successful (think of it as how you would feel receiving someone else’s idea on how to improve what you do before you throw the ‘you should try this’ at someone else). 
  • Ask a lot of questions – to really get creative, asking questions of yourself and others, exploring different ways of looking at a problem or opportunity, observing behavior – all of these things can help you get more creative.
  • Build something – take the idea out of the world of talking about it and build it (cheaply and quickly) – this can be a really powerful way to show yourself, your potential users and your boss what the idea could be. It also provides a really great test of whether something has any merit in being pursued.
  • Recognize that ideas are a dime a dozen. Good ideas are a quarter a dozen and great ideas are rare. If you’re grumpy because “no one likes my ideas or ever implements them” then think about folks like Thomas Edison who is reputed to have tried and failed 10,000 times to invent the light bulb. Ideas that have merit are those that are subjected to rigor – observation of the problem and an understanding of its nuances, testing of possible solutions, iterating, re-testing, experimentation, seeking out critical feedback. Some ideas eventually make it out of that crucible to become something really amazing, and others die on the vine. Not to worry, there are dozens of other ones that will come up in the course of the exploration…that’s the fun part about creativity.
What have you found works or doesn’t to introduce or increase creativity in your organization, department, team? 

Wednesday, September 04, 2013

Museum 2.0 Rerun: What Does it Really Mean to Serve "Underserved" Audiences?

This August/September, I am "rerunning" popular Museum 2.0 blog posts from the past. This post is even more relevant today to the broader conversation about audience diversity in the arts than when it was published three years ago. If you like the post, please check out the thoughtful and complicated comments on the original post

Let's say you work at an organization that mostly caters to a middle and upper-class, white audience. Let's say you have a sincere interest in reaching and working with more ethnically, racially, and economically diverse audiences. What does it take to make that happen?

Last week, I had the honor and pleasure of giving a talk at an institution I've long admired: the Taylor Community Science Resource Center at the St. Louis Science Center. Besides having the longest name on the planet, the Taylor Center is one of my greatest inspirations when it comes to an institution authentically and whole-heartedly making a difference in the lives of underserved community members.

The Taylor Center is run by Diane Miller, who launched its award-winning Youth Exploring Science program in 1997. Diane is both visionary and no-nonsense about deconstructing the barriers that many low-income and non-white teenagers and families face when entering a museum. Most large American museums are reflections of white culture. There are expectations around what people wear, what they can and can't do, and how they relate to each other that may be comfortable for whites while feeling alien for people who don't grow up in a white culture. I'm white, and several of the things Diane told me about are things I don't notice because I'm part of the majority culture. Guards staring at black teens and grumbling about their clothes. People who feel pressured to sit quietly through a film when they've grown up in theaters that encourage vocal participation with the show.

When Diane started running community partnerships at the Science Center in the 1990s, she decided not to start with programs to bring more black and economically-disadvantaged families to the museum as visitors. Instead, she went out into local neighborhoods with low-income families and lousy schools and asked parents how they felt about their kids' science education. The parents told her they felt okay about what their kids were learning but were concerned about their children's job prospects as adults. So Diane asked them, "What if I hire your kids and pay them to learn science, teach it to other people, and gain professional skills?"

This is the root of the Youth Exploring Science (YES) program. Most teenagers join the program at fourteen and stay through their high school years. During the school year, they spend one day per week at the Taylor Center working on science projects and leading science programs for young children, seniors, and other community groups. In the summer, they spend 8 weeks working full-time at the Taylor Center learning and facilitating public programs. What started with 15 students in 1997 has grown to support 200 students per year. The program is rigorous, engaging students in serious scientific projects as well as personal and professional development workshops.

YES students defy expectations. They graduate high school in record numbers and the majority go on to post-secondary education. Diane told me several stories about teens who came in thinking of themselves as dumb but changed their perspective as their confidence grew in two areas they associated with intelligence--knowing science and being able to teach. If you can teach science, how can you be stupid? Diane told me about one young man who raised his grade point average in a single school year from 1.0 to 3.0. She asked him, "How did you do this? I don't understand what happened." And he said, "It's easy. I was misdiagnosed." Many of these kids come in mis- or self-diagnosed as dumb or incapable. YES changes that.

YES is carefully designed to support opportunities for disadvantaged kids to get involved with science. These kids are different from the mostly middle or upper-class white kids who volunteer at many science centers. Many YES teens don't come in with confidence about their own abilities. Many of them don't have the clothes required to go to a job interview. Many of them continue to be looked at suspiciously on the bus or on the street, even when they are traveling to and from a job site where they do incredible work for their community. Many of them don't come in focused on a particular topic or even science in general. The YES program helps teens not only learn science but learn how to articulate their interests and pursue new passions.

All these disadvantages don't mean that these teenagers can't be competent workers, superlative contributors, and successful learners. It doesn't mean that these teenagers are any less valuable to the St. Louis Science Center or society as a whole than others. But it does mean that they need different scaffolds and support mechanisms to succeed.

Diane pointed out several design features of the Taylor Center that uniquely serve these teenagers. Most of the walls are clear, so the space feels open, welcoming, and safely overseen. YES student projects last for several years, and teens are given dedicated space for their projects. Their work stays up on the walls and they have ownership over their project space for the long term; no one is going to reset everything or give up on them in mid-stream. There is healthy food in the fridge, and this summer, the Taylor Center became part of the city subsidized lunch program, offering a daily meal to local kids who receive free lunch at school but don't have a comparable meal source in the summer.

The Taylor Center is also explicitly not inside the St. Louis Science Center (although there are plans eventually to move to the main campus). The YES teens do most of their work as science educators within the Taylor Center, a place that they know and feel is "their" space. Some YES teens do work in the Science Center itself as well as providing outreach programs to other community centers, but for the most part, the YES program benefits from the controlled, safe environment of the Taylor Center.

The YES program doesn't just benefit the teens who participate and the community groups they serve. The Taylor Center is a testbed for the St. Louis Science Center to think more concretely about how to build successful community partnerships and how to confront internalized biases or obstacles that prevent more diverse involvement. At one point in the discussion last week, someone from the audience asked a question about whether "nontraditional" audiences really need a different kind of mediation than other museum visitors. The questioner noted that visitors have been using museums for their own diverse purposes since the beginning of time. Why can't new visitors do the same?

Diane told an amazing story in response. At one point, some YES teens told her that they thought more people from their communities would enjoy the Science Center and the other museums in St. Louis' Forest Park, which happen to be free. As they put it, "if there's one thing poor families are looking for, it's free things to do on the weekends." So the teens worked with the YES staff to put together a grant proposal in which they would partner with families at St. Louis homeless shelters to introduce them to the local museums.

The proposal was funded, and YES teens partnered up with individual homeless families on monthly outings to museums in Forest Park. The teens had an innate understanding of how it feels to be a new museum visitor, and they crafted the program carefully based on their knowledge. The teens paired up one-on-one with families, so that they could blend in easily and look like individual families instead of like a conspicuous tour group. They helped the families understand what's in the museums, how to approach exhibits, how to figure out when you can use an interactive element--all the cultural secrets that are easy for frequent museum-goers to forget. The YES teens were able to make a connection and design a program in a way that was more culturally appropriate and likely to succeed than traditional museum staff members likely could.

This story illustrates what advocates like Elaine Heumann Gurian have been saying for years: museums need to go to unfamiliar lengths to truly welcome and serve new audiences. You have to be open to listening, open to change, open to confronting unspoken biases about the "right" way to experience or engage with your institution. And you have to find ways to promote diversity, not as a nice to have, but as a must have. In the case of the St. Louis Science Center, YES teens have unique backgrounds, knowledge, expectations, and needs that positively enhance the all staff members' ability to serve wider audiences. Humble thanks to Diane, YES staff, and the teens for generously reminding me how illuminating and necessary it can be to see the world through someone else's eyes.

Wednesday, August 28, 2013

Guest Post: Weaving Community Collaborations into Permanent Installations at the Denver Art Museum

Earlier in 2013, I was amazed to visit one of the new “Studio” spaces at the Denver Art Museum. The DAM is one of several large art museums that is embracing making in a big way—first, through their event-based programming and open art studios tied to temporary exhibitions, and now, through a 1,200 square foot studio in which visitors can do art projects tied to the permanent collection. In this guest post, Stefania Van Dyke, Master Teacher for Textile Art and Special Projects, tells the story of how the co-creative development and visitor participation in the “Thread Studio” that accompanied their 2013 summer exhibition, Spun, changed her perspective on her own work.

The Denver Art Museum is no stranger to community collaborations, but we’ve been dipping in our toe a little more deeply when it comes to developing permanent participatory installations. This summer’s Museum-wide celebration of textiles, Spun, consists of fourteen exhibitions and “moments” (most temporary, some permanent). Part of our approach to community involvement in planning Spun had to do with necessity; we needed help to pull this off. More important to the Museum’s long-term goals, it was an opportunity to engage creative locals in conceptualizing, programming, and installing in a significant way. As an educator, I know that lessons learned and questions raised from this experience will substantively shift how I think about and act upon our relationship with our local creative community moving forward.

I came on staff in December as the Master Teacher for Textile Art and Special Projects with the immediate task of developing a permanent studioDAM’s term for an exploratory and interactive space—in conjunction with the reinstallation of our textile art collection (the main impetus for Spun). Once we had the basic components and goals for “Thread Studio,” my first instinct was to call upon friends on staff at other museums for feedback and insights. But my DAM colleagues encouraged me also to talk with community members who are intimately involved in the world of fiber and textiles. I soon discovered the enormity of that group: there are dozens of guilds in Colorado dedicated to quilting alone. Who are all of these people? What inspires them? Once we started the conversation, the outpouring of excitement was remarkable.

My colleague Djamila Ricciardi and I shared our concepts for the various components of the studio. Community artists gave their honest feedback, and we crafted a display based on these discussions and their contributions. More than 160 contributors, ranging from nationally known artists to hobbyist crafters, sent us samples, tools, and heirlooms that almost completely populated the 80 cubbies in our dense curio-cabinet-style display. Prompted by our simple questions (“Have you ever made a quilt out of particularly meaningful materials?”), they created pieces imbued with stories—like Amy Gibson, the mother of four who designed and made a quilt block out of parachute material her grandfather brought home from France after serving in World War II. Some community artists even helped install the space.

Visitors Going Rogue

We collaborated formally with community artists to design Thread Studio; once it opened, the participation expanded to museum visitors. Thread Studio contains two embroidery tables with designs printed on burlap and instructions for stitching, as well as a variety of looms on the wall on which visitors can weave with unconventional materials like jump ropes, vines, and bungee cords. Since the studio opened in May, visitors have left their marks there in the most awesome of ways. They’re tagging with yarn.

Now that we’re a few months in, we’re seeing visitors’ confidence and creativity grow. They’re not only contributing in unique ways to the pieces we’ve offered them formally, but they’re also going rogue. Someone expressed her (his? More men are participating than I anticipated) appreciation of the space by leaving a small hand-made lace heart on a chair. Another visitor yarn-bombed the tether on our remote control. Others are coming in to do spontaneous demos in the space. They’re gathering in groups:  in June, visitors stumbled upon members of the Rocky Mountain Lace Guild making both small talk and lace. And I recently got word of a spinning flash mob in the works, with dozens of spinners planning to pull out their wheels and spindles to show their stuff at the Museum.

Sustaining Collaborative Momentum

Now comes perhaps the biggest challenge: How can I, with help from my colleagues, sustain this organic enthusiasm and burst of creativity, as well as these relationships? Looking back at my team’s original goals for the Thread Studio, none of them mention it becoming an ongoing hub of community activity. I didn’t realize it when I started on this project last fall, but that idea has truly permeated everything we’ve done. Our primary goal was to inspire visitors’ own creativity—which we’re seeing in these traces they’re leaving behind and overhearing in visitors’ discussions in and around the space.

But what role does the initial community participation play for general visitors who may or may not care about textiles? Does it matter? Why is community involvement in a permanent installation important to us as museum professionals? What exactly about this space is inspiring visitors and how can we apply these lessons to other collection areas beyond textiles?

I’m spending the summer reflecting and trying to get a handle on these questions and their answers, trying to harness the momentum that we’re experiencing and to learn from it. DAM staff has been talking a lot lately about being seen as—or actually being—a contributing part of the local “creative ecosystem.” I recognize that we’ve started heading in that direction with Thread Studio and don’t want to lose it. As someone who has only ever worked on more traditional exhibitions of capital-A-art, this has been a challenging and unpredictable project. I did not enter this project thinking about the importance of co-creating a permanent space with our community, but now that I’ve seen it through this way, my work will never be the same.

Stefania will respond to your comments and questions here.

Wednesday, August 21, 2013

Museum 2.0 Rerun: The Magic Vest Phenomenon and Other Tools for Talking to Strangers

This August/September, I am "rerunning" popular Museum 2.0 blog posts from the past. This post was requested by a long-time reader. Every time one of my staff members dons his or her cape for a program (really), I'm reminded of this post. Originally posted in February of 2009.

I've been thinking recently about how I originally got interested in talking to strangers in museums. I am not a person who is fundamentally good at talking to strangers. I love playing host to friends, but I clam up in big crowds, never go to happy hour, and don't know how to flirt. Working in museums as floor staff cracked open the social stranger door for me. My first museum job was working on the floor at the Acton Science Discovery Museum in Massachusetts. Like floor staff everywhere, I wore a vest that identified me as a staff person. It was blue. It was polyester. And It was a magic vest.

What made it magic? When I slipped on the vest, I was suddenly identified as someone who was safe for strangers to talk to. I could approach a kid and ask him a question or put a tuning fork to her elbow without any parents getting suspicious. I could jump in with a perplexed family and help them make the pendulum work. I was sought out and could initiate conversations. I could even tell dumb jokes or get people to sing songs about science with me. Magic.

Some days, I'd leave the museum to go grocery shopping, and I'd forget that I'd taken off my magic vest. I'd ask people questions in the produce aisle, bend down to talk to a small kid about what she was having for dinner. Sometimes this worked out, but more often, I was perceived as an intruder. Without the vest, I wasn't able to engage in the way that worked for me at the museum, and I didn't have any fall-back way to connect with strangers. So I stopped trying.

Over the years, I've learned to put on an imaginary magic vest when I go to museums, and I've gotten more comfortable starting conversations without it. But the physical vest is still better. When I told this story to a friend of mine who's a fire fighter, he immediately agreed--he feels like his uniform is also a magic social object. In uniform, he's someone who is perceived as a helpful source of information and a safe and enjoyable person to talk with. Out of uniform, he's just another guy on the street.

Of course, there's no single social object that projects a universal message of openness and willingness to engage. A person in a cop uniform may be inviting to some, threatening to others. I think of my dog as an amazing social object, but I'm also aware that for some people, dogs are scary creatures to be avoided. Every piece of apparel or physical extension of oneself invites others to pass judgment. The trick is to find the things that encourage others to judge you as welcoming and worthy of positive interaction.

I wouldn't be the person I am today, one who is genuinely interested in others' opinions and jumps into participatory museum experiences, if not for my time on the museum floor in the magic vest. I believe that everyone deserves to have a magic vest experience, and that for socially inept people like myself, having an opt-in way to signal your interest in interpersonal communication can be a great social tool to mediate the experience. There are some safety concerns--we wouldn't want people impersonating fire fighters--but there should be some "magic vests" that come laden with positive interest and intent rather than authority. Many science museums offer kids lab coats to wear during programs, which affects their self-perception and modes of expression. What if we offered all visitors coats, vests, hats, etc. to express their interest in engaging in particular ways? I've written before about the idea of offering visitors stickers or buttons that say "ASK ME WHAT I THINK" so they can have their own social experiences facilitated by apparel, and I'm looking for more options.

Why does talking to strangers matter? Every time I do it, it improves my ability to empathize and understand other people. It brings surprising and delightful experiences into my life. My default is to feel phenomenally lonely in large social venues like museums and conferences. Finding the right tools to enable social engagement lets me leave my own shell and connect with and enjoy the rest of the world.

I'm curious what "magic vest" experiences you've had--whether in museums or elsewhere--and how you think wearable social objects fit into participatory experiences with strangers. What's your magic vest? Where do you wear it, and what superpower does it have?

Wednesday, August 14, 2013

Guest Post: A New Role for Science Museums--Playground for Scientists

One of the greatest gifts of my babymoon is the opportunity to share the Museum 2.0 author's desk with brilliant colleagues who inspire me. First up is Beck Tench, a "simplifier, illustrator, story teller, and technologist" working at the Museum of Life & Science in Durham, NC. Beck is the brain behind the risk-taker/space-maker paradigm I've shared here in the past. In this post, she writes about Experimonth, an intriguing set of crowd-sourced projects that connect scientists with research participants in surprising ways. 

As a person who works for a science museum, I work in an environment that supports play. But at my museum, the support doesn't stop at our visitors.  I'm also given the space to take risks and to play as my work. It's resulted in some of my favorite work ever: games like #namethatzoom, projects like FeederSketch, adult-only Ball Pits, and most importantly, the creation of Experimonth, which is what I'd like to blog about today.

Experimonth started out as play. Back in 2008, I devised a plan to outsource my New Year's Resolutions. I tweeted and Facebooked a request for friends to suggest things I could resolve to do over the course of 2009. Once compiled, I also asked folks to vote on them, promising to do whatever the top twelve were.  I charted them across the year and pledged to try one each month, inviting others to do them with me and blog about the experience.

Thus began a year of play. That is to say, we engaged in each Experimonth for the pure enjoyment of it, rather than any real serious or practical purpose.  I met many new people and learned a lot about technology and community, but the learning wasn't the point, enjoying the resolutions was.

Fast-forward a couple of years and I'm taking a shower one morning and thinking about a talk a colleague recently gave about the placebo effect and I thought to myself, "we could probably do an Experimonth about that at the museum." I'd just met a local researcher and I thought she'd be a great person to talk to about it. I came to her with an idea I called "Gut Sense." A way to explore doing a blind study on one's self. I imagined people weighing themselves everyday without looking at the scale and then also guessing what their weight was. After a month, they'd compare the numbers to see if there were any correlations between what they sensed and what was quantifiable.

The project didn't go far due to the sensitivity most folks have around numbers and their weight, but it did launch a conversation with the researcher about mood and emotion that ended up becoming the museum's first official Experimonth, Experimonth: Mood. We recruited folks and designed software that texted them five times a day for thirty days, asking one question, "Rate your mood 1 (low) to 10 (high)."

The project blew away our expectations. We retained 96% of our participants throughout the month. They were 81% compliant with texting back their mood. And we generated over 18,000 mood data points for our researcher, Frances Ulman, Ph.D. The most surprising thing to me, however, was what she had to say about the experience:
Experimonth is like playing for scientists.  A critical part of the scientific method is the development of a hypothesis, which can then be tested with well controlled research.  The rigorous and fast paced setting of academia can rarely provide a sort of experimental scratch pad that is ultimately generative for new hypotheses and methods of inquiry. Experimonth can provide this generative experience for scientists, where the flexible interaction with participants allows for potentially new hypotheses and ideas to form.
If the lightbulb had already gone off, it certainly got brighter for me at this moment.  Experimonth had the potential to generate new scientific knowledge.  All of a sudden, I looked at my town as a place teeming with scientists in need of play.  And my museum, and this new model, as a space for them to do so.

We ran with it and have since generated data about decision-making, cooperation, competition and negotiation for scientists (and also some artists) to play with. For example:

  • We worked with a local psychologist to create an implicit associations-based game called "Smart, Hot, Honest or Not?" as a part of Experimonth: Race. Using facial morphing software to change a player's avatar to a different ethnicity, we fed the game with hundreds of photos that were judged in a "hot or not" type interface and gave players a view of how intelligent, attractive, and trustworthy others perceived them to be as two different ethnicities. 
  • We worked with a neuroscientist studying cooperation and competition to develop Experimonth: Frenemy, a prisoner's dilemma-based game where players decided to friend or enemy an anonymous opponent based on one piece of information.  We generated nearly 10k data points and hundreds of text-based confessionals that he's already successfully used to model cooperative behavior and is considering publishing on it.
  • We worked with a social scientist studying the power of being able to walk away from an uncooperative environment to develop Experimonth: Freeloader, a public-goods game where players decide whether to invest in their group or freeload.  She'll have enough data from this that she can compare actual human behavior to what she's only been able to simulate via modeling software so far.
  • We worked with an anthropologist studying the evolution of coordination to develop Experimonth: Do You Know What I Know You Know?, a game where you only get points if you choose the same thing as everyone in your group but you don't have any way of communicating with them about your decision.  He'll be able to watch how certain activities evolve into coordination and what kinds of histories the people who most easily coordinate have in common.
  • We also developed Experimonths about trading objects, matchmaking and electronically racing across the country, where the data and/or purpose are less defined -- but we trust it will surely teach us something, even (or especially) if it fails.
There's something magical about the cognitive surplus most of us have at this point in time and then applying that to the challenge of doing something for 30 days.  I wholeheartedly believe it has the power to advance science (and art and cultural heritage) through the power of play. I invite you and your museum to join me as we conceive, launch and complete new Experimonths. In fact, we'll be hosting Frenemy, Freeloader, and Do You Know What I Know You Know? this fall. Sign up to indicate your interest or contact me directly to play a part.

Beck will be checking in to respond to your comments and questions here. 

Wednesday, August 07, 2013

Museum 2.0 Rerun: I Am An Elitist Jerk

This August/September, I am "rerunning" popular Museum 2.0 blog posts from the past. This is a personal and crowd favorite--and one of the scariest posts I ever wrote. Originally posted five years ago, in August of 2008.


It’s true. I went to Wyoming and learned that I am an elitist when it comes to national parks. I like my parks hard to access, sparsely populated, and minimal in services. It’s an uncomfortable truth which is forcing me to examine my arguments for inclusivity, access, and populism in museums.

I visited two parks last week: the Grand Tetons and Yellowstone. In the Tetons, I had a highly exclusive, hard to access, fabulous experience. I carried a 40-pound backpack up and down mountains and across snowfields for four days with friends. It’s an experience that requires permits, maps, physical ability, gear—a long list of barriers to entry. Few people go for it. That’s part of why I love it.

Yellowstone, on the other hand, was an access dream—and my nightmare. You could drive right up to the geysers. There were wide, flat, paved paths between the natural features. There were benches to sit on, interpretative signs to read, ice cream to eat, and trinkets to buy. There were people and trashcans everywhere. I hated it.

I realize that I have more frequently advocated for Yellowstone-style museums than Grand Teton-style ones. I believe in lowering barriers to access and creating opportunities for visitors to use museums in diverse ways. On this trip, for the first time, I truly understood the position of people who disagree with me, those who feel that eating and boisterous talking in museums is not only undesirable but violating and painful. For elitists, it’s impossible to ignore the ways others are degrading what is for you an intense aesthetic and emotional experience. I get it now. I felt it at Yellowstone.

Understanding what it feels like to be the elitist jerk helps me have a more nuanced perspective on inclusivity and access. Yes, I am a jerk—but only when it comes to my own experience. I and my outdoor values are in the minority. The national parks do not solely, or even mostly, belong to me and my backpacking friends. They belong to the millions in RVs who make the trek to Yellowstone and Yosemite every year. Providing services to support and encourage their visitation makes good sense. They are the great big public, and giving them comfort and access makes national parks a valid and worthwhile alternative to theme parks and resorts.

And while I may have had a day of frustration, supporting their experiences ultimately doesn't hinder mine. I don’t need Yellowstone; I have hundreds of remote, gorgeous mountains to climb in my life. For the people who will never engage at that level, Yellowstone is a necessary, useful option and an entry point that may inspire a few folks to increase their outdoor prowess and join me off the beaten path.

As an experience consumer, I have the luxury of being a jerk. It’s acceptable for me to only respect the parkgoers and services that reflect my values. But if I were a parks interpreter, an experience provider, that attitude would be reprehensible and highly derogatory towards guests.

And herein lies a reason (one which previously eluded me) inclusivity is looked at skeptically by some museum leaders. They are elitist jerks! Museum directors love museums so deeply and are such sophisticated users of them that they want to protect the kinds of experiences they would choose to have as visitors. I feel fortunate that when it comes to museums, I am more similar to the bewildered, skeptical public than the sophisticated few. I don’t feel the pain elitists feel—I feel the pain that the vast majority of visitors feel.

And so I look back on the thousands of people who streamed by me in the Yellowstone parking lot with revulsion—as a jerk. But I also identify with them and look at them with hope and excitement. They are at the park. They didn’t have to be there, but they perceived something of value there and they came. They drove thousands of miles, and they deserve to roll along flat paths in their wheelchairs and strollers. They deserve ice cream with their geysers. As an elite park user, I have plenty of resources at my disposal, from maps to rangers to well-maintained backcountry trails. The Yellowstone visitors, who account for a hugely larger percentage of park visitors, deserve great resources as well. And it’s okay if I don’t care to use them.

Wednesday, July 31, 2013

Why I Blog



I spent the weekend queuing up posts for my forthcoming blog-cation--nine weeks of guest posts and reruns from the Museum 2.0 vaults that will commence next week. It feels like a real gift to myself (and hopefully, to you) to schedule all this content now and not have to worry about it when my baby is born. Thank you to everyone who recommended a favorite post from the past or who helped out with a guest post. You're in for a treat, with upcoming posts on creativity, collections management, elitism, science play, permanent participatory galleries, partnering with underserved teens, magic vests, and more.

I've never taken a break from blogging before. Every week for almost seven years, I've made sure to get new content up on the blog. And as I leafed through the back-catalog, corresponded with brilliant guest posters, and watched my blog-related stress float away, I found myself wondering: what the heck took me this long?

And that got me thinking about why I blog in the first place. I blog for four main reasons:
  1. I'm a self-directed learner who likes to write. Blogging gave me a way to formalize out-of-work learning in a format I enjoy. I didn't want to write about something I was an expert on; I wanted to write to explore new ideas, share my questions and ideas, and learn from the experience.
  2. I'm sufficiently externally-driven to realize that having a public place for my learning helps me stay focused and keep producing. Whether I had three readers or 3,000, I feel accountable to those folks to keep writing and sharing. Sometimes, this has led to an unreasonable amount of stress for an entirely extra-curricular activity. But for the most part, you keep me going.
  3. Reflective time is important, especially when your work is hectic. Especially over the past two years, while I've been working as the executive director of a small museum in transition, there have been many, many late nights when I cursed the blog and wished I could just call it quits. But I know that even in times of chaos--especially in those times--it's important to take time to reflect on what you are doing and making and learning. Blogging forces me to have a reflective part of my practice on a weekly basis, even when I feel about as reflective as a black carpet.
  4. I crave community, but I am not naturally outgoing in large group settings like conferences. I went to several big museum conferences in 2004-2006 where I identified and started admiring heroes in the field. I had no idea how to reasonably approach them or talk to them in the cocktail party milieu of big conferences. So I started writing, and sharing, and using the blog as a tool that gave me the courage to reach out to heroes and learn from them. Over time, the blog has itself become a hub of community that has significantly transformed my professional work and social life. It has been a catalyst for speaking and consulting gigs, and the laboratory for a book. But I never really saw the blog explicitly as a business development vehicle. It is these other aspects--learning, reflection, community--that keep me going.
It is this community--you--that I want to reflect a bit more on. 

I have always approached blogging as an open invitation to "wander along with me" in a learning space driven by curiosity. At the same time, I'm aware that only a tiny percentage of readers have actively pursued relationships with me and other Museum 2.0 folk through comments, emails to me, and hallway conversations. As the readership for Museum 2.0 has grown, I've struggled to feel the same tight-knitted-ness that characterized the early years. 

The total readership from 2010-2012 was more than double that of 2007-2009 (and has been flat since 2011). I've struggled with some of the "celebrity" aspects of having a big audience. It's overwhelming to go from being that person who felt anonymous at conferences to being mobbed by strangers who want to meet you. At the same time, the blog continues to introduce me to extraordinary people who enrich my life and work in many ways. Particularly in the last two years, the blog's readership appears to have expanded in two unexpected and delightful directions: out of the museum field and into the broader arts sector, and locally here in Santa Cruz, where "participatory" has become a familiar word because of the work we are doing at the Santa Cruz Museum of Art & History (MAH). I'm equally amazed when a comment comes in from a MAH member as I am when one comes in from an Australian opera director. And I feel incredibly grateful that the reach of the blog makes it possible to launch projects like Hack the Museum Camp and feel confident that people will want to participate.

To me, Museum 2.0 is most successful when it allows me to pursue my original goals: to learn, to reflect, and to do so in an engaged community space. Sometimes, I commit the sin of presuming what the audience expects or wants from me. It's an incredible gift to realize that, for the most part, it's OK for me to keep focusing on the questions and ideas that keep me up at night--even as those shift with my personal and professional growth.

So I want to close out this long season of blogging with a note of gratitude. THANK YOU for pushing me to keep thinking, learning, and writing. Thank you for sharing your ideas and case studies and comments and questions. Thank you for emailing me to tell me about a post that really helped your team. Thank you for inviting me to come to your museum/conference/art center/home. Thank you for making me feel like I am part of a community, even as we acknowledge the transactional and anonymous aspects of this kind of relationship.

Please feel free to share any thoughts you have on what does/doesn't work for you about Museum 2.0. The greatest gift you can give me is your thoughtful comments. Enjoy these next two months of posts from diverse perspectives, times, and places. I'll see you on the other side.

Tuesday, July 23, 2013

Come Work With Us at MAH as School Programs Coordinator

I know, I know. Any job with the word “coordinator” in it sounds like you might spend your time sorting socks into pairs. But this job is really important to the future of our museum, and I’m hoping that you or someone you know might be a great fit for it.

We are hiring for a School Programs Coordinator to wrangle the 3,500+ students and their teachers who come to the museum every year for a tour and hands-on experience in our art and history exhibitions. While we used to have a Director of Education who managed this, we’ve recently restructured our Community Programs department to have a Youth Programs Manager (the brilliant Emily Hope Dobkin), who oversees all experiences that visitors 2-18 have with the museum. School programs fall within this landscape, and our goal is not to see them as completely separate from the other work we do with youth—Kid Happy Hour, family festivals, teen program—but on a continuum. In this role, you will be the thoughtful, creative, detail-oriented lead who thinks about how school groups fit into the bigger ecosystem of youth experiences at the MAH and develops and implements them accordingly.

This job involves administrative management of all things school tours as well as collaboration with a diverse group of volunteer docents and education interns. Because 30% of the students in our school district are English language learners (and the majority of those, Latino), we are seeking someone who is bilingual and able to communicate comfortably with kids and adults in Spanish.

We see this job as a starting point for someone who is cheerfully obsessed with the future of museum education. Like most museums, we’re facing some big questions when it comes to the future of school programs:
  • Buses aren’t cheap, and teachers are increasingly stressed about “proving” the value of expensive field trips away from the classroom. Our school visit numbers have risen over the past few years, but we also hear a lot from teachers about this tension, especially when the teacher is trying to justify an art tour. How should we think about the role of onsite museum experiences in future educational partnerships? 
  • Many families in our area have opted into non-traditional school and educational formats, especially homeschooling. What kinds of programs should we consider providing for these groups? 
  • Not all learning happens in school. How should we think about the balance between formal programs for school groups and youth-centered programs that happen after or outside of school? 
  • We are an interdisciplinary institution that focuses on igniting “unexpected connections.” How can we create school tours that reflect the diversity and interconnectedness of creativity and culture without completely confusing teachers? 
  • We are an institution that focuses on “shared experiences” and social bridging amongst diverse groups. Most school tours are for intact groups—a single class or grade. How can we develop programming that encourages students to make connections with kids of other ages or from other parts of our County? 
  • We care deeply about participatory experiences in which visitors have the opportunity to contribute meaningfully to large-scale collaborative projects. How can we invite students to collaborate with us the way we do with community partners and visitors? 
  • We are transforming our history gallery to be a more dynamic platform for civic engagement. How will this affect our school programs and our work with teachers? 
If these questions excite you, I hope you will consider applying. The application period closes on Monday, July 29.

Wednesday, July 17, 2013

Hack the Museum Camp Part 2: Making Magic, Reality TV, and Risk as a Red Herring

We did it. Last week, my museum hosted Hack the Museum Camp, a 2.5 day adventure in which teams of adults--75 people, of whom about half are museum professionals, half creative folks of various stripes--developed an experimental exhibition around our permanent collection in our largest gallery.

We now have a painting hanging from the ceiling that you can lie under and experience in 3D. We have a gravestone with a Ouija board in front of it so you can commune with its owner. We have a sculpture in its crate/prison cell, unwrapped and unexhibited since its acquisition thirty years ago.

We also have 75 new friends, slightly bleary from the experience, which felt like one part intense work project, one part marathon, one part hallucinogenic love-in.

I'm not going to write too much about the process here--please check out Paul Orselli's blog post for his perspective as a counselor, Sarah Margusen's Pinterest board for her perspective as a camper, or Georgia Perry's article for the Santa Cruz Weekly, which provides an outsider's view on the process. You can also see a ton of photos on Instagram, and I highly recommend the Confessional Tent videos for sheer silliness (more on those below).

Here's what I got out of Hack the Museum Camp.

It is amazing to actually DO things with colleagues in professional development situations instead of just talking. In 2009, after we hosted the Creativity and Collaboration retreat, I wrote a post about ditching "conferences" for "camp" experiences. Four years later, my appetite for these kinds of experiences hasn't changed. It felt great to once again be working with people--brainstorming exhibit challenges, editing label text, even just messing around on the player piano together. As a floating camp director, I got the best of this (interaction with all the campers) and the worst (no intense team time). I felt lucky to be able to dip into the various project teams, though that also gave me a completely aberrant perspective on camp. I was impressed by the extent to which the teams seemed to gel and people appeared, for the most part, to be happy spending the majority of their time here with a small group of teammates. There's always a balancing act between team project time and everybody time. If we do this again, I think we will swing towards a bit more everybody time so people could learn from more of the diverse and fabulous campers who were here.

I was surprised by the extent to which reality TV culture imprinted on the experience. People talked about the camp as Project Runway for museums. I'd give a team feedback and they said it was like Tim Gunn had blessed their project. As a forest-dwelling hippie, I know very little about reality TV, but it's clear that the model of "do an ambitious, wacky project really fast" is now tied closely to a slew of shows about everything from cooking to art-making. There were some ways we deliberately played with this--MAH staff member Elise Granata created an ingenious Confessional Tent where campers could make hilarious first-person videos about their experience--but there were other ways it really surprised me. Teams were more intense than I anticipated. Every team completed an exhibit in the time allotted. I assumed that at least one team would fizzle out, erupt, or just decide not to fully engage. Instead, everyone was focused and intent on creating something fabulous. I'm not sure how much reality TV affected this, but it was clear that people had internalized the "rules" of camp and were ready to play, and play hard. This mindset also impacted perception of everyone's roles in the camp. While it was completely hilarious to hear that "this is not Nina Simon best friend camp," it was also a little sad to realize that in the framework of something like reality TV, the camp director doesn't get to really jump in in an authentic, casual way with campers--I was expected to play the host role.

Diversity isn't just nice to have--it's fabulous. We selected our campers from a fairly large pool of applicants; about 1/3 of those who applied were invited to attend. During the selection process, we prioritized diversity--of experience, of geography, of gender, of perspective. Then, when we put together teams, we again tried to break people up such that every team would have a blend of individuals across several axes. Several campers commented to me that their favorite part of camp was the diversity of the campers' backgrounds and frameworks. If we were to do this again, I would ask one additional question of applicants: age. We had a good mix of people in their 20s-50s with a smattering of outliers, but it was clear that the most effective teams had age diversity within a team itself. Many of the oldest campers were "counselors"--seasoned exhibit designers I've known and respected for a long time--and we didn't have enough counselors for every team to have one. I'm not sure how important it is for every team to have a designated counselor--interestingly, in early feedback, many campers wanted leadership whereas counselors wished there had been a more even playing field. I do think that no matter what, it is valuable for every team to have a mix of ages and experiences.

The idea of "risk" is often a red herring. This was probably the biggest surprise for me - yet it shouldn't have been. We framed this entire experience around "creative risk-taking." Throughout the camp, I pushed teams to make sure that their projects truly challenged traditional museum practice. While this probably did inspire some teams to do some weird and wonderful things, it was also problematic for two reasons:
  • For campers who are not in the museum field, it was confusing. Everyone's definition of risk is different, and while museum professionals may share a common language around the topic, that commonality breaks down when you involve artists and technologists and game designers and performers. The whole point of bringing in non-museum professionals was to expand the dialogue around what is possible, and in some ways, the "risk" framing limited those possibilities.
  • More importantly, I've discovered again and again that when you are actually doing what others categorize as risky, it doesn't feel like risk at all. When I hosted a panel on risk-taking at AAM in 2011, all of the panelists agreed that we don't see our work as "risky"--we just see it as the work we are compelled to do (scroll down to the second part of this post). Once each team got into their projects, they were just cranking to make it happen. Sure, they might have decided to present an art object in a confrontational and opinionated way. Or they might have chosen to make up a fictitious narrative around history artifacts. Those are risky decisions in the broader museum context. But in the context of Hack the Museum Camp, they were just the starting points for projects. I wish we had focused more on a theme like "make an exhibit that is completely delightful and surprising" and less on "make an exhibit that takes a risk."
On the other hand, it was also empowering for some campers to experience how doing things that are "against the rules" can generate really wonderful levels of creative output. I know that our staff and members are really excited and energized by the exhibition that this camp created. We'll open the exhibition formally to the public this Friday, but already, we've had great response from donors and visitors who have wandered through. Yes, the exhibition is chaotic. But it is also full of surprises and vitality, and it showcases a very wide palate of approaches to collection objects. While the timing isn't great given my upcoming maternity/blog leave, I'll try to write a post at the end of the exhibition run sharing some of the reactions to the exhibition itself from visitors.

What questions do you have about camp? What would (or wouldn't) make you want to participate in something like this? I also encourage campers and counselors to share comments here, though I know that you represent a tiny subset of the folks reading this.

In closing, a quote from one camper's evaluation of the experience:
I like to say that if I am not afraid every day, then it is time to move on to another job. There were several moments during camp when I was felt a surge of anxiety, trepidiation, self-doubt. What is amazing about being with such a great group of people, is that they carry you through it. ... By the end of this week I will probably forget the sound of the player piano, the feel of the hard floor, or the carpal tunnel setting in my fingers. But I won't forget the many individuals who were so generous and tenacious; so honest and proud.
Thanks for all the memories.

Wednesday, July 10, 2013

Hack the Museum Camp: Making Space for Creative, Generous Risk-Taking

Here in Santa Cruz, we're brushing off our tents and lining up the counselor whistles for Hack the Museum Camp, a 2.5 day adventure that starts today. We have 75 campers here from around the world who will be working in teams to develop exhibits based on artifacts from our permanent collection that challenge museum conventions and traditional exhibit design practice. The campers are about half museum professionals, half artists, architects, and designers of all stripes.

This project is a big, audacious risk for everyone involved. For the campers, there's the stress that comes with trying to design and execute an exhibit idea in 48 hours. For me, there's the uncertainty that comes with turning our museum's largest gallery over to a motley crew of risk-taking campers.

But as we work out all of the kinks, I've come to realize that my biggest fear is that the projects won't be risky enough. That even when given the space and opportunity to push boundaries, most of us will settle into our traditional comfort zones of doing it "right," not "screwing up," and playing it safe.

As the camp director, I've been spending a lot of my time thinking about what we can do to scaffold this experience to really encourage creative risk-taking. For me, this comes down to two big areas: how we create space and support for risk-taking, and how we orient the risk-taking towards work that will excite and energize visitors.

Risk-Taking Requires Space-Making

On our staff team, the most important tool that encourages risk-taking is our organizational culture. We can talk all we want about being experimental, but what really matters is the kind of cheerleading, coaching, and love that staff and interns get when they take risks. As Beck Tench has beautifully expressed, every risk-taker needs a "space-maker" to clear the way for true experimentation.

I am asking all of our Hack the Museum counselors and our staff team to think about how we can be those space-makers for campers, focusing not so much on how the projects can be executed but how the campers can really pursue their risk-taking passions. I feel lucky that one of our camp counselors, Kathy McLean, spearheaded the incredible "No Idea is Too Ridiculous" project at the Pew Center for Arts & Heritage - and I'm hoping she and others will be able to bring some of the energy from that work to our campers this week.

Taking Risk-Taking Beyond Provocation

Assuming that campers are ready to take risks at Hack the Museum Camp, the other big question on my mind is how we encourage teams to do so in a way that is about opening up new possibilities instead of shutting down old ones. One of the things I've noticed in working with students in particular is that many risk-takers want to jump directly to confrontation. They see risk-taking as a way to give the finger to the establishment.

While confronting traditions can be a useful starting point, confronting visitors can be lead to unpleasant experiences. Instead of confronting, I always encourage risk-takers to think about how they can approach their work in a way that is "generous" to visitors. It can be just as subversive to hand someone a flower as it is to slap them in the face--and they are probably more likely to be receptive to your larger message. Some of the most powerful risky work I've experienced has started with an invitation, not a confrontation. Our museum's mission to "ignite shared experiences and unexpected connections." I believe that we are most likely to achieve this mission if we invite people into the unexpected in with experiences that radiate generosity and possibility.


I'm not sure what we are going to get out of this week. I am very, very excited to find out (and to share it with you). You can follow along on Twitter and Instagram via @santacruzmah and #hackthemuseum. We'd also love to hear how YOU would hack a museum exhibit if given the opportunity. Happy hacking!