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Tuesday, December 03, 2019

A Decade of Museums and Museum Work


I love alternative history novels. You know, like if this didn’t happen how would the world have gone. I was thinking I’d do a few alternative histories of museums for the first post of the last month of the decade. But I couldn’t get there. As I imagined a world without the many museum tech projects of the decade, I felt inherently sad about the imagining away the successes that friends and colleagues have enjoying. As I imagined a world without Nina Simon’s Participatory Museum, I felt sad about all the visitors whose voices (and post-it note comments) that weren’t honored. I tried to picture an alternative with AleiaBrown and Adrianne Russell’s #MuseumsRespondtoFerguson and LaTonya S. Autry and Mike Murawski’s #MuseumsarenotNeutral. I tried to picture a time before Jen Oleniczak Brown's museum improv company, Engaging Educator, as well as the aforementioned Jen, Mike Murawski, as well as Rachel Ropeik, and PJ Gubatina Policarpio's GalleryThrowdowns. I tried to picture a time when we were okay with only having a sliver of American society walking in our doors. And, well, the whole exercise was depressing.

The last decade has offered us enormous growth in the field. The idea of interactives in the galleries (alongside collections) are now not novel or very controversial. Museum workers other than curators are gaining power, often rising to directors of major museums. People are seeing that collection knowledge should be shared in ways that center the visitor instead of the museum. And, yet, there is so much to do. So, this month, I thought we’d take stock, good and bad, and then look forward to the next decade.

To take stock, let's start with the good/ better, what are ten things I’ve noticed in the field in the last decade:
  1. Social Media isn’t just Marketing’s B@tch: Twitter came about in 2006; Facebook affected an election in 2016. In between those two moments, social media grew, though I wouldn’t say matured. Social media is like cooking; its results are only as good as the ingredients used. Research suggests that effective social media isn’t just about shilling but instead about sharing valuable content. Museum social media managers have spent the decade offering the world some of the greatest forms of interpretive creativity. They are also exemplars of partnership in the field; augmenting reach and showing how big orgs can lift up smaller orgs. Giant collaborative tweetups show we like to work together. Quality examples are #SmithsonianCypher (with Lanae Spruce, leading the campaign strategy, along with the social media managers of all the Smithsonian Institutions, who wrote their own raps) and the Museum of the City of New York's #MuseumSnowballFight (with Meredith Duncan and Claire Lanier starting this good-natured battle). But every time a museum social account responded to another museum we saw this form of collaboration. This work might have seemed easy, but I assure you, being a museum social person is exhausting. The work is 24/7 and the pay can be 7/11. These folks are taking content to the biggest audiences in the field, often without the resources or support of other content creators. 
  2. Museum work is hard work: As mentioned above, social media is a burn out job partly as museums undervalue the labor of those individuals and as such understaff those roles. But those jobs aren’t the only ones that expect more for less. Museum staffers are constantly taking on more work, and getting praised for it, but not given raises. Leaders should be thinking critically about the labors of their staff and working with them to map out long-term workload. Our staff is the way collections come alive. They are also the way we will improve this field. Our teams know what it takes to do their job. Honest conversations are the beginning of more equitable museums. This decade has begun the conversation about labor. Where will it go in the next? What will happen when in the next decade the boomers retire and we've already seen many people leave the sector? 
  3. Collections are not obvious or universally understood: In this decade, the word interpretation was super fancy and important. I’m not a great fan of the term, as it has colonial and hierarchical overtones, but I’m on board for the underlying concept. Collections are not easy to “get”; our curators get PhDs to be able to understand them. We shouldn’t expect our visitors to get them with a 100-word academic chat label. We found many exciting new ways to connect visitors to collections this decade, and there is plenty of work to be done in the ensuing one. About a decade ago, I remember reading "Nuns sat here" at the Detroit Institute of Art as the title of a label for a piece of wooden convent furniture. That label, with its clarity and humor, stuck with me. It was the first time I really noticed a label being modified for the reader. Certainly, there are many more wonderful examples of labels. John Russick of the Chicago History Center runs the annual label contest for the American Alliance of Museums, and those entries are always worth reading. They show the possibilities of text in our spaces, and the ways our writers are using language to include (rather than exclude) audiences. Do you have any particular exemplars of novel forms of interpretation from this decade worth calling out? 
  4. Anecdotally, We Don’t Understand Visitors: This was also the decade of the rise of audience research. A couple centuries into having museums, we’re gotten pretty good at installing collections. We’ve just started to get good at understanding visitors—and using that knowledge to improve museums. It’s that second part that’s the challenging one. As someone who has done plenty of audience research, I’ve seen the way organizations translate findings to barely change their behaviors. Museum staffers often decide to forefront their anecdotal findings, like 'my daughter’s friends thinks', rather than the sound findings of a researcher that contradict their assumptions. (Decreasing confirmation bias will be an important growth opportunity for the next decade.) But with strong leadership, audience insights can be used to transform museums in positive ways. Was there a study that you read this decade that transformed your ideas about the field? 
  5. The next big thing turned out not to be: As the Delorean proved, there are plenty of flops in every decade. Museums put big money into all sorts of apps, screens, and other tech solutions. I’m not of the school to dismiss such experiments out of hand. I think the backlash against “one-offs” should actually be a backlash against leaders who didn’t learn lessons from those experiments and use those lessons in their future experiments. Iteration only works if you create the systems to learn from those tests. (I will also say the other issue about such experiments is that they might siphon money from operations. If done smartly, they can increase audiences, and therefore add the revenue or ability for the museum to do its mission. But, many were not done smartly.) Either way, we tried things and some of them failed. I can think of many one-offs, tech and not, that delighted me. And, delight and wonder are often values these experiments offer our field, but we don't often frame them that way. I have so many one-offs that I enjoyed. The first that comes to mind was Ryan Dodge, then at the Royal Ontario Museum, put a TRex on Tinder. What are some other examples of experiments and one-offs we should remember from this decade? 
  6. Intersectionality, Diversity, Equity, Access, and Inclusion: Museums are starting to think about this issue. I say starting because the road to improving equity in museums is slow. We're still in the additive phase of making museums equitable. We believe if we add a marginalized person, we might not need to look at fundamental change. I suspect we'll look back at the field in 2030 to see that supposition was false. That said, projects like MIA's MassAction toolkit (creators listed here) shows real, important work is happening to make museums more equitable. The work has been brooked mostly by black women and people of color. In the last couple years, I've seen the exhaustion these labors have caused. Some white people have taken up the charge; and some have done it well. But, the work of dismantling white supremacy is for whites, as they have benefited from its systems. Where have you seen DEAI work really excel in this decade? 
  7. Social Justice and Advocacy: Museums are acknowledging their power and looking at how their work is politically charged. Sometimes this happens thanks to public outrage like when the Walker was forced to take down an artwork due to its insensitive nature. Sometimes this happens because a museum staff member stands up and says let's do this politically active installation, like the Santa Cruz Museum of Art and History installation that Lauren Bentua, Nina Simon, and other colleagues did about the foster care system. What is your favorite way museums used their power for good from this decade? 
  8. Design thinking, agile, human-centered design: I like problems that can be solved in different ways, but I'm not always good at following systems. Therefore, I'm not necessarily the right person to speak eloquently about the various systemic solutions museums have employed. That said, I love that museums have figured out they should look at adjacent fields for ways to solve their problems. Design-thinking, for example, offers museums a method of including empathy in their work. My favorite adjacent field is systems thinking where you look at all the parts of the wonderful, terrible system that is any given museum. What are some ways you've seen adjacent practices that improve our work in this decade? 
  9. Outreach is often not Engaging: When I first started in the field in 2000, Outreach was a pretty common thing. Now almost two decades later, we've moved to engagement. The change, like so many, was due to good intentions. Outreach centers the museum, whereas engagement makes the museum nebulous in its position of authority. And, I will say I prefer engagement when it is centered in the community as a way of growing audiences. Some museums are doing engagement right, and I can think of a few. But what are your ideas? Who is doing engagement best? 
  10. The cost of expansion: The biggest issue, I think, this decade was money. Many people were in the throes of expansion. Raise your hand if you worked out of your trunk, learned your space was value-engineered away, or watched development turn their energy away from your department toward capital campaigns. Many, many organizations were building or living with a new building in this decade. These new spaces allowed us to get staff on capital budgets, ask for money for groundbreaking projects, and attempt new feats. They also meant we had to find new revenue streams and deal with increased operating costs. I do believe when planned for correctly "new" can be good, but that is only when administrators are thoughtful about incremental operating costs (and talk to the people associated with those costs to make their plans). Expansion costs are not like the monster under your bed; you cannot wish them away. Many organizations didn't face them before their growth, and their staff is paying for it now. But other museums are honestly thriving after their expansions. They are finding new ways to make vast spaces feel intimate. They're using the push in attendance as an engine of change. Which organizations flourished after their expansion? 
You might note that I didn't mention tech, despite the ways that tech has transformed museums in this decade. Technology has become part of the fabric of museum work. It qualifies under most of these topics. It is no longer an aside or an add-on. It is part of all elements of the museum world.

Do you have anyone I should call out next month as an examplar of these trends? Do you have a trend you'd like to add? I'll use next week as a chance to celebrate our colleagues and your ideas about the best trends of the decade. 

(Please consider passing on your ideas about exemplars of my trends or your ideas about big trends for the decade. Tag me so I can add your thoughts to this month’s summary post @artlust on twitter, @_art_lust_ on IG, & @brilliantideastudiollc on FB). 

Tuesday, September 24, 2019

The Matter of Museums



This month we’ve been thinking about “What is a museum?” (I'm not alone there. Paul Bowers' post and Mike Jones' posts are worth reading.)
I’ve been visiting museums my whole life. I’ve worked in them my whole adult life. Does that make me the best judge of museums?
On one hand, I have the knowledge base to help me frame the issues. I know the subtle nuances and big issues all too well. But, I’m also very close to the issue. It’s my livelihood and my love, my avocation and my vocation. I suspect if you are reading this, you might be in a similar boat.
I’d posted on twitter a while ago about how one of my challenges with ICOM’s definition is that I wasn’t sure how visitor-centered it was. I might change that position slightly. I wonder how people-centered it was.
This a field about people.
People are the defining characteristics of museums. I get that they are places. But places are sites for people to congregate paid for by people and planned by people. I get they are collections. Collections are collected by people to be exhibited for people and saved for people of the future.
I’ve worked with and at plenty of museums that can sometimes feel empty. When the galleries are quiet, with my clipclop shoes the only sound, the museum feels dead. It is only enlivened by people, visitors and staff alike.
With that in mind, I turned the question of “who is a museum” to the people, here and on my social platforms, even my personal ones. I thank everyone for their awesome replies.
---
Many people, particularly family and friends from non-museum world, talked about museums at places to visit, like a cousin-in-law, Tina Cappel who said, “A museum is a place that captures existence for people to wander and wonder, to enjoy and to be educated.” Tina isn’t even a plant, despite being a local member. Her answer is what many a museum professional would want people to say. It’s a place for people to explore. I’d hope more people in the world, particularly potential museum visitors to North East Ohio ;>) go with this definition.
A place to go see stuff was a common thread in general, both in museum-workers and non-museum workers. I spoke a bit last week about the action of observation, and how our work turns the collection (nouns) into visitor actions (verbs). The collections are often authentic and singular, surprising and thought-provoking. They can also be confounding and banal. Our collections are often our greatest strength, though we also often choose to showcase them in ways that bore even the interested. But, when done right, our collections are there to awe. As one old colleague, Lex Lancaster, related, “When I worked at the NGA for a summer, a heard a little kid walking out say, ‘I've seen some things I can't unsee.’ That about sums it up.”
A college friend, Nora Rooney, added something important. Museums though can feel very museum like other educational spaces, despite the careful curation. She said, I think that Disney could be a museum to someone who goes there to learn, so what a museum is depends on the frame of reference I suppose.” Shaelyn Amaio, a museum worker, agreed, as do I.
To non-museum goers, the line between museum and not-museum is blurry. Museums are quality learning spaces, but so are libraries. Museums are experiences, but so is Disney. Museum house things, but so do libraries. Museums are adjacent and overlap so many other things. These adjacencies are essential in the ways we function and the ways our visitors understand us. But they also give us a bit of parallax as we try to create a discrete and singular definition. And, let me say, you all did a great job debating the definition. I could not possibly distill all the threads into a singular and discrete definition.
Many museum-workers talked about the community museums foster. Chris Totten summed up many of these threads well. He defined museums as “a lifeline between its community and the wider cultural landscape. It’s a place where people can go to see ideas from the wide world and where the wide world can bring itself to local communities.” Museums can be of the place and outside the place currently; this simultaneously sited in multiple emotional locations is often an important beacon to people seeking a community they can find no where else.  
The position of community to museum for many people hinged on the collections. For many people museums are purveyors of and intercessors with history. The museum is in all the times, past, present, and future, simultaneously.
The museum is therefore an intersection of space, thought, and action. Scott Stullen succinctly stated museums are “A place of community, conversation and connection.” But this effort to create community and connection between people and things doesn’t happen by accident. As Adrienne Lalli Hills points out, a museum is: “....A sustained and intentional effort to facilitate interactions between people and ideas (including objects)” Many people offered time-machine like definitions like Nicole Balsdon, who said museums are “Time machine to take things and ideas from the past and today to today tomorrow and beyond!” But J Collins was quick to point to the fact that objects without people are just things. They defined museums as “object-based, contextual stories. Without context and stories, you're just a warehouse.”
Some of the most interesting debates about the issue were about where we want to go in the field. Dr. Sushma Jansari pointed out it is also a where new thoughts and ideas grow, “they are places for experimentation & conversation. A place where knowledge grows in collaboration w/ a broad range of people both within & beyond the museum, from scientists to children & all in between.”
Aron Ambrosiani many people’s definition nicely, "I think the duality of museums is key to understanding/defining what they are. A museum is _both_ an experience venue _and_ a repository of knowledge. Stray too far away from either aspect and the special thing is lost." Museums aren’t one thing, but they are not all things. In defining too broadly we lose, and being two strict we lose.
Museum Transparency brought up the fact that museums are work places. They most certainly are. Many people shared how this act of defining seems silly given the real work places challenges. Others talked about how museums are often defined in one way for “the average” people and another for donors. Still more reminded us that definitions mean little if there isn’t any follow through on the mission to the people working in the organization.
Many important conversations also centered around what is the point in creating a definition. For some the definition is sort of navel gazing. Bob Beatty said, “I’ll be honest when I say I think we are the only people who *really* care what can appropriately dub itself as “museum.” It’s the most inside of inside baseball.” The challenge with these debates is that they take us away from big issues. Museums are colonial constructs, Wendy Ng points out, [and] debating the definition does not change this fact.” Luis Marcelo Mendes pointed to the socially constructed nature of museums, “A museum is a fiction we choose to believe.”
The flaws in museums came up a few times. Alli Burness mentioned how museums could be so much, can be, might even become that, if we allow ourselves: “I’ve always approached them as a creative medium to explore and reflect on our world and the human experience of it. And in so doing, build understanding, connection and belonging. Some hold and use a collection of objects to achieve that, others don’t. Museums dont see themselves that way tho.” Bronwyn Coulston also talked about the cracks and our ability to heal our field, “An imperfect idea, developed in inherently flawed times and cultures. Constantly evolving and occasionally managing to repair historic damage caused.”
In the end, all of this discussion is fruitful to the museum workers to keep us intellectually stimulated but mean nothing if we don’t put them into action for visitors. Many of us are making them central to life and communities. As Kajsa Hartig said, “Museums could be: A tool for humanity to (in participatory, educative + entertaining ways) make sense of life + society, to use for a better now and future, An experimental arena where public, private and civil society can meet in unique ways. A 24/7 resource always top of mind.”
Though museums cannot be the ideal for today and tomorrow if we don’t start and end with people. Our visitors, our staff, our posterity. Every single person who has or might be part of the collection and the organization. All these people are our raison d’etre. They use us how we imagine and in many ways we can’t. As Cynthia Heider said, “A museum is whatever the people who use it want it to be.”
Why does all this defining matter? Well, because our work matters. Museum matter. We aren’t just museum workers. We aren’t just buildings with collections. We are all the things listed above and more. We are the places people go to learn. We are the people who collect for the future. We are conveners of communities. We are the real in a world full of fake. We are the best of society and the worst—all there to remind people about both. We are humanity on display. We are nature in its most wonderous. We are what society needs today, tomorrow, and hopefully forever. As the Secretary of the Smithson Lonnie Bunch said, way better than me,

Tuesday, August 06, 2019

Rowboats and Magic Feathers: Reflections on 13 Years of Museum 2.0

Woman reading a book on a beached rowboat,
1925. Image via State Library of Queensland
(an institution I love).
Dear friends,

This is my last post as the author of Museum 2.0. I'm thrilled that Seema Rao is taking this blog and museum community into its next chapter. You can find all my archived Museum 2.0 posts here, and you can follow me going forward at www.ofbyforall.org and www.ninaksimon.com.

Today, I want to share a bit about what Museum 2.0 has meant to me.

Counselors talk about marriage being something you recommit to every day. When I think of Museum 2.0, I think about the commitments I made to myself, to it, and to you--and how those changed over time.

I started the Museum 2.0 blog in 2006 for three reasons:
  • I'm a self-directed learner. 
  • I love to write. 
  • I wanted to build a bigger professional network, and this felt like a safe (and nerdy) way to start.
At the start, the blog was an experiment. A way for me to learn out loud. A way for me to call up a hero and ask, "can I interview you?" My only commitment was to myself and my own learning. I blogged three times a week. I explored things that made me curious. I was nobody, rowing into the dark with my pen, sharing thoughts about the glinting fish and ships on the horizon.

2006 was a good year to start a museum blog. Within a few months, I was having rich conversations in the comments section with new friends around the world. I'm still close with some of the very first people to read the blog--strangers whose comments, encouragement, and advice have guided me for more than a decade. I felt like I'd rowed into a friendly harbor of creative, nerdy museum misfits who were eager to share and learn together.

But within a year, the dynamic started to shift. Suddenly and disconcertingly, I wasn't nobody anymore. I became a kind of "it girl" for museum participation. Thousands of people started reading the blog. Approaching me at conferences. Asking me if I could consult. I'll never forget when one of my heroes, Elaine Heumann Gurian, cold-emailed me to ask if I would consider reviewing a paper she was writing. It was like the God calling to ask if I would give my opinion on a new planet.

I felt like I'd written my way into a winning lottery ticket. The response to this blog changed my life. I spent 2007-2011 traveling the world, doing participatory projects and consulting gigs, and writing my first book. I became a little bit famous--in a small niche of a small field--but famous nonetheless. None of that would have happened without Museum 2.0.

I am incredibly grateful to Museum 2.0 readers giving me this lottery ticket. For believing in me. For wanting more from me. You pushed me to accomplish more than I ever imagined. You helped me interrogate my ideas deeply. You gave me confidence, guidance, and stories for my books. You gave me support as I struggled to lead a museum through a participatory rebirth. You gave me confidence to grow and share.

But the increase in readership and attention had a dark side, too. By 2009, the blog I'd started as a place to learn out loud had become the engine of my career. Now, I was writing Museum 2.0 for the old reasons, but also some new ones:
  • it established and built my credibility. 
  • it opened doors to new professional opportunities.
As you might imagine, this led me to approach the blog with a different attitude. I still loved writing and learning, but I became more externally motivated-for good and ill.

On the good side, I made deep connections with people who became treasured mentors, colleagues, and editors. I met perfect strangers through Museum 2.0 who enriched my thinking, invited me to far-off countries, and helped shape my books. At the same time, the pressure shifted. I started to slide from valuing external guidance to valuing external validation. I wanted your approval. I started to think of readers less as friends and more as clients who were counting on me to deliver. I kept to a rigorous schedule and never took a week off. Even weeks when I was giving birth, on vacation, or exhausted from challenges at work, I blogged. My attitude was, "readers don't care what's going on with me. They want the content."

This blog became like Dumbo's feather. I loved it, but I also let it overpower my sense of self. As long as I was holding it - as long as I was pumping out content - I could soar. But I was terrified to let it drop. Without the blog, I presumed I could not fly.

Through the hard years - the years of books and babies and being a new museum director - I thought about quitting. But I always came back to two reasons to blog:
  • I learn so much from writing. If I stopped blogging, I suspected I wouldn't reclaim that time for some other beneficial pursuit. I'd probably just answer more emails. Blogging is precious because it is an opportunity to reflect in writing. 
  • I love the Museum 2.0 community, and I felt responsible to you. The love felt good. The responsibility felt daunting.
In 2015, as I was writing my second book, The Art of Relevance, my grip on that magic feather loosened. I started to realize that my credibility and capability are not tied to hitting "publish" every week without fail. I started to realize I would still feel motivated to write without a deadline. For the first time in nine years, I gave myself permission to write when I wanted. It felt liberating, and scary, and good.

From 2015-2019, the blog continued to be my go-to tool for reflection and learning. Readership went down a bit, and I was OK with that. I was proud of what I wrote, and I still loved the opportunity to share and grow with others. But I also started to notice two big challenges that ultimately led to the change I'm making now.

1. Museum 2.0 is about participation, but I never fully succeeded in making it participatory. Because I'd built the blog originally to do my own writing and learning, I rarely invited guest writers. I never experimented here with models for collective writing. As I got more "famous," I got even more stuck in feeling like I had to deliver the voice and content readers expected. While MuseumCamp and other in-person events built amazing community space, I never figured out how to bring that collective energy online. I wished Museum 2.0 could break free of me and become more dialogic, led by a strong writer AND online convenor. I believe Seema Rao is this person and I hope you'll join me in reading and participating as Museum 2.0 grows. There will be new experiments and approaches - alongside the archive of what we’ve built thus far.

2. I'm transitioning to a new phase of personal freedom and professional exploration. I need to let go of some things to make room. I'm trying to let go of the magic feathers of external validation I used to clutch to legitimize my existence. I'm trying to let go of the illusion that someone else has their hand on the throttle of my potential impact. I want to build some new boats, row to new places, and not worry that I'm letting someone down by following my own curiosity. You're welcome to come along. I'll keep writing and sharing and learning, both through my new work with OF/BY/FOR ALL and on my own. I’d love to keep talking and learning from you. I treasure your perspective, even as I try to lessen my need for your approval.

I believe in the spirit and vitality of everyone who has contributed to Museum 2.0. Your attention, comments, care, and challenges have meant the world to me. You are the reason it was so hard for me to make this change. But I see it as a gift. For myself, a gift of freedom. For Seema, a gift of a platform. And for all of us, the gift to keep growing and sharing together.

Museum 2.0 is a place where we dream together about a more inclusive, vibrant, democratic cultural sphere. A place where we imagine a world where every voice, every story, every creative expression matters. I will always feel proud and grateful to have rowed alongside you in this place, towards that dream, together.

Tuesday, July 23, 2019

Feelings and Participation



Me with a friend

As I keep saying, I’ve been to a few museums of late. In reflecting on the sample, I’ve made some broad reflections on museum workers and visitors. Today, I wanted to think about participatory elements, something so essential to this blog.

Before I do, I wanted to tell you I'm not picking the best of the best, but rather ones that I illustrated my themes. In this field, we are definitely low on praise and even lower on profit. Awards can be incredibly gratifying. Awards can show higher-ups the value of our work and they can be important tools for showing funders results. And, I have been known to give out an award or two. (Psst, also consider entering the Muse Awards come 2020, but that's a story for another day)



This list is instead some good things I’ve noticed, without any saying they are the best. Why? As important as excellence is, shared success is equally important in this field. Our visitors often see museums as a genre, not unlike hospitals or libraries. They understand we are different, but they don’t see us in competition with each other. We should see ourselves like those board games, where all the players have to work together to win. If all museums get better, we have more people who like going to museums, which increases museum revenues, and makes the field more stable. I’d much rather think of museums as all rising with the tide, then being torpedoed one by one.

Lumin at Detroit Institute of Art

Now on to the interactives…I’ve been thinking a great deal about the function of interactives in museums. We often use them to add in extra content we couldn’t get into the label or assess people’s learning. Both of these seem natural as we are in the business of ideas and we are adjacent to formal education systems. But, while adjacent, museums differ from formal classrooms in numerous ways. People go to school because they have to or want to in order to get to their goal. (People go to museums for leisure.) People go to school regularly over a period of time (and to museums intermittently, occasionally, sporadically, or rarely). But, to me, the biggest difference is about how learning is connected to feelings. Think of the classes where you learned the most. What are your feelings about your teacher? Those feelings developed over hours of classroom time with a human. Museums get our visitors for an hour or two if we’re lucky. And we don’t even have the carrot and/ or stick of grades. We have people’s good wish and natural interests. With this in mind, when we produce participatory experiences, while our impetus is to serve our power users with extra content or “check for understanding” interactives, there are so many other ways to use interactives. Let’s think about these other kinds of interactives (and I use this word loosely) in terms of the feelings they elicit.  


Sewing interactive at the Museum of the City of New York

Engaged: Engaged is the underlying feeling with the in-depth interactives I mentioned above, but only for people who feel learning a lot more or proving you’re right. Many people come to museums and already feel they don’t get it. For them, in-depth interactives can support feelings of not belonging.  For some visitors, the feeling of engagement comes from being connected to ideas quickly. Making things is one way to feel engaged quickly. Tate Exchange in London, for example, had a wonderful moment a couple summers ago where people could embroider their immigration stories on a patch to add to a collective wall. This activity went with an artist’s work where she told of immigration stories. Doing is also learning in Museum of the City of NewYork’s sewing machine interactive. This interactive combines an actual sewing table and an interactive. You’re supposed to sew on the line in order to earn a few pennies. I watched people do this interactive. Every person left that interactive realizing how hard piece-work was. That interactive did more for that exhibition than any one label.  

The Cloisters

Enthralled: Immersion is a hot topic in museums. I wrote about it last year and I talked about it this year on Emily Koteki’s podcast series. For me, immersion should drop you into an experience. Immersion is not about dropping people into interpretation; it's about allowing people to feel things. One of the most immersive museum interactives isn’t one at all. The Cloisters is a set of buildings on the Upper West Side of Manhattan. You walk out of the 21st century and into Medieval Europe. Technology is, of course, a hot topic in immersion. In this case, I find the most interesting ones to be made by artists. Anyone who has ever spoken to me in person about VR knows I love Laurie Anderson’s VR that was at MASS MoCA last spring. You walked through a chalkboard world; your wonder drove your interaction. The Pointe aCalliere in Montreal does a good job of disseminating actual content in an immersive light/ content show that overlays an actual archeological site.

Surprise: We don’t need to do much to surprise our visitors, given how pervasive traditional galleries are. That is why I want to applaud those museums that offer surprises to visitors. Surprises are those moments where you often hear unrelated social groups chatting. I was at the National Portrait Gallery in London, and there was a peephole to look at an anamorphic image. Person after person was surprised and intrigued enough to ask a stranger what was happening. That’s huge. Sound is often a good surprise in spaces. The Hampton Court Palace also in London did a good job in their spaces to have ambient sound that evokes the past of their spaces.   

XYZT Light interactives


Joy:  We rarely think about the feeling of joy when we work on museum galleries. But I argue this is one of the best things we can add to our visitors’ lives. One of my favorites was XYZT at the Peabody Essex Museum a few springs ago. People were transfixed by the space. It was one of the rare times in a museum that I heard people laughing with happiness. The American Museum of Natural History had two wonderful moments happening this summer. Their T Rex show brings joys to anyone who loves a giant, feathered predator. But dinosaurs are sort of a freebie. I was impressed by the joy people felt about the projection of a wave at the entrance of their Unseen Oceans show. People of all ages were oohing and ahhhing, and most importantly smiling.

mesmerized by T Rex at AMNH

Equally mesmerized by waves at AMNH

Overall, I invite us all to think about what experience you want the visitor to feel and why. As you add more interactive or participatory elements to your space, I invite you to balance a variety of feelings. Don’t ignore the “light” emotions of joy and surprise. You don’t have the hours your favorite teacher had. Your chance to be memorable is in a very short window. Do you want to be memorable for only hitting one kind of visitor?  

Speaking of visitors, last week I asked if you think most museums act like we like our visitors. I’m asking for responses here or on social. Next week, I’ll compile people’s thoughts (with credits) into a summary post of this month.  

Also later in the fall, I’ll be focusing on Front of House staff. I’d like to hear from the security guards. Please help me get responses to my survey. Pass it to all your friends who were once or are now guards.

Find me on social @artlust on Twitter and @_art_lust_ on IG or leave me a comment. 

Wednesday, March 06, 2019

Sharing Power, Holding Expertise: The Future of Authority Revisited

This week, I've had multiple conversations with colleagues in the arts, symphonies, and urban planning about the fear professionals have about "losing control" when opening up new opportunities for people to participate. Their questions made me think about a blog post I wrote in 2008, The Future of Authority.

I want to reshare this post with you today for two reasons:
  • We are still grappling with fears of losing control as we open up organizations to new participants and new communities. This post provides some useful perspective if you have these fears or are grappling with those who are fearful.
  • While I originally wrote this post to advocate for more participatory practice (i.e. letting museum visitors contribute and collaborate in museums), I now see this as a crucial issue also for more democratic and inclusive practice (i.e. welcoming people with more diverse perspectives and backgrounds to participate meaningfully). Around the world, we see that participation is a meaningful entrypoint for new communities. New communities don't just want to consume. They want to help shape organizations to more fully represent and embrace their realities. Inviting participation, letting go of control, holding expertise, and sharing power is critical to inclusive practice.
  • Our collective understanding and savviness about the power online platforms wield--for good and ill--has greatly increased since 2008. As I reread this post, I think about the incredible opportunities (and risks) for cultural and civic organizations - rather than publicly-traded tech companies - to create and manage platforms on which people connect, share knowledge, and participate in civic life.  
With no further ado, enjoy this post.

The Future of Authority: Platform Power 

(first published October 2008) 


I have a lot of conversations with people that go like this:
Other person: "So, you think that museums should let visitors control the museum experience?"
Me: "Sort of."
Other person: "But doesn't that erode museums' authority?"
Me: "No."
One of the primary fears museum professionals (and all professionals) have about entering new relationships with audiences is the fear of losing control. For hundreds of years, we've owned the content and the message. While we may grudgingly acknowledge the fact that visitors create their own versions of the message around subsets of the content, we don't consciously empower visitors to redistribute their own substandard, non-authoritative messages. So when people like me start advocating for the creation of tools and opportunities by which visitors can share their stories, reaggregate the artifacts, even rate and review each others' creations, museum professionals of all stripes get concerned. If the museum isn't in control, how can it thrive?

We have to change the framing of this conversation. There is a difference between control and expertise. In these conversations, people often say, "don't expert voices matter?" and my emphatic response is YES. Content expertise matters. Content control shouldn't.

Museums should feel protective of the expertise reflected in their staff, exhibits, programs, and collections. In most museums, the professional experience of the staff--to preserve objects, to design exhibits, to deliver programs--is not based on content control. It's based on creation and delivery of experiences. And in a world where visitors want to create, remix, and interpret content messages on their own, museums can assume a new role of authority as "platforms" for those creations and recombinations.

The problem arises when expertise creates a feeling of entitlement to control the entire visitor experience. Power is attractive. Being in control is pleasant. It lets you be the only expert with a voice. But if our expertise is real, then we don't need to rule content messages with an iron fist. As Ian Rogers has said, "losers wish for scarcity. Winners leverage scale."

Single voices represented on single labels is not scalable. I believe we need to develop museum "platforms" that allow us to harness, prioritize, and present the diversity of voices around a given object, exhibit, or idea. This does not mean we are giving all the power to visitors. We will grant them a few opportunities--to create their own messages, to prioritize the messages that resonate best for them personally--in the context of a larger overall platform. The platform is what's important. It's a framework that museums can (and should) control, and there's power in platform management.

When you think of a platform for user-generated content, you may not think of that platform as having power. But the companies that run YouTube, Flickr, and other major Web 2.0 sites have lots of power. There are four main powers that platforms have:
  1. the power to set the rules of behavior
  2. the power to preserve and exploit user-generated content
  3. the power to promote and feature preferred content
  4. the power to define the types of interaction available to users
These powers constitute a set of controls which constitutes a real and valuable authority. Let's take a look at each one and how it might be applied in museums.


1. The power to set the rules of behavior.User-generated content sites control user and community behavior, both implicitly through the tools that are and aren't offered, and explicitly through community management. Every Web 2.0 site has rules about acceptable content and ways that users can engage with each other--consider this article about the complicated and often highly subjective (read: powerful) Flickr community guidelines. These rules are not uniform, and their differences often influence the makeup of users who feel welcome and choose to engage.

When it comes to museums, comparable rules can guarantee that the museum remains a safe, welcoming place for visitors of all kinds. There are some "rules" already in place--like the rule that you have to pay to enter--that may have great effect on the types of users who engage in museums and the behavior they display within. Museums should consider, as Web 2.0 community managers do, what behaviors and visitors they want to support and which rules will make those people feel most at home in the institution.


2. The power to use and exploit user-generated content.
Platforms also have the power to set rules related to preservation and ownership of the content on them--often with quite strict IP statutes that favor the platform over users. Every time you post a photo on Flickr, you give its owner, Yahoo!, the right to use that photo however they see fit. The same is true on YouTube, and on sites like Facebook, which are "walled gardens," you can't even easily export your user-generated content (friends, events, updates) outside of Facebook itself.

Again, these rules reflect platform control, and when the control is too heavy-handed, users get annoyed and stay away. Museums will always need to retain some powers to manage the preservation of objects, to wield IP controls properly, and to manage the digital reproduction and dissemination of content. There are many models as well for what we do with user-generated content in the museum. There are some emerging case studies for this. The Smithsonian American Art Museum's current Ghosts of a Chance game is accessioning player-generated objects into a temporary part of their collection database, with clear rules about what happens to the objects at the end of the game (they are the responsibility of a sub-contractor). In the same way that Web 2.0 sites display a range of respect for user-retained intellectual property, museums can navigate and create their own rules--and related powers--for content developed by visitors on site.


3. The power to promote and feature preferred content.

When you go onto a user-generated content site like YouTube, you don't just see a jumble of videos. One of the greatest powers retained by these platforms is the power to feature content that reflects the values of the platform. These values may skew towards promoting content with the most popularity/views, the newest content, or content that is unique in some way. The choice of what to display on the front page is not just about design. There have been huge user-protests of both YouTube and Digg for perceived bias in the "featured content" algorithms that vault some content to the top. And while some sites strive for transparency, most find ways to feature the kind of content and behavior that they want to see modeled for other users.

This may be the most important platform power when it comes to museums because it is the one that allows the platform to present its values and model preferred behavior. And many museums are far from assuming this power. Most museum projects that allow visitors to create content only allow for the most basic of prioritization. Consider video kiosks where visitors can create their own short clips (a pet peeve of mine). Many museum video kiosks will feature clips from famous people but do nothing to prioritize and prominently display high-quality visitor submissions. The kiosks are organized by recency, not content value--and so new visitors walking up are not given a model for the kind of content the museum would most like to receive.

When museums do assume this power, it is often in a zero-transparency way that doesn't model behavior for users. When I spoke with Kate Roberts about MN150, the Minnesota History Center exhibition based on visitor-generated nominations, she explained that after the nomination period was over, they entirely shut down visitor engagement in the selection process. It just felt too messy to do anything but lock the staff in a room and sort through the nominations. When the exhibition opened a year later, visitors could see which nominations were valued and featured, but they couldn't get this information in an early feedback loop that would have allowed them to improve their nominations during the submission process.


4. The power to define available interactions.

This power is so basic that it is often forgotten. On YouTube, you can share videos. On Craigslist, you can buy and sell stuff. On LibraryThing, you can tag and talk about books. Each Web 2.0 platform has a limited feature set and focuses on one or two basic actions that users can take. Museums don't need to offer every kind of interaction under the sun--we just have to pick the few interactions that most support the kind of behavior and content creation that we value. Again, there's a lot of power in the decision of whether visitors will be allowed to contact each other, rate artifacts, or make their own exhibits. As long as you create a platform that is consistent in its values and the interactions provided, you will be able to control the experience as you open up content authority.


There are real opportunities here for museums to retain authority related to values, experiences, and community behavior. The power of the platform may not let you dictate every message that floats through your doors. But with good, thoughtful design, it can ensure that those messages enhance the overall museum experience.

Tuesday, October 23, 2018

Want to Co-Create an Exhibition on a Hot Issue? Introducing the Community Issue Exhibition Toolkit

Two years ago, our team at the MAH embarked on our most challenging co-creation project ever. We partnered with foster youth, former foster youth, artists, and community advocates to create an exhibition that used art to spark action on issues facing foster youth.

Short story: we learned a lot. We wrote a toolkit about our process. You can download it for free right now.

What did we learn? This project wove together many different participatory threads. We co-created it from start to finish with community partners. There were over 100 partners. We commissioned new collaborative artwork. We invited visitors to take real action in response to what they saw. The exhibition evolved after it opened. The lead partners were youth who had been marginalized and exploited by institutions. There were trust issues. Complex power dynamics. The facilitation was as chaotic and fragile as a spiderweb.

The result was the best exhibition I've had the honor of working on (check out these outcomes). It empowered our partners, deeply touched our visitors, and catalyzed real community change.

The lessons I learned from Lost Childhoods are at the heart of the OF/BY/FOR ALL project we're building now. This project deepened our commitment to creating platforms that empower partners. This project taught me that co-creative projects must be OF and BY the communities they purport to be FOR. It taught me that exhibitions can make a real and measurable difference in how a community tackles its biggest issues. Through Lost Childhoods, we saw youth step into their power. We saw casual visitors volunteer to become foster parents. We saw politicians, foster youth, and advocates come together to talk about how we can build a community where all youth can thrive.

Since that first project, we've made a commitment to create a "community issue exhibition" every other year at the MAH. We're working now on the next one, on seniors and social isolation. It's just as messy and complicated as the first one. But now, we have a format to manage the process. And we see the magic working again.

Today, I'm thrilled to share that format with you. You can now download the Community Issue Exhibition Toolkit, a guide to this co-creation process. I wrote it with Lauren Benetua, Dialogue Catalyst, and Stacey Marie Garcia, Director of Community Engagement and the architect of this approach. Lauren's now bringing her community organizing skills to the OF/BY/FOR ALL project--here are her thoughts on the toolkit and its impact on her work.

In the toolkit, you'll find:
  • the how and why of community issue exhibitions 
  • templates for timelines, budgets, and community partner communication 
  • tools for empowering partners to take the lead in the co-creation of complex projects 
  • tools for empowering visitors to take action on the issue you are exhibiting
We don't expect you will use the toolkit to do exactly what we've done. We hope it's a useful set of recipes you can riff off of to co-create your own project on a local issue that matters to you.

Please let us know what questions come up, and most of all, how you can imagine using this toolkit in your work. We'd love to see this model evolve and grow.

Tuesday, June 26, 2018

Taking OFBYFOR ALL Out for its First Live Call to Action [VIDEO]

Last week, I had the great honor of launching the OFBYFOR ALL global initiative as the opening keynote speaker at MuseumNext in London. The talk is a 35-minute introduction to the OFBYFOR ALL framework, with a museum bent given the audience. I hope you enjoy it. Here's the link if you can't see the video embedded below.



This talk was a real challenge for me to write. In the past, I treated keynotes as opportunities to share insights and stories. I rarely shared explicit calls to action beyond the option to buy a book. I tried to do a great job, but it felt safe. I didn't feel like I had anything on the line.

With OFBYFOR ALL, the stakes feel higher. We hope this project sparks a set of tools AND a global movement. So I don't just want audiences to enjoy the talk. I don't just want them to learn something from it. I want people to take action. To sign up, join in, and help us build a more inclusive world.

I care deeply about this call to action, which increased my vulnerability and nervousness in writing the talk. It increased my sense that I needed the audience. Without them, without you, there will be no global movement.

So I got stuck. I agonized over the talk. I spent hours trying out and scrapping material. I was afraid I couldn't give a talk that would inspire people to participate.

I broke through when I realized I'd been here before. I realized I was feeling the same fear and excitement that comes with any truly participatory project. We've launched many projects at the MAH - and in my own personal work - that only succeed if people respond to our call to action. Exhibitions that only exist if enough people contribute artwork. Projects that only happen if partners show up to meetings. Books that only get edited if people decide they want to help.

For years, I've believed that the most powerful question you can ask to shift to a participatory mindset is: how can participants help make this project better? When you ask this question, your relationship with participants starts to change. You start to need them. The power dynamic swings towards them. If they are the ones who can make the project great, then you get really focused on inviting them in the most powerful way possible.

OFBYFOR ALL will only impact millions if many people at many organizations get involved. And so I tried, with this talk, to invite you to get involved. I hope watching this video will encourage you to do so too. And if it doesn't, let me know why. This project is in its earliest stages, and I'd love any and all feedback on how we can make the invitation to participate as strong as possible.

Thursday, April 26, 2018

Which New Audiences? A Great Washington Post Article and its Implications about Age, Income, and Race

This weekend was thrilling for me. The Washington Post covered the MAH's transformation as part of an article about museums engaging new audiences. The whole second half of the article was dedicated to our work:
Smaller museums can be especially scrappy in finding ways to connect with the community. One that has found remarkable success is California’s Santa Cruz Museum of Art & History. Executive Director Nina Simon, who was hired in 2011, says that in the years following the global financial crisis, the facility was struggling.  
“At the time, we thought it was financial trouble, but it turned out it was much deeper than that,” Simon says. Museum attendance was at about 17,000 a year, and primarily made up of retirees and schoolchildren. Simon knew something had to change.  
“We said, if we’re going to make this museum successful, if we’re going to make it meaningful in the community, we’ve got to increase the number of people we’re reaching and we have to diversify who they are,” says Simon, who explores the concept of audience engagement and participation in her books “The Participatory Museum” and “The Art of Relevance,” as well as on her blog, Museum 2.0. She says that the museum made changes in hiring and board recruitment practices, and invited the community in to help reshape the facility into a place that reflected and represented its people and their interests.  
The impact was dramatic. Within three years, attendance tripled. Audiences of all backgrounds found ways to connect with museums as it presented exhibitions with the help of foster youth, migrant farmers, roller-derby girls, mushroom hunters, surfers and incarcerated artists, among others.  
In September, the museum unveiled an adjoining plaza called Abbott Square, which includes an indoor public market and food hall with six restaurants and two bars (it’s managed by a partner/tenant, Abbott Square Market), along with an outdoor performance venue with live music, yoga and art events. The plaza serves as a kind of front porch to the museum, ushering visitors old and new.  
“I always say we did not transform our museum by building a fancy building or by bringing in van Gogh,” Simon says. “We changed our museum by reorienting on our community and really saying we exist to be of, by and for you, and to help build a stronger community.”  
It’s something that any museum, of any size, can work toward.
I'm extremely proud of this coverage and appreciate journalist Kate Silver for including us. I'm also always interested in how the national media portrays changes in the cultural sector.

This article subtly juxtaposes two interpretations of what it means to "engage new audiences." The first half of the article covers high-priced events like adult sleepovers and Museum Hack tours at major urban museums. The second half covers our work at the MAH (and by implication, at other "scrappy small museums") to collaborate with community members to co-create institutions for people of diverse backgrounds.

At one point in the first half of the article, Kate writes:
Across the country, you can see a burst of creative approaches within these cultural institutions, all designed to draw in new audiences: yoga classes, pop-ups, custom beer, cat film festivals, nighttime parties with signature cocktails and DJs, dog-friendly days, scavenger hunts and more.
What does this list have in common? Youth. Urbanity. Affluence. Whiteness. This list doesn't include many approaches that I see transforming museum audiences, like political activism, multilingual programming, intergenerational events, or cultural festivals. Even in the section about the MAH, Kate chose to only obliquely reference the work we've done to involve, feature, and hire more people of color. Race and ethnicity are not directly mentioned in the article, but whiteness is implied throughout.

Reading this article made me wonder: what are the greatest diversification issues in museums today? When we talk about the need to engage new audiences, who are we primarily talking about? This article implies that the most important new audiences are white, urban millenials with money to spend.

I'd argue that age and income diversity are important, but that racial and ethnic diversity is a bigger issue in museums today. This is both an issue of practice and of media coverage.

On the side of practice, there's a much longer history and body of organizations working on audience age and income diversity than on race. Conference sessions on reaching young people. Access programs aimed at low-income people. There are many examples across the US of organizations (including the MAH) that engage the full age and income diversity of their communities.

But when it comes to race, there are fewer exemplars, fewer shared practices, and less media coverage. Many are working on it, but only a couple has been recognized in the field or media for fully engaging the racial/ethnic diversity of their community (with the Queens Museum at the top of this short list). I see race as the most important audience diversity issue of our time.

Lots of institutions--and popular media--have helped change the perception that museums are for old rich people. But we're still a long way from changing the perception that they are for white people. We've got a lot more work to do--and a lot more articles to inspire--to effect that change.

Wednesday, April 18, 2018

The Art of Relevance is Now Available For Free on the Web (and Here's Why)

It's finally here! You can now read all the chapters in The Art of Relevance for free online. I hope you'll enjoy this resource and share it widely (with attribution).

You can still buy The Art of Relevance as a paperback, ebook, or audiobook--but you can also read any chapter, any time, online. You can also post comments on any chapter, adding your reactions and questions to the published content.

The chapters are short stories, and most can stand alone. Take five minutes and learn how the Science Museum in London created better experiences for deaf visitors. Or how Food What?! unlocks relevance for disinterested teenagers. Or how Felton Thomas fought the library union to make the Cleveland Public Library matter more.

Why make the book available for free under a Creative Commons license? I do it for three reasons:
  1. It makes it easier for people to share and spread the ideas in the book. Sharing a link is often a lot easier than lending someone a book. I love hearing about staff, board, and student discussions prompted by the book, and I want to make it easy for you to have them. 
  2. It expands access to the book. If you want to buy a book, by all means, do. But if you can't afford it, or you just want one section, I want you to have access to it. 
  3. It helps sell more books. Ever since I started this blog in 2006, I've seen the power of giving away ideas. Over the years, the more I gave away, the more people wanted to pay me to consult, speak, and write. When I wrote my first book, The Participatory Museum, I released it concurrently as a paperback and free online. It went on to sell 5 times as many paperback copies as the top museum publisher predicted in its first year. I didn't have the time to do a concurrent release for The Art of Relevance because of the Abbott Square project, but I'm catching up now. Free previews are powerful. If you start checking out some of the chapters for free, I suspect you'll get even more excited to actually buy the book. And if you choose to read it all online, that's good too. 
At the end of the day, what matters most to me is that you read the book, think about it, share it, and act on it. That's worth more than all the sales in the world.






Tuesday, March 06, 2018

This is What the Participatory Museum Sounds Like

It's late in the afternoon. I'm cranking away on a grant proposal, when suddenly, a classical rendition of "All the Single Ladies" wafts up the stairs. In the office, colleagues lift their heads. "Is that...?" someone asks. "Yup," another nods. We grin.

This is the magic a piano in the lobby makes.

We've now had a piano in the MAH lobby for several months. About once each week, a visitor walks in and blows everyone away. Sometimes it's a homeless person. Sometimes a lover's duet. This week, it was a little guy, attended by a stuffed toy on the piano bench. It's rare that someone sits down to bang out noise. 95% of our piano users play music, beautifully.

The piano is a simple invitation to meaningful visitor participation. The activity is clear and well-scaffolded. The outcome is open-ended and visitor-driven. It invites visitors to make the museum better. When visitors share their brilliance, it brings the museum to life.

I believe that every person who walks into our museum has something valuable to share. A creative talent. A personal history. A special skill. It's not their job to present their abilities to us. It's our job to welcome them, invite them to contribute, and give them the tools to do so. This is the participatory museum, played out loud.

Thursday, January 25, 2018

Introducing Community Participation Bootcamp at the MAH

For the past five years, each summer, the Santa Cruz Museum of Art & History has hosted MuseumCamp. MuseumCamp is a professional development experience that is part retreat, part unconference, part adult summer camp.

MuseumCamp is amazing, but there are two issues that come up every January when we announce the new session:
  1. The application process is very competitive, and hundreds of people end up being rejected or waitlisted. This is agonizing for everyone involved. 
  2. Some people want an outcome-oriented training (as opposed to a community co-created summer camp).
This year, to address these issues, we're experimenting with hosting two camps instead of one:
  • COMMUNITY PARTICIPATION BOOTCAMP, June 7-8, 2018. This new, experimental training is a hands-on deep dive into the MAH’s model. You will learn the theory and practice of how to open your organization to robust community participation. This bootcamp will be led by me, Nina Simon, MAH executive director. Registration is first come, first served. Learn more and register here.
  • MUSEUMCAMP REUNION EDITION, August 15-17, 2018. This retreat is all about learning from each other. Come share your projects, challenges, questions, wild successes and epic failures with creative changemakers from around the world. 2018 MuseumCamp spots are offered first to MuseumCamp alumni. If additional spots are available, we will make an application process available in April 2018. Learn more here.

More about Community Participation Bootcamp

We're offering Community Participation Bootcamp as part of a broader exploration of ways the MAH might share our model with others. I've learned a lot from attending and teaching workshops this year. I'm excited to share the MAH's community-first model and to invite you to this in-depth, immersive learning experience.

Come to this two-day bootcamp to:
  • Articulate your goals for community participation at your organization. 
  • Map your community’s assets and needs and how they align with your goals. 
  • Get a crash course in social capital theory and ways of measuring community participation. 
  • Develop compelling, powerful participatory offers and promises for your prospective partners. 
  • Gain new community participation tools you can take home and adapt to your organization. 
  • Connect with diverse colleagues who can help you as you continue your journey. 
  • Tour MAH participatory exhibitions and shadow MAH community events. 
  • Get inspired, laugh out loud, and share honest lessons from the messy, joyful world of community participation. 
And it's not just for museum people.

Bootcamp is for working professionals seeking to implement community participation in your organization or program. While we will tour some of the MAH’s participatory programs and exhibitions, this bootcamp is not museum-centric. We welcome campers from diverse community, civic, and cultural sites. Our first registrants for Bootcamp are from a library and a religious institution. We'd love to have you here for this pilot year.

Want to support these events?

While our camps have a registration cost, we work with sponsors to underwrite camper scholarships. Most sponsors are generous former campers or amazing companies serving museums, libraries, performing arts organizations, and grassroots community organizations. If you are interested in helping provide financial aid for one of these amazing events, you'll be in good company. Thanks in advance for considering it.