For game Friday this week, I plan to interview the esteemed Sibley Verbeck, founder/CEO of the Electric Sheep Company, the largest "metaverse applications" professional services company out there. He's also my fiance. When Sibley decided to start a Second Life-focused business last year, I thought he was nuts. I argued strenuously with him about the value and importance of something that looked to me like a diversion for nerds with big graphics cards. Well, a year, 40 employees, awesome projects, and a whole lot of hype later, I've been converted. I now believe in Second Life, not as a game environment, but as a new platform for social interactions with people, objects, and ideas. I used to ask, "how would I ever use this?" But now it seems evident that this is a great platform for long-distance, contemporaneous experiences--at concerts, ball games, museums, workplaces, reunions--of all kinds.
There have been lots of posts all over the place about Second Life and museums. Sibley and I plan to discuss the potential--and barriers--for museums in Second Life. We'll talk about exhibits, collections, educational programs, and audience. We'll talk about good and bad reasons for museums to get into Second Life.
But don't let him preach to the (mostly) adoring choir. What would YOU like to know about Second Life? There are plenty of places to learn the basics. Check out Sheep Giff Constable's excellent commentary on SL good, bad, and overhyped. What would you like to add to the conversation?