
In a world of museum exhibits geared towards making visitors feel as though they ARE the scientist, historian, etc., this game offers some humorous insights into the possibilities--and limitations--of such simulations. While the game's content is rather unorthodox, it also succeeds at the basic design level of connecting something new and strange (performing psychoanalysis) with something familiar (stuffed animals). There's a 2.0 element as well--a doctor's log at the front desk in which you can write and browse comments (which are charmingly multi-lingual). And it has wonderfully disarming, engrossing content. Whether as a game or a design inspiration, it's a pleasant Friday afternoon on the couch.
And if you fall in love with the characters, they are also available as plush toys (patients for home therapy) in a sneaky little product tie-in. Remember, play nice.
3 comments, add yours!:
This is in fact a publicity website, designed to promote a special collection of plush toys designed by the famous german toy company Sigikid (http://www.sigikid.de/). It is already 4 or 5 years old...
Yes, and publicity or not, it's still a lovely game. If plush toy vendors can create novel material to sell their wares, why can't we do the same to get people hooked on museums?
I agree completely ! I was just giving the complete background for this game, as a total Sigikid addict - for a long time ... It was rather funny and interesting to find my work and one of my addiction mixed in this post.
Post a Comment