Showing posts with label exhibition. Show all posts
Showing posts with label exhibition. Show all posts

Tuesday, July 16, 2019

Visitors in Focus



As I said, last week, I’ve been to a travelin’ girl for the last couple of years. Not quite a troubadour, as my karaoke skills are more humorous than sonorous, I’ve enjoyed being on the road. In writing this post, I couldn’t help but think of that old Johnny Cash song, made famous again in hotel ads. The song’s lyrics are basically a litany of places he sang. And, I could do something similar, though that would help no one.

So, instead, I am offering 3 posts this month about what I learned from visiting more than 300 museums. Last week, I talked about what I learned about museum workers. This week I wanted to think about visitors.

What did I learn?

1. People are there on their time off. 
We know this, perhaps, but I think this point is important to underscore.

Most full-time museum staffers are there on the weekdays. When they leave their offices to grab a coffee or unthaw themselves after working in freezing offices, they might notice galleries filled with seniors, school children, and people pushing strollers. Thinking about museum hours, we are most open when other people work. People who are able to come during these hours, therefore, become important audience segments. That said, other than school children, people who come during the day are there as part of their leisure time. Now, before you think, wait, but they want to learn something. Yes, that can be true. Leisure time encompasses many different behaviors. Some people want to learn or feel enriched during some of their leisure time. (I graphed leisure, fun, and museums for an old post, if you want to think more about the relationship between those concepts).

But there are other reasons people go to museums on their leisure time. Many go to socialize. It’s a great date spot, I’ve noticed. Some go because they feel like they should, like parents attending with their children. Some go because there is air conditioning. Some go because it’s too inclement outside to do anything else. Now, I am not going to keep going through the possible reasons for museum visitation, as others like Susie Wilkening does it better.

But, what I would say, anecdotally, is that almost every visitor walking in the door at the museum is there on their time off. Think about your time off. Do you want to be spoken down to? Do you want to feel stupid? Do you want to be lost? Do you want to be frustrated? People are giving us their time off. We need to make them feel like we value this precious gift.  

2. They look a bit nervous. 

Our spaces can be very subtle.

No one wants to get yelled at. So, people are often visiting our spaces in high alert mode. The fear of being yelled at is a particularly good way of turning off future visitation. And, you might say, I’ve never seen anyone yelled at in my museum galleries. But, visitors often see museums as lump sum prospect. So, bad experiences in one museum become connected to their concept of “museum” in general.

Add to that, we aren’t always all that human-centered. I have dragged my kids, museum kids mind you, through many a museum gallery. I know which of you don’t have seating. I have sat on the floor with my children. Now, I will say, I’ve never been yelled at for sitting on the floor. And, as an old school gallery teacher, it’s a pretty comfortable behavior for me. But most visitors wouldn’t even think to sit on the floor. Instead, they’d walk out of that museum deciding these are not spaces for them.

Add to this, our designers are careful to pick seats that work with the aesthetic of the art. I’m a snob, so I get that. But our visitors are worried about getting yelled at, and then we put in seats that sort of vaguely look like art. This is like leveling up the discomfort levels for our visitors.

Finally, we like to hide the goods. Galleries are often up some stairs, bathrooms behind a wall. We make our signs appealing to us, not instructive to our visitors. Basically, we create spaces for the power users and the people who know our unwritten rules. These are behaviors that foster the inaccessible nature of our institutions. If we are committed to diversifying audiences, we need to think hard about the behaviors that feel exclusionary and change them.


3. They read labels. They really watch videos. 

Oh, another week talking about labels.

I remember doing an observation study when I was very pregnant with my daughter. I sat on a bench pretending to draw while I watched behaviors. It was a bit demoralizing to see people avoiding the panels we’d worked so hard to create. But people sure did read labels.

More than a decade later, I still saw people reading labels. I ached to ask people why they read the labels they did. But I’d have mortified my family. I did notice many people were scanning down the label quickly as if reading on a phone. Studies indicate people are reading more text, but more quickly, often skimming for specific information. I wonder if they are doing this with the labels.

I was most surprised at how much time people spent watching videos. Many of these videos were without captions (work on that y'all), and some were really boring. And, yet, everywhere I went people sat through the videos. Why? Well, I would guess in part because watching moving images is a regular practice for most people. Rarely, outside of museums, do people stand and ponder something static. But, almost every day, you get information from a movie image. I also think many people understand videos to be a type of orientation. So, the video feels like a common mode of communication and a lifeline to help you get a handle on what you will see. 


4. Selfies aren’t the reason they are pulling out their cameras.

Any behavior shift can feel uncomfortable or suspect. Cell phones in the galleries often get a bad rap. Alli Burness, Meagen Eastep, Jenny Kidd, and Chad Weinard gave a great talk ages ago about cell phone photography/ social photography. They discussed how personal photography wasn’t just about selfies (and in fact often wasn’t). In my visits, I noticed very few people taking selfies. But many were using the camera as a note-taking device. Capturing favorites and even photographing the label to remember the name of the artwork. 

As a museum educator, I've spent a career cajoling, inviting, dreaming that people will be engaging with collections. With cell phones, they are. People were using the phone to take “artsy” images. Our collections were, in essence, sparking creativity day in and day out through cell phone photography. 

We need to rethink cell phones as distracting to the experience. Visitor's experiences are often heightened by cell phones. They are able to do something, and they get to use paradigms they already use in their everyday life. They might be a different way of experiencing collections than before the advent of the cell phone, but different isn't wrong. (And, registrars out there, I do say all this about phones with the caveat that cell phone photography cannot put collections at risk.) 

The issue about cell phones boils down to allowing people to enjoy our galleries in ways that work for them, not in the ways we decide. There is not one way to enjoy museums. You don't need to read the labels (I often don't). You don't need to listen to the audiotour. You don't need to agree with the curator giving the talk. When we allow for multiplicity in engagement, we open the doors to more people being engaged. And, finding new audiences is a numbers game. (I wrote more about this recently). 



5. Interactivity is the best way to get intra-group social experiences.

I’d talk to anyone anywhere. But most people don’t speak so readily to strangers. I noticed when I was at a station doing something, people would talk to me. For example, at the Museum of the City of New York, there was an interactive about sewing (which I’ll discuss more next week). The interactive was about piece work. Two people talked to me about how terribly hard the seamstresses must have worked for their meager wages. In other words, that interactive made strangers discuss the point of the exhibition and relate it to their lives. Holy grail of museum engagement right there. It wouldn’t have happened beside a panel, and I don’t think it would have happened around a collection object. But, the position around a shared physical engagement allowed the shared moment of conversation.

Next week, I’ll write more about interactivity in the galleries, so I’ll leave it here.

To conclude, I’d like to ask you all a question. Do you think museums act like they like their visitors?

In all my observations of visitors in galleries, I sometimes wondered if some museum professionals liked the visitors they were serving.

Museums sometimes are so focused on scholarship and scholars they lose sight of their visitors and their visitors' needs. Now, before your hackles go up, I acknowledge we serve many masters. Scholarship is not an insignificant part of our work. But, scholars and visitors have different, often opposing needs. For many museum professionals, scholars are easy to serve. It's basically like planning party for people exactly like yourself.

But visitors needs require stepping outside ourselves and our desires. This issue can be compounded by our motivations. Many people go into this field because of the collections, myself included. There is something quite different intellectually in connecting objects to people vs connecting people to objects. Centering people is not natural for many museum professionals. They focus on Educating (with a healthy dose of talking down to) and they forget you can’t educate people who aren’t there. Spaces often project an attitude of superiority or disinterest in the visitor's engagement; no one wants to be talked down to.

Knowing more information doesn’t make you smarter, it makes you more knowledgeable. This difference is essential to our work. It is not intelligence that separates museum workers and visitors, it is facts, ideas, concepts. To paraphrase a fellow museum worker, it’s just that we read different books. Keeping this in mind, our spaces and our actions should be about sharing ideas without making people feel dumb. Above all, we should show people that we like them and we should express that we like that they are in our spaces.

At the end of the month, I'd love to have a compilation of people's answers to the question if they think museums show they like their visitors and how. Share here in the comments or on social.

---
And, if you really just wanted to read my song, try this section. Feel free to sing it with a Johnny Cash roughness…
I've been everywhere, man.
I've been everywhere, man.
Many a collection rare, man.
Programs and interactives to spare, man.
Of museums, I've a-had my share, man.
I've been everywhere.

I've been to
Akron, Chicago, St. Paul, Minnesota,
Salem, Cincy, Toronto, Iona,
Santa Cruz, Philly, Glasgow, Ottawa,
London, Jersey, Miami, Tacoma,
Phoenix, NYC, Orca, LA,
Manchester, Lancaster, Worcester, and, I'm a killer.

As always find me at @artlust on Twitter and @_art_lust_ on IG.

Wednesday, July 10, 2019

Hello Museum World!


Hello World! Or maybe hello museum world! I feel a bit like a child walking around in someone else’s, slightly bigger shoes taking over this wonderful blog. The metaphor certainly works in terms of filling big shoes. But, I like that metaphor for another reason. Children see play and imagination as their job. Filling big shoes isn’t scary; it’s something to enjoy and pursue with zeal. I am taking this challenge in that way—a wonderful, playful exploration. I hope you join me on this romp (and pick me up if I wobble). This month, I wanted to share some stories from my last two years as a strategy and content consultant. (Previously, I had worked at the same museum for 17 years.) I went from lots of change in one place to help many places with their change. And, while over the next few months, I'll share things about me, I wanted to write today about the field.

So, when you visit more than 300 museums, parks, and historic sites, what do you learn? I thought I would kick off my tenure around here by sharing stories and reflections about my visits. This week, I wanted to start with us, museum and cultural workers. In these last two years, I have spoken to hundreds of colleagues around the world, both in person and on social. I’ve learned so much from all of you, and a little about us as a field. Here are my top five reflections:

1. We Care: I know this might seem obvious, but it is worth calling this out. We are a field of people who truly care about our work. We are not in this for the 9-5, and most of us work well beyond the average work week. This is a hard point to illustrate with a story because every story I will share for the next few weeks is about the care we put into the work. Each label, I assure you, is a testament to the care of scores of museum workers. Each time a front walk is plowed in the snow, each time someone helps a visitor find their way to a gallery, each time you see a funny social media post. The care we put into our work is the fabric of this field. It makes me immensely proud to be one of you at every one of my visits.

2. Front of House is Hard Work: While I did gallery teaching for many years, for most of my career, I’ve had a desk and a phone in non-public space. A portion of our sector lives their work lives in the public realm. These front of house workers, including visitor experience staff and security guards, are often the ones taking our missions to the people.

I was so impressed by the front of house workers. On a very hot day last month, I tromped into the Dyckman Farm House in Manhattan, glistening from the heat and the trek, to see a smiling gardener invite me to sit down in the shade. Another time, I walked into MASS MOCA with my two elementary-age daughters. A guard knelt down to tell my daughters there were some interesting works in this gallery that could be touched (and he pointed out everything else is look only). He spoke to them as humans (not with a baby voice), and he seemed like he was happy to see us. I attempted to do some of the interactives in the National Museum of Scotland with wonderful encouragement from the education staff there. Let’s just say my pedal power is not so powerful, but I felt supported and encouraged. Overall, our front of house workers very often put our field’s best face forward.

3. Some of Our Staff are Listening: It’s hard to remember a time before Museum 2.0, and Nina’s advocacy for interactivity in our gallery spaces. So many museums have taken up the charge to make their spaces engaging on different levels. And while interactivity is up in general, I was particularly impressed by the number of museums who are proactive about visitor feedback and prototyping.

I saw places where museums were being transparent about how they do their work. My favorite, perhaps, was the prototype space at the Burke Museum of Natural History and Culture in Seattle. As they were readying for a huge revamp of their spaces, they turned a gallery into a prototype space. My favorite little section was a place where people could vote on the styles of labels. My children particularly loved watching a technician/ scientist work on processing an avian taxidermy sample. Different strokes, perhaps. But, both of these sections were drawing back the curtain, if you will, on the work of museums. I wholeheartedly believe museums seem more vital to visitors when they know we are a changing, evolving field. When we show we are growing, we invite people to see our changes.

4. Some of our Staff still Needs to Listen: As a field, we still have so much growth. Take labels, for example. Many of our labels seem like the text that time forgot. They are written for a populace that is largely non-existent, people without Google on their phones and infinite attention spans. Now, I say this as someone who has written scores of labels and taught others to write them. I have definitely written some poor labels in my life. (And I will be writing much more deeply about labels in an upcoming post).

But for the sake of this list, I use labels as an example of a place where we as a field have not done a good job of evolving. There is nothing in our work that is so sacred as to be above scrutiny. Being critical of every element of our work, and every expectation, can only improve our practices.

5. Our Staff is Taxed: I wrote a book ages ago now about Self-Care. It started as an act of self-care myself. I was tired intellectually, and I needed to find a better way of being in this field. I was so glad other people liked the book. But, in writing that book, I also found people came to me about their problems. I was happy to listen (still am), but I realized something was fundamentally wrong in our field. My book was an individual helping other individuals. Certainly, caring for yourself is important.

But I think we as a field need to think about why so many of our professionals are feeling taxed. As I said above, our visitors might not see this exhaustion when they walk in. But burnout leads to job turnover. Losing trained people is like throwing away money. I don’t have the answer, but I have been trying to find systemic ways to embed wellness into the ways we run our museums.

In conclusion for this week, we are doing good work--you are doing good work. It can be hard, and often underappreciated, but it makes a difference. Next week, I'll talk about my reflections on how visitors seem to feel in our galleries.

N.B. In an upcoming post, I'd love to think about guards. If you have been a guard, ever, consider taking this survey. I'll make anonymized data available to anyone who asks.

I'll be checking comments, obviously. But, I'm easy to find on social @artlust on twitter and @_art_lust_ on IG.

Tuesday, October 23, 2018

Want to Co-Create an Exhibition on a Hot Issue? Introducing the Community Issue Exhibition Toolkit

Two years ago, our team at the MAH embarked on our most challenging co-creation project ever. We partnered with foster youth, former foster youth, artists, and community advocates to create an exhibition that used art to spark action on issues facing foster youth.

Short story: we learned a lot. We wrote a toolkit about our process. You can download it for free right now.

What did we learn? This project wove together many different participatory threads. We co-created it from start to finish with community partners. There were over 100 partners. We commissioned new collaborative artwork. We invited visitors to take real action in response to what they saw. The exhibition evolved after it opened. The lead partners were youth who had been marginalized and exploited by institutions. There were trust issues. Complex power dynamics. The facilitation was as chaotic and fragile as a spiderweb.

The result was the best exhibition I've had the honor of working on (check out these outcomes). It empowered our partners, deeply touched our visitors, and catalyzed real community change.

The lessons I learned from Lost Childhoods are at the heart of the OF/BY/FOR ALL project we're building now. This project deepened our commitment to creating platforms that empower partners. This project taught me that co-creative projects must be OF and BY the communities they purport to be FOR. It taught me that exhibitions can make a real and measurable difference in how a community tackles its biggest issues. Through Lost Childhoods, we saw youth step into their power. We saw casual visitors volunteer to become foster parents. We saw politicians, foster youth, and advocates come together to talk about how we can build a community where all youth can thrive.

Since that first project, we've made a commitment to create a "community issue exhibition" every other year at the MAH. We're working now on the next one, on seniors and social isolation. It's just as messy and complicated as the first one. But now, we have a format to manage the process. And we see the magic working again.

Today, I'm thrilled to share that format with you. You can now download the Community Issue Exhibition Toolkit, a guide to this co-creation process. I wrote it with Lauren Benetua, Dialogue Catalyst, and Stacey Marie Garcia, Director of Community Engagement and the architect of this approach. Lauren's now bringing her community organizing skills to the OF/BY/FOR ALL project--here are her thoughts on the toolkit and its impact on her work.

In the toolkit, you'll find:
  • the how and why of community issue exhibitions 
  • templates for timelines, budgets, and community partner communication 
  • tools for empowering partners to take the lead in the co-creation of complex projects 
  • tools for empowering visitors to take action on the issue you are exhibiting
We don't expect you will use the toolkit to do exactly what we've done. We hope it's a useful set of recipes you can riff off of to co-create your own project on a local issue that matters to you.

Please let us know what questions come up, and most of all, how you can imagine using this toolkit in your work. We'd love to see this model evolve and grow.

Wednesday, September 27, 2017

Platform Power: Scaling Impact

Last month, I sat in the back of a meeting room at the MAH and watched something extraordinary happen. Our county board of supervisors had brought their official meeting to the museum. They were off-site for the first time in years, holding a special study session sparked by an exhibition about foster youth, Lost Childhoods. The supervisors toured the exhibition with some of the 100+ local partners who helped create it. Then, for an hour, former foster youth who helped design the exhibition shared their stories with supervisors. They spoke powerfully and painfully about their experiences. They shared their hopes. They urged the politicians to fix a broken system. It felt like something opened up, right in that room, between the flag and the tissues and the microphones. It felt like change was breaking through.

This was not an event orchestrated by the MAH. It happened because two of our Lost Childhood partners urged it into being. They negotiated with the County. They set the table. They made something real and meaningful happen.

They did it because the exhibition belonged to them. They helped conceive it, plan it, and build it. The Lost Childhoods exhibition is a platform for 100+ partners to share their stories, artwork, ideas, projects, volunteer opportunities, and events.

Nine years ago, I wrote a post called The Future of Authority: Platform Power. In it, I argued that museums could give up control of the visitor experience while still maintaining (a new kind of) power. Museums could make the platforms for those experiences. There is power IN the platform--power to shape the way people participate. This argument became one of the foundations of The Participatory Museum.

Nine years later, I still believe this. Now that I run a museum, I experience the variety of ways we can create platforms that empower community members to do certain things, in certain ways, that amplify the institution. The power IN the platform is real. But I've also become reenergized about the power OF the platform for those community members who participate. I value platforms for their power to scale impact.

Traditionally, museums and cultural organizations offer programs. Staff produce them for, and sometimes with, visitors. Each program has a fixed cost, and expanding that program means expanding that cost. If it takes a staff member 5 hours to run a screen-printing workshop, it takes her ten hours to run it twice. Even a smash hit program is hard to scale up in this model.

At the MAH, we've tried wherever possible to break out of unidirectional program models. We believe that we can most effectively empower and bridge community members (our strategic goal) if we invite them to share their skills with each other. This is the participatory platform model. Instead of staff running workshops, our staff connect with local printmaking collectives. We ask them what their goals are for outreach and community connection. And then we support and empower them to lead workshops and festivals and projects on our site. Instead of "doing the thing" directly, our staff make space for community members to do the thing--and to do so beautifully, proudly, with and for diverse audiences.

Does this work scale better than programs? It's not always obvious from the start whether it will. This work is relationship-heavy, and those relationships take time to build. When we created an exhibition with 100 community members impacted by the foster care system, it took almost a year to recruit, convene, open up, explore, and create the products and the trust to build those products well. But that investment in building a platform paid off.

When you build relationships in a platform, you build participants' power. Platforms can accommodate lots of partners and support them taking the projects in new directions. Since opening in July, exhibition partners haven't just planned a County supervisors' meeting. They've led over 50 exhibition-related community events at and beyond the MAH. They've created powerful learning experiences, diverse audiences, and new program formats. Our staff could never produce all this activity on our own. We put our energy into empowering partners, which ignited their passion and ability to extend the exhibition to new people and places.

Whereas a program is a closed system, a platform is an open one. In a platform model, more is not more staff time and cost. More is more use of the platform, more participants empowered to use it to full potential.

As our organization grows, we are looking for more ways to adopt a platform mindset. Now that we've opened Abbott Square, we have a goal to offer free cultural programming almost every day of the week. This means a huge shift for the MAH (previously we offered 2 monthly festivals plus a few scattered events). How will we increase our event offerings so aggressively? We're not planning to do it by adding a lot of staff to programming the space. We're planning to do it by building new platforms. We are learning from our "monthly festival" platform and building a lightweight, more flexible version. We want to make it easier for community groups to plug in, offering their own workshops and festivals and events, with our support. If we can create the right platform for daily events, it serves our community, by giving them the support, space, and frequent events they desire. It advances our theory of change, by empowering locals and bridging their diverse communities. And it puts the MAH at the center of the web of activity, as a valued partner and platform provider.

Building platforms is not the same as building programs. It flexes new muscles, requires different skill sets. But to me, the benefit is clear. In a platform model, our community takes us further than we could ever go on our own.

Tuesday, July 18, 2017

How Do You Inspire Visitors to Take Action After They Leave?

This month, we opened a new exhibition at the MAH, Lost Childhoods: Voices of Santa Cruz County Foster Youth and Foster Youth Museum (brief video clip from opening night here).

This exhibition is a big accomplishment for us because it incorporates multiple ways we push boundaries at the MAH:
  • we co-designed it with 100+ community partners (C3), including artists, foster youth, and youth advocates, with youth voices driving the project from big idea to install to programming.
  • we commissioned original artwork that was co-produced with youth.
  • it uses art, history, artifacts, and storytelling to illuminate a big human story and an urgent social issue.
  • it encourages visitors to participate both in the exhibition and beyond it by taking action to expand opportunities for foster youth and youth transitioning out of foster care.
There's lots to explore about this project, but today I want to dive into this last element: inspiring visitors to take action. 

When we developed the big ideas for this exhibition, MAH staff and C3 partners agreed: we wanted visitors to "feel empowered to take action and know how to do so."

This big idea excited us all. But at the very next C3 meeting with our partners, we ran into two big questions of content and design:
  1. The issues facing foster youth are huge and complex. How could visitors take actions that are both meaningful and achievable?
  2. How could we develop a clear, explicit, and appealing way for visitors to take action?
We addressed the first question with guidance from one of the former foster youth who helped develop the exhibition. She pointed out that while big things like becoming a foster parent are super-important, there are also a lot of little things people can do to help foster youth succeed. We decided to hone in on the little things - from baking a birthday cake to donating clean socks to volunteering - in our TAKE ACTION center. 

The TAKE ACTION center has two components - a woven artwork (left)
and a set of business cards visitors can take home with them.

We crowd-sourced "little things" from our C3 partners. Then, we worked with one of the commissioned exhibition artists, Melody Overstreet, to create an artwork that weaves all these little things into one tapestry. Youth handwrote the little things on the woven strips, in English and Spanish. The artwork metaphorically suggests that we need to do all these little things to build a supportive social fabric for foster youth.

Closeup of the woven artwork by Melody Overstreet and C3 partners.
While the artwork is beautiful and inspiring, it's not a clear, explicit call to action. In C3 meetings, we experimented with different activities related to the weaving. We tried making bracelets to remember an action you want to take, or weaving your action into the artwork. But we decided that these were too conceptual. We wanted to live up to that big idea that visitors would feel empowered to take action and how how to do so. 

So we took the actions in the weaving and translated them into business cards. The front of each card shares the action, and the back shares the contact info for the person/organization to make it happen. We discussed creating a single "take action" postcard instead and pushing all the action/contact info to a website, but that felt like it added too many steps for visitors from inspiration to action. We wanted visitors to have all the information they need to do a given action on the card itself. The cards are clear, brief, bilingual, and granular. You can take it and use it right away.

A few of the TAKE ACTION cards.
Front/back closeup of one card.
We opened the exhibition with 40 different action cards. We had debated whether to pare the number down so as not to overwhelm visitors, but ultimately, we felt that more was more. We've even held a few extra slots open to add new cards in the future in case our partners' needs change over the 6-month run of the exhibition.

How will we measure if people take the actions on the cards? We're tracking this in two ways:
  1. We are counting how many cards of each type get taken. Already in the first few days of the exhibition, we've had to replenish some cards multiple times. 
  2. We are asking C3 partners to report to us on the extent to which people take action. We started a simple google doc to catalogue these reports. We've already heard from partners who have had new volunteers sign up based on the cards.
I'm really curious to see how the TAKE ACTION center evolves over the run of the exhibition. I'm cautiously optimistic that we may have found a system that works for Lost Childhoods - and may work for other projects as well.

What's your take on this approach? How have you inspired visitors to take action in your projects? How have you measured it?

Monday, January 30, 2017

Thou Shall Not Paint the Concrete: Guest Revelations by Don Hughes

I started my museum career as an exhibit designer. There are many heroes I look up to in that field. But I reserve for Don Hughes that particular blend of admiration and fear that comes when encountering uncompromised brilliance. Don has been the head of exhibits at the Monterey Bay Aquarium for thirty years. He is a genius designer out of central casting: an artist, mercurial, funny, emphatic, honest, unflinching, with a disarming weakness for babies.

The Monterey Bay Aquarium is a giant in our field, just as Don himself is a giant in the world of museum design. While I don't always agree with the Aquarium team's work, I always learn from them. Don is leaving the Aquarium, and he wrote this list of revelations on design to pass on to the next generation at that organization. He shared it with me, and he agreed that I could share it with you.


Thou Shall Not Paint the Concrete 
The Monterey Gray Revelations, as revealed to Don Hughes over three decades

One: Thou shall protect the original architectural design. 
The building and the exhibitions have a unique and historically successful relationship. Maintain this success by replacing worn or failing elements with materials as similar to the original as possible. Uphold the Aquarium’s overall industrial vernacular aesthetic.

Two: Thou shall provide negative space to rest the eye. 
Well-meaning staff want to fill empty walls with important and meaningful messages. Prevent this. Our enduring design is simple and clean. It embraces the modernist philosophies of Less Is More and Form Follows Function.

Three: Thou shall not restrict views of the bay. 
The building’s exterior is understated Cannery Row. The interior is polished industrial with rich appointments and allows for many views of Monterey Bay. Our building does not compete with the bay; it complements its natural beauty and power.

Four: Thou shall keep the regional focus. 
The greatest stories ever told are always about place. The Aquarium is the most recent tenant of a location that humankind has used for thousands of years. Visitors flock to us to see live plants and animals from this place. Departing from this holy vision leads to damnation.

Five: Thou shall have no greater god than visitors. 
Thou shall treat visitors like royalty, but thou shall not overestimate their interest or attention span. Visitors are not as interested as we like to think they are. Like life, communications with visitors is short, but staff’s list of meaningful, critically important topics to share is long—too long. Edit them. 

Six: Thou shall look like a museum and behave like an attraction. 
The Aquarium is confident. It doesn’t need to shout or brag. Our visitor experience is subtle, elegant and understated, not bold and in-your-face. We look more museum-like than Disney-like, and that makes us unique in a world of attractions. Like Disney in the world of theme parks, we set the standard for the world of public aquariums. Here, every visitor deserves a perfect visit, without out-of-order signs or beta-test experiences in the public space. We learn from our visitors, but not at the expense of their onsite experience.

Seven: Thou shall beware of tacky idolatry. 
No penny crushers, flashy sales signs in the bookstores or cafe, no anthropomorphism or theme park-like costumed characters, no photo booths or other fads posing as content. Cast out those who want to squeeze more and more money from visitors. Dwell in the straightforward and honest presentation of nature. But don’t take thyself too seriously—use humor, and do not preach.

Eight: Thou shall heed the words of the prophets. 
The Aquarium is on a peninsula not an island. Embrace the wisdom of Mickey’s Ten Commandments and Judy’s Visitors’ Bill of Rights.

Nine: Thou shall remember the words of our father. 
“The objective is not to maximize attendance and revenue, but to do the best possible exhibits. Have the highest quality program you can have; spend the money it takes to do that; everything else will follow.” —David Packard, September 25, 1989

Ten: Thou shall know all rules and revelations are created to be broken. 
The garden will change; it must. But resist the temptation of self-esteem. You are but a caretaker. Amen.


p.s. from Nina: Do check out Judy Rand's Visitors' Bill of Rights and the accompanying speech that goes with it. Judy is a tremendous exhibit developer, writer, comedian, teacher, and champion for museum visitors everywhere.

Wednesday, September 02, 2015

Meditations on Relevance Part 5: Relevance is a Bridge

Blessing of the Replica Boards, July 19, 2015, 8am. Photo by Jon Bailiff.
Relevance is not an end unto itself. It is a bridge. When you open the path, people flood in. You open the potential for something more.

But a bridge to nowhere is quickly abandoned. Relevance only leads to deep meaning if it leads to something significant. Killer content. Substantive programming. Muscle and bone.

This summer, we opened two exhibitions at my museum that are highly relevant to local culture. One is about the Grateful Dead (Dear Jerry), the other about the dawn of surfing in the Americas (Princes of Surf). Dear Jerry is relevant because Santa Cruz is a hippie town, UC Santa Cruz maintains the Grateful Dead Archive, and the Dead did their final tour this summer. Princes of Surf is about the young Hawaiian princes who brought surfing to the Americas 130 years ago--relevant because they did it in Santa Cruz, with boards shaped from local wood, on waves I bike by every week.

Both of these exhibitions are relevant to the cultural identity of Santa Cruz. Both had good design, great programmatic events, and enthusiastic response. But one of them--Princes of Surf--completely outshone the other. Crushed attendance records. Yielded mountains of press. Captured people like we've never seen before. Princes of Surf isn't "more relevant" than Dear Jerry. But its gateway led further into our community, deeper into the heart-spirit of Santa Cruz.

What makes Princes of Surf so special? The exhibition is small and fairly traditional in design. It features only two artifacts: the original redwood surfboards the princes shaped and used in Santa Cruz. Picture a room with two really long pieces of old wood, and some labels around the walls. That's about it.

And yet. These two pieces of wood are like the Shroud of Turin of surfing in the Americas. They are the answer to a mystery, proof of something we'd long believed but couldn't verify. They are at the heart of how so many people in my community define themselves. These boards connect modern-day surfers to something greater than themselves: across oceans, across cultures, across time. It's not about nostalgia. It's about a new connection to something deep inside.

Princes of Surf is simple. It starts with a theme--surfing--that is relevant to our community. And then it delivers something new and shocking, something old and reverent, something worth getting excited about.

The story of how these surfboards became significant speaks to the fickle face of relevance. Before the Princes of Surf exhibition, these boards rested deep in the collection storage of the Bishop Museum in Hawaii. As royal boards, they were sufficiently relevant to the Bishop's mission to be collected--but not compelling enough to warrant exhibition. They were in storage for 90+ years before historians in Hawaii and Santa Cruz discovered they were THE boards in the first known record of surfing in the Americas in Santa Cruz. The boards became relevant and important in Santa Cruz, and we paid a huge amount to have them conserved and shipped here for exhibition. But their significance here doesn't translate across the ocean. After this "blockbuster" run in Santa Cruz, the boards will go back in storage at the Bishop Museum, where their relevance warrants preservation but little adoration.

In other words, these boards are significant--but only here, only because of their relevance to Santa Cruz. Attributes like "significance" are almost always contextual. And potent. When context and meaning line up, objects gain power.

Exhibiting these boards reminds me how rare it is to exhibit truly significant objects. So often in museums, we assuage ourselves with the idea that in the digital era, people will still visit museums because they want to see "the real thing." What we don't admit is that many of the "real things" we display just aren't compelling enough to get people in the door. We lie to ourselves, writing shiny press releases for exhibitions of second-class objects and secondhand stories. The rechewed meat of culture. The thin, oily soup of blockbuster shows. They may be relevant, but that doesn't make them valuable.

I remember the last time I saw an object that was so relevant, and so valuable, that it had huge community impact. It was June of 2009. Michael Jackson had just died, and I was at the Experience Music Project in Seattle, where they hastily erected an exhibit of the jacket and glove he wore in the Thriller video. Many organizations hosted tributes to Michael Jackson, but this tribute, this artifact, this outfit that froze Michael Jackson at his most insane and fabulous and other-worldly--it mattered. It was relevant AND significant.

When you hit both these notes, people respond. With Princes of Surf, it started before the exhibition opened. People lining the street on the Tuesday afternoon when the boards arrived from the Port of Oakland, cheering as the crates came off the truck. People pouring in to see the show. Grown men fighting for seats at lectures about the history of the boards. Couples stopping me on the street to marvel about the story. Kids wearing commemorative t-shirts around town. The exhibition is still open, and every week I have these moments--in the museum and out in the City--where people tell us and show us how much the boards matter to them.

My favorite moment of this project was on July 19, 2015, 130 years to the day since the teenage Hawaiian princes were first documented surfing on mainland USA in Santa Cruz. We celebrated the anniversary with a surf demo, paddle out, and luau. One of the most prominent surfboard designers in Santa Cruz, Bob Pearson of Pearson Arrow, shaped fourteen replica redwood boards for the demo. We partnered with pro surfers, shapers, surf historians, Hawaiian restaurants, a local radio DJ, and a Hawaiian biker club to make it happen.

It's always nerve-wracking when you host an event with an unconventional format. I remember early morning on July 19, getting on my bike, wondering if anyone would be at the beach when I arrived. Who in their right minds would show up at 8am on a Sunday for a history event?

I arrived to a sea of people, heads bent before a blessing of the boards. I stumbled into the throng. Someone handed me a lei. I walked with hundreds of fellow Santa Cruzans along the shoreline to watch pro surfers attempt to ride the replicas. People lined the cliffs above the water. The tide was low, and we walked way out along the break, cheering the surfers on, watching them rise and fall. 

Back on the beach, the mayor proclaimed it Three Princes Day. The Hawaiian motorcycle club hefted the 200+ pound replicas and carried them down the shore to the rivermouth where the princes first surfed, like a reverse funeral for history being raised from the dead. A the mouth of the river where the princes rode, Hawaiian elders led us in a song of blessing. And then we got into the water again - hundreds of us, on redwood boards and longboards and shortboards and paddle boards and no boards at all, paddling out to form a circle in the ocean out beyond the break, holding hands, feeling the connection. We paddled back, dried off, and spent the afternoon drinking beer and dancing hula in the courtyard outside the museum.

July 19, 2015 Paddle Out, 11am. Photo by Levy Media Works via drone. I'm a speck in the water, top right between a blue and yellow board. Note the crowd at the river mouth in the background on the beach.
July 19 was amazing. For me personally, it was life-changing. And it had almost nothing to do with relevance. Yes, this project matters most in Santa Cruz, where the boards were born, but the relevance of the story was just the spark. Just the opening of a door of connection and meaning and depth and learning and love.

So let's celebrate relevance. Not as an end, but as a means. If your organization focuses on your local geography, be relevant to that. If you focus on a particular community, be relevant to them. If you focus on a discipline or art form or niche, be relevant to that. And then work like hell to make meaning out of it.

Because relevance is just a start. It is a bridge. You've got to get people on the bridge. But what matters most is what they're moving towards, on the other side.

***

This essay is part of a series of meditations on relevance. Thank you for taking this journey with me. It is an experiment in form, and I value all the comments and conversation around it. If there are other topics you think should be included in the series, please leave a comment with that topic for consideration.

Here's my question for today: Have you seen an object or work of art become relevant and powerful for a short time or in a particular context? How do you define the difference between relevance and significance? 

If you'd like to weigh in, please leave a comment or send me an email with your thoughts. If you are reading this via email and wish to respond, you can join the conversation here.

Wednesday, June 24, 2015

ASKing about Art at the Brooklyn Museum: Interview with Shelley Bernstein and Sara Devine


I’ve always been inspired by the creative ways the Brooklyn Museum uses technology to connect visitors to museum content. Now, the Brooklyn Museum is doing a major overhaul of their visitor experience--from lobby to galleries to mobile apps--in an effort to “create a dynamic and responsive museum that fosters dialogue and sparks conversation between staff and all Museum visitors.” This project is funded by Bloomberg Philanthropies as part of their Bloomberg Connects program.

I’ve been particularly interested in ASK, the mobile app component of the project. The Brooklyn team has been blogging about their progress (honestly! frequently!). To learn more, I interviewed Brooklyn Museum project partners Shelley Bernstein, Vice Director of Digital Engagement & Technology, and Sara Devine, Manager of Audience Engagement & Interpretive Materials.

What is ASK, and why are you creating it?

ASK is a mobile app which allows our visitors to ask questions about the works they see on view and get answersfrom our staffduring their visit.  

ASK is part of an overall effort to rethink the museum visitor experience. We began with a series of internal meetings to evaluate our current visitor experience and set a goal for the project. We spent a year pilot-testing directly with visitors to develop the ASK project concept. The pilots showed us visitors were looking for a personal connection with our staff, wanted to talk about the art on view, and wanted that dialogue to be dynamic and speak to their needs directly. We started to look to technology to solve the equation. In pilot testing, we found that enabling visitors to ASK via mobile provided the personal connection they were looking for while responding to their individual interests.

Are there specific outcome goals you have for ASK? What does success look like?

We have three goals.

Goal 1: Personal connection to the institution and works on view. Our visitors were telling us they wanted personal connection and they wanted to talk about art. We need to ensure that the app is just a conduit to helps allow that connection to take place.  

Working with our team leads and our ASK team is really critical in thiswe’ve seen that visitors want dialogue to feel natural. For example, staff responses like: “Actually, I’m not really sure, but we do know this about the object” or encouraging people with “That’s a great question” has helped make the app feel human.

Goal 2: Looking closer at works of art. We’d like to see visitors getting the information they need while looking more closely at works of art. At the end of the day, we want the experience encouraging visitors to look at art and we want screens put to the side. We were heartened when early testers told us they felt like they were looking more closely at works of art in order to figure out what questions to ask. They put down the device often, and they would circle back to a work to look again after getting an answerall things we verified in watching their behavior, too.

Moving forward, we need to ensure that the team of art historians and educators giving answers is encouraging visitors to look more closely, directing them to nearby objects to make connections, and, generally, taking what starts with a simple question into a deeper dialogue about what a person is seeing and what more they can experience.  

Goal 3: Institutional change driven by visitor data. We have the opportunity to learn what works of art people are asking about, what kinds of questions they are asking, and observations they are making in a more comprehensive way than ever before. This information will allow us to have more informed conversations about how our analog interpretation (gallery labels for example) are working and make changes based on that data.

So, success looks like a lot of things, but it’s not going to be a download rate as a primary measure. We will be looking at how many conversations are taking place, the depth of those conversations, and how much conversational data is informing change of analog forms of interpretation.  

You’ve done other dialogic tech-enabled projects with visitors in the past. Time delay is often a huge problem in the promise of interaction with these projects. Send in your question, and it can be days before the artist or curator responds with an answer. ASK is much more real-time. As you think about ASK relative to other dialogic projects, is timeliness the key difference, or is it something else entirely?

How much “real time” actually matters is a big question for us. Our hunch is it may be more about how responsive we are overall. Responsive means many thingstime, quality of interaction, personal attention. It’s that overall picture that’s the most important. That said, we’ve got a lot of testing coming up to take our ASK kiosksthe ipads you can use to ask questions if you don’t have or don’t want to use your iPhoneand adjust them to be more a part of the real time system.  Also, now that the app is on the floor we’re testing expectations that surround response time and how to technically implement solutions to help. There’s a lot to keep testing here and we are just at the very beginning of figuring this out.

That’s really interesting. If the conversations are about specific works of art, I would assume visitors would practically demand a real-time response. But you think that might not be true?

In testing, visitors were seen making a circle pattern in the galleries. They would ask a question, wander around, get an answer and then circle back to the work of art. Another recent tester mentioned that the conversation about something specific actually ended in a different gallery as he walked, but that he didn’t mind it. In another testing session, a user was not so happy she had crossed the gallery and then was asked to take a picture because the ASK team member couldn’t identify the object by the question; she didn’t want to go back. This may be one of those things people feel differently about, so we’ll need to see how it goes.

If we are asking someone to look closer at a detail (or take a photograph to send us), we’ll want to do that quickly before they move on, so there’s a learning curve in the conversational aspect that we need to keep testing. For instance, we can help shape expectations by encouraging people to wander while we provide them with an answer and that the notifications feature will let them know when we’ve responded.

Many museums have tried arming staff with cheerful “Ask me!” buttons, to little effect. The most common question visitors ask museum staff is often “Where is the bathroom?” How does ASK encourage visitors to ask questions about content?

Actually, so far we’ve had limited directional, housekeeping type questions. People have mostly been asking about content. Encouraging them to do more than ask questions is the bigger challenge.

We spent a LOT of time trying to figure out what to call this mobile app. This is directly tied into the onboarding process for the appthe start screen in particular. We know from user testing that an explanation of the app function on the start screen doesn’t work. People don’t read it; they want to dive right into using the app, skimming over any text to the “get started” button. So how to do you convey the functionality of the app more intuitively? Boiling the experience down to a single, straight forward call-to-action in the app’s name seemed like a good bet.

We used “ask” initially because it fit the bill, even though we knew by using it that we were risking an invitation for questions unrelated to content—”ask” about bathrooms, directions, restaurants near byparticularly when we put the word all over the place, on buttons, hats, signs, writ large in our lobby.

Although “ask” is a specific kind of invitation, we’re finding that the first prompt displayed on screen once users hit “get started” is really doing the heavy lifting in terms of shaping the experience. It’s from this initial exchange that the conversation can grow. Our initial prompt has been: “What work of art are you looking at right now?” This prompt gets people looking at art immediately, which helps keep the focus on content. We’re in the middle of testing this, but we’re finding that a specific call-to-action like this is compelling, gets people using the app quickly and easily, and keeps the focus on art.



Some of the questions visitors have about art are easily answered by a quick google search. Other questions are much bigger or more complex. What kinds of questions are testers asking with ASK?

It’s so funny you say that because we often talk about the ASK experience specifically in terms of not being a human version of Google. So it’s actually not only about the questions we are asked, but the ways we respond that open dialogue and get people looking more closely at the art. That being said, we get all kinds of questionsdetails in the works, about the artist, why the work is in the Museum, etc. It really runs the gamut. One of the things we’ve noticed lately is people asking about things not in the collection at alllike the chandelier that hangs in our Beaux-Arts Court or the painted ceiling (a design element) in our Egypt Reborn gallery.

Visitors’ questions in ASK are answered by a team of interpretative experts. Do single visitors build a relationship with a given expert over their visit, or are different questions answered by different people? Does it seem to matter to the visitors or to the experience?

The questions come into a general queue that’s displayed on a dashboard that the ASK team uses. Any of the members of the team can answer, pass questions to each other, etc. Early testers told us it didn’t matter to them who was answering the questions, only the quality of the answer. Some could tell that the tone would change from person to person, but it didn’t bother them.

We just implemented a feature that indicates when a team member is responding. Similar to the three dots you see in iMessage when someone on the other end is typing, but our implementation is similar to what happens in gchat and the app displays “[team member first name] is typing.” In implementing the feature this way, we want to continually bring home the fact that the visitor is exchanging messages with a real person on the other end (not an automated system). Now that we’ve introduced names, it may change expectations that visitors have about hearing from the same person or, possibly, wanting to know more about who is answering. This will be part of our next set of testing.

The back-of-house changes required to make ASK possible are huge: new staff, new workflows, new ways of relating to visitors. What has most surprised you through this process?

This process has been a learning experience at every point... and not just for us. As you note, we’re asking a lot of our colleagues too. The most aggressive change is more about process than product. We adopted an agile planning approach, which calls for rapid-fire pilot projects. This planning process is a completely new way of doing business and we have really up-ended workflows, pushing things through at a pace that’s unheard of here (and likely many other museums). One of the biggest surprises has been not only how much folks are willing to go-with-the-flow, but how this project has helped shape what is considered possible.

In our initial planning stages, we would go into meetings to explain the nature of agile and how this would unfold and I think many of our colleagues didn’t believe us. We were talking about planning and executing a pilot project in a six-week time spanabsolutely unreal.

The first one or two were a little tough, not because folks weren’t willing to try, but because we were fighting against existing workflows and timelines that moved at a comparatively glacial pace. The more pilots we ran and the more times we stepped outside the existing system (with the help of colleagues), the easier it became. At some point, I think there was a shift from “oh, Shelley and Sara are at it again” to “gee, this is really possible in this timeframe.”

After two years of running rapid pilots and continuing to push our colleagues (we’re surprised they’re still speaking to us sometimes!), we’ve noticed other staff members questioning why projects take as long as they do and if there’s a better way to plan and execute things. That’s not to say that they weren’t already having these thoughts, but ASK is something that can be pointed to as an example of executing projecton a large scale and over timein a more nimble way. That’s an unexpected and awesome legacy.

Thanks so much to Shelley and Sara for sharing their thoughts on ASK. What do you want to ask them? They will be reading and responding to comments here, and if you are excited by this project, please check out their blog for a lot more specifics. If you are reading this by email and would like to post a comment, please join the conversation here.