Showing posts with label personalization. Show all posts
Showing posts with label personalization. Show all posts

Monday, November 16, 2015

OdysseyWorks: An Empathy-Based Approach to Making Art

135/365:Heart of the Labyrinth.The quest for relevance begins with knowing your audience. Who are the people with whom you want to connect? What are their dreams, their impressions, their turn-offs, their fears?

Ultimately, any approach to answering these questions is limited at some point by the size of the audience involved. When you are dealing with an audience of hundreds or thousands of people, you have to make assumptions. You have to generalize. 

But what if you only had an audience of one?

OdysseyWorks is a collective that makes immersive art experiences for one person at a time. They select their audience--by application or commission--and then they spend months getting to know that person. They spend time with them. They call references. They try to understand not just the surface of the individual's personality but the fundamental way that person sees the world. And then, based on their research, they remake the world for a weekend, twisting the person's environment with sensory experiences that explore and challenge their deepest inclinations.

When I first heard about OdysseyWorks, I thought their projects were indulgent novelties. But the more I learned, the more I appreciated their thoughtful slanted window into audience engagement.

OdysseyWorks' projects get to the heart of the fiercest debates in the arts today. Does "starting from the audience" mean pandering to narcissism and dumbing down work? Is it elitist to present art that may be dislocating or foreign? How do we honor the audience's starting point and take them somewhere new?

As artistic director Abe Burickson described their work to me, I imagined Theseus walking deeper into the labyrinth towards the Minotaur. Theseus entered the labyrinth with a string tying him to what he already knew. And then he followed that string into darkness, danger, and ultimately, triumph.

I asked Abe about how he sees the tension between the desire to start with the audience and the desire to move the audience somewhere new. He spoke of the audience as providing a challenge, a challenge like any other artistic constraint. The audience provides an offering of a certain way of looking, a challenge to see the world differently and get inside that perspective with their artwork. OdysseyWorks locates that starting point, hands the audience the string, and draws them further and deeper into mystery.

Abe told me about a performance OdysseyWorks created for a woman named Christina. Christina loved all things symmetrical and tonal. Loved baroque and rococo. Hated Jackson Pollock and John Cage. The OdysseyWorks team is not that way - they like messy and atonal - so it was an interesting challenge. Could they create a space of comfort, a world of her own, and then move her to a space of dischord where the things OdysseyWorks thought were beautiful might become beautiful to her?

Here's how Abe described the project to me:
We started the weekend in Christina's comfort zone. We started with Clair de Lune by Debussy, which she loves, and a few other structured things that worked that way. Over time, she encountered the music in multiple locations--in a symmetrical architectural space, with family. 
As the day went on, she relaxed--which is key to the process. When you engage with something, especially something new, you are often on guard, physically, socially, intellectually. You just don’t trust right away. 
When you no longer feel that people are judging you, you become much more open to new things. It's really quite amazing how much of a shift can happen. 
Once those reservations and judgments faded, we started playing other version of Clair de Lune. There are hundreds of really messed up versions of Clair de Lune. We played them just to shake it up. At one point after seven hours, and about 500 miles of travel, Christina got picked up by a train and was driven to a scene. It was about an hour drive. And in that hour, she just listened to this Clair de Lune version we composed, this 80-minute deconstruction, a slow deterioration, that started classical and ended sounding like people chewing on string. It was beautiful noise. It was the exact opposite of what she liked, and yet by that point, she found it beautiful.  
The whole experience was kind of a deconstruction of form. The experience was powerful for her. Later she said it pried her open.  
The goal was not that Christina should like John Cage. Nor is it about creating a moment of pleasure. The goal was to create work that is moving for her and a compelling artistic challenge for us. It's about creating a different engagement with life. 
To me, the biggest aha this story is the middle--the enormous role that the perception of "being judged" plays in narrowing our experience and our openness to new things. When we trust, we open up. But how often does an arts institution start working with an audience by building a trusting relationship (versus bombarding them with content)? What could we gain by starting with empathy instead of presentation?

OdysseyWorks is doing a crowd-funding campaign right now to fund a book project documenting their process. I'm learning from them, so I'm supporting them. Check out their work and consider whether they might help you through the labyrinths in your world.


If you'd like to weigh in, please leave a comment below. If you are reading this via email and wish to respond, you can join the conversation here.

Wednesday, February 18, 2015

Data in the Museum: Experimenting on People or Improving Their Experience?

Every few months, a major news outlet does an "expose" about data collection on museum visitors. These articles tend to portray museums as Big Brother, aggressively tracking visitors' actions and interests across their visit. Even as the reporters acknowledge that museums are  trying to better understand and serve their visitors, there's a hint of menace in headlines like "The Art is Watching You."

We're trying to personalize. We're trying to adapt. We're trying to be responsive. But it can still come off as creepy. In a world of iteration, prototyping, and A/B testing, do we need a new ethical litmus test for social experimentation?

I came back to this question as I listened to the most recent RadioLab podcast about Facebook's mass social experiments on users. For years, Facebook has teamed up with social psychologists to perform social experiments through small changes to the Facebook interface. These experiments look a lot like those conducted in social psychology labs, with two big differences:
  • the sample sizes are many tens of thousands of times larger than those in the lab--and a lot more diverse across age, class, and geography. 
  • no one signs a form giving consent to participate. 
I thought this sounded great: better data, useful research. Turns out not everyone thinks this is a good way for us to learn more about humanity. Last year, there was a HUGE media kerfuffle when people were shocked to learn that they had been "lab rats" for Facebook engineers researching how the News Feed content could impact people's moods.

To me, this was surprising. Sure, I get the ick factor when my personal data is used as currency. But I know (mostly) what I'm buying with it. Facebook is a completely socially-engineered environment. Facebook decides what content you see, what ads you see, and your personal ratio of puppies to snow warnings. And now people are outraged to find out that Facebook is publishing research based on their constant tweaking. It's as if we are OK with a company using and manipulating our experience as long as they don't tell us about it.

It seems that the ethical objections were loudest when the intent of the experiment was to impact someone's mood or experience. And then I started thinking: we do that all the time in museums. We change labels based on what visitors report that they learned. We change layouts based on timing and tracking studies of where people go and where they dwell. We juxtapose artifacts to evoke emotional response. We tweak language and seating and lighting--all to impact people's experience. Do we need consent forms to design an experience?

I don't think so. That seems over the top. People come to the museum to enjoy what the invisible hands of the curators have wrought. So it brings me back to my original question: when you are in the business of delivering curated experiences, where is the ethical line? 

Consider the following scenarios. Is it ethical to...
  • track the paths people take through galleries and alter museum maps based on what you learn?
  • give people different materials for visitor comments and see whether the materials change the substance of their feedback?
  • cull visitor comments to emphasize a particular perspective (or suite of perspectives)?
  • offer visitors different incentives for repeat visitation based on behavior?
  • send out two different versions of your annual membership appeal letter to see which one leads to more renewals?
  • classify visitors as types based on behavior and offer different content to them accordingly?
I'd say most of these are just fine--good ideas, probably. I suspect we live in an era where the perceived value of experimentation outweighs the perceived weight of the invisible hand of the experimenter. Then again, I was surprised by the lab rat reaction to the Facebook experiments.

It's hard sometimes to differentiate what's an experiment on humans and what's an experiment to improve your work for humans. As the Facebook example shows, just claiming your intent is to improve isn't enough. It matters what the humans think, too. 

I guess that's what makes us more than lab rats--we can speak up and debate these issues. What do you think?

If you are reading this via email and would like to share a comment, you can join the conversation here.

Wednesday, March 19, 2014

Tagging in Museums #blowinguppersonal #notwhatweplanned

Here are a few of the hashtags I've seen applied to photographs of museum objects on Instagram lately:
#heytherebigfella
#biggysmallistheillest
#forbrightfuture
#myfavorite
#instagood
#bestday
#withmyhomies
#whatever
#learnedfromthebest
#revolutionary
#nowicandie

These tags all do a great job capturing the magic of exploring a museum. They do a great job sharing the humor and surprise of collections objects. They position museums as social starting points, experiences worth sharing, braggable moments.

They do something entirely different than what museums professionals thought tags might do for our institutions.


Almost ten years ago, museum techies started to get excited about tagging. In 2005, a group of art museums launched steve.museum, a project to explore ways that visitors and non-professionals could help assign descriptive tags to online collections. The point was to "bridge the semantic gap [between experts and visitors in describing objects] by engaging users in the time-consuming and expensive task of describing our collections; add a multi-cultural, perhaps multi-lingual perspective to our documentation; and possibly even develop strategies for engaging new types of users in looking at and thinking about art."

Steve.museum received significant funding from IMLS, and several museums started experimenting with tagging projects, both within and beyond the Steve universe. This included a bevy of research papers and workshops, as well as innovative tagging projects intended to do everything from provide contextual information about artwork to identifying actions taken by families of birds.

The best projects incorporated heavy game mechanics to turn a chore--describing objects--into a fun plaything. While these projects had some success, tagging museum collections objects never really took off as a visitor-contributed slam dunk. And it declined over time. As Shelley Bernstein at the Brooklyn Museum told me this week: "We've seen far less tagging on our site in recent years and most of the tagging is being contributed via our tag game, Tag You're It, with far less direct activity on object pages within the collection online."

Meanwhile, social media platforms like Twitter, Instagram, and eventually Facebook started to incorporate tagging and hashtags into their interfaces. Tags have morphed from a way to assign a useful, searchable label to an idea (the kind of tagging museums were interested in) to a way to add commentary in an oddly authoritative, winking third-person voice. Tags like #booyah or #cute or #bestdayever allow people to electively apply an external label to a personal moment. On Instagram in particular, tagging has become the way to get noticed and get connected. In the early days of blogging, people would say "links = love." Now, it's more like "tags = love."

Where does this leave museums and dreams of visitor-driven tagging of collections? The good news is that people are finally psyched about tagging stuff. On their own. Without institutional prompting. The complicating news is that the way people want to tag is to document their personal/social experience with objects, not just the object on its own.

I think this means huge potential for museums to better understand visitors' emotional and affective relationship with specific objects and experiences--what surprises, delights, confounds, and connects. In this way, I see the shift in the use of tagging as opening up new opportunities in visitor research. For example, check out this site, where you can see instances of two hashtags applied to the same photo - try entering "museum" and "love" to get a feel for it.

As for the use of tags to document objects in a common vernacular, it's possible... but only if museums can find ways to help people connect those kinds of tags to their own motivations for tagging.

What do you see as the future of tagging and museum collections?

Wednesday, August 08, 2012

Introducing Loyalty Lab

A woman walks into your museum. She's visited a few times before, and you vaguely recognize her as the lady who loved bubble painting, thought the bike sculpture was funny and didn't like the video installation. Last time she had a kid with her, and he got chalk all over his hands from the mosaic activity they did with a volunteer. They wrote a comment about their experience that got turned into a bird by other visitors in the public sculpture hanging in the middle of the museum. You remember seeing them stand in front of the magic mirror in the history gallery, laughing as they made themselves into giants in the glass.

In the admission log today, she is registered as a tick mark under the column marked "General." That's it. No information about who she is, why she's here, what she's looking for, and what she gets out of her connection to the museum. No memory of her relationship with us.

Our museum has a big challenge when it comes to tracking and rewarding participation. Like a lot of small museums, at the MAH staff and community members build relationships on a daily basis. Staff members invite visitors to help write exhibit labels, create art installations, and give opinions on upcoming programs. Visitors become volunteers and take the lead on new projects and activities. Visitors tell staff members and volunteers again and again how their lives are changing because of their involvement with the museum.

This is wonderful and maddening at the same time. It is wonderful to see the uptick in membership and donations and the positive energy from people who come in the door. It is maddening to have no way to track or intentionally encourage these relationships to grow. Like many small museums, the MAH cannot afford expensive ticketing or membership software systems. We have email newsletters and memberships and conversations, but none of those things talk to each other. Our computers are amnesiacs when it comes to participation. We have very high ability to form relationships with visitors, but very low ability to capitalize on those interactions.

With the support of the National Arts Strategies Chief Executive Program and the Institute for Museum and Library Services, we're starting a new project called Loyalty Lab to change that. In the Loyalty Lab, we will develop a series of low-tech, low-cost strategies and systems for small institutions to track, celebrate, and act on personal interactions with visitors. I'm not talking about RFID chips for every visitor or a Nike+ system to track their every move. I'm talking about human-scale, simple, delightful ways to acknowledge people's involvement and encourage them to go deeper. It could be loyalty cards. It could be charm bracelets. It could be free hugs. We want to be as creative as possible in exploring the options.

Our goals are to:

  • Measure and increase membership acquisition and renewal 
  • Measure and encourage repeat visitation 
  • Increase participant perception of the MAH as a friendly place with high community value

And we want to do it with you, too. We've created a little blog that we will use to track our project openly. It's starting with a workshop tomorrow with Adaptive Path, an experience design firm that focuses on mapping "customer journeys" and developing tools that enable users to more enjoyably and successfully navigate the offerings of the business or organization. In museum terms, that means understanding how visitors hear about us, why they come, what they do when they are here, and what happens after they leave. It means finding the points along the way where we lose people, and the opportunities for us to track and celebrate people's deepening involvement. You can learn more about this process from an Adaptive Path slideshow here.

This is a year-long project for us at the MAH. We'll go from research to prototyping to final design from now until early summer of 2013. We'd love to have you join us as contributors to the Loyalty Lab blog or just follow along and comment on our progress. We've already heard from one museum--the Boston Children's Museum--where they are experimenting with a "V.I.F." program (Very Important Family) to reward repeat family engagement. I know there are other organizations--museums and beyond--playing with innovative approaches to membership, pricing, and tracking to support and encourage deeper relationships. The goal here is for all of us to learn and experiment together.

How do you think about loyalty and relationship-building in your organization?

Wednesday, September 07, 2011

Guest Post: What YBCA is Learning from a Personalized Museum Membership Program

This guest post was written by Laurel Butler, Education and Education Specialist at Yerba Buena Center for the Arts (YBCA) in San Francisco, CA. Laurel is the "Art Coach" who runs an unusual personalized YBCA:YOU membership program that started last year. YBCA:YOU is an intriguing take on experiments in membership and raises interesting questions about what scaffolding people need to have social and repeat experiences in museums. Joël Tan, YBCA's Director of Community Engagement & creator of YBCA:YOU, will monitor and respond to your questions and ideas in the comments section.

Two strangers stand next to each other in a gallery, staring at the same piece. Secretly, each wishes the other would turn and ask: “What do you think?” They want to connect with each other about the art. But they don’t.

If an arts experience is not shared, is the experience still transformative? Or are we missing a crucial part of the process?

I’ve always been the type of person who likes to ask strangers what they think. So, when I was hired to manage the YBCA: YOU pilot program at YBCA, the challenge was clear: How could I turn these fleeting, missed connections into meaningful moments of interpersonal engagement? Or, more simply: How can I make 100 art lovers become friends with each other?

The YBCA: YOU program is an integrated, personalized approach to the YBCA arts experience, designed to revolutionize the way the community engages with contemporary art and ideas. Participants in the program get an all-access pass to our space, and are able to use it any way that resonates with their interests. They also work with me, their personal “arts coach” to meet their aesthetic goals and maintain a consistent practice.

It’s a little like a gym membership with a dash of case management and counseling. This isn’t a coincidence ─ YBCA:YOU grew out of years of audience development research and was highly informed by our Director of Community Engagement Joël Tan's prior work in AIDS case management and public health. How many institutions really take the time to sit down with individual audience member and talk about what art they like, or what art they hate, or how they wish their arts experiences were different, or better? Apparently, the idea was exciting to other folks as well: A single press release generated twice as much interest as we had anticipated. At first, we were concerned about capacity ─ would we really be able to “get personal” with 150 people? But we were convinced that no survey, questionnaire, or aggregated data could provide the nuances and subtleties that come with a face-to-face meeting.

So, we sat down with every person who signed up for the program, and listened to their story, taking notes on the kinds of arts programming that might best support their interests and goals. There was Henri, who wanted to explore his budding interest in performance. We told him about Lemi Ponifasio/MAU at YBCA, and the Second Sundays series at Counterpulse. There was Jane, who was interested in the East Bay arts landscape. We recommended that she check out Art Murmur on the first Friday of the month.

The “Aesthetic Development Planning” (ADP) meetings were as diverse as you might expect from 100 plus Bay Area arts enthusiasts. However, there was one salient piece of feedback that kept coming up over and over: People wanted to connect with other people around the art. Traci felt put-off by the “scene” that surrounded the art world. She felt that she lacked formal training and knowledge, and was afraid of “saying the wrong thing”. Anton felt that his reading of art was so consumed by scholarly critique that it was hard to articulate a purely intuitive response. Many felt that there never seemed to be an appropriate context or venue for that kind of thing. You can’t simply turn to the stranger next to you and ask “What do you think”?
We’d been thinking about YBCA: YOU as a way to develop a deeper, more personal relationship between YBCA and its visitors, but what about creating community within our constituency? What does it take for an institution to connect people on an individual level?

We began by integrating our Art Savvy program into YBCA:YOU. Art Savvy is a facilitated gallery tour that uses the principles of Visual Thinking Strategies (VTS) to engage in deep observation and conversation around a piece of visual art. It’s a great way to get those two strangers in the gallery to talk to each other. We held YBCA:YOU Savvy sessions around our exhibitions, films, performances… even gallery walks and field trips around town. The folks who attended these events raved about how much fun they had, how much they had enriched and deepened their connection to the art. And yet, out of over 100 potential participants, we never got more than a dozen-or-so YOUers to show.

So, last month we decided to make phone calls to each of the YOUers to discuss the progress of their aesthetic development and talk about their experience of the program thus far. Again, the conversations were complex and diverse as the cohort itself, but one trope kept coming up over and over:
“It’s not you, it’s me.”

These folks made it clear that the program was, indeed, motivating them to make art more of a habit, but they needed more time to incorporate the idea of aesthetic development into their own lives, on their own terms. I realized that I was being impatient – the program, after all, hadn’t even been in place for six months! I couldn’t expect to see a radical social transformation right away, because the personal transformation needed to take place first.

The benefits of regular sessions at the gym, or visits to the dentist, or a therapist, or time spent with friends, are all pretty self-evident after six months. But, as Abigail Housen’s Aesthetic Development Stage Theory (PDF) tells us, it takes just as long to develop aesthetic muscles as physical muscles, and the results are not always so immediately clear. YOUers by and large were making art more of a habit in their lives, but not in drastic terms. They were branching out of their comfort zone one performance at a time, looking at the world around them with a new set of eyes to find the potential of art embedded within their daily lives.

It seems to me now that the capacity to make space in one’s life for art may precede the type of community participation that we were looking for as an indicator of programmatic success. I still believe that, with enough time and consistent personalized contact, a program like YBCA:YOU can revolutionize the way the world engages with contemporary art and ideas. However, like any revolution, it has to begin with the personal.

Monday, March 21, 2011

What Does it Mean to Have a Relationship with an Institution?


Recently, I've been doing a lot of workshops with cultural professionals around the question of developing authentic relationships between institutions and visitors. There's a fundamental strangeness to the concept of a relationship between a human and an organization. Most of our relationships, after all, are with people, and when we try to put an institutional face on relationship-type transactions, it can kill the intimacy or makes it feel creepy and commodified.

This expresses itself most powerfully in museums when we talk about building relationships with visitors over time. If I go on a date with you and we have fun, I develop some expectations about what will happen the next time I see you. I expect you'll remember some basic things about me--say, my name. But museums are one-night stand amnesiacs in the relationship department. A visitor comes once, has a great experience, starts "building the relationship," and then the next time she shows up, no one at the front desk knows anything about her.

This is terrible, both for the visitor and for the museum. And for most institutions there's no practical solution to the problem. Unless your organization is tiny, staff members can't have personal relationships with every user--nor, ethically, might they want to. And so, unless we give up entirely or settle for the amnesiatic status quo, we have to find another way.

How do we appropriately extrapolate from what works in interpersonal relationships to develop relationships between organizations and users that are authentic, meaningful, and positive?

In looking at successful examples from institutions around the world, I've come to feel there are three important elements that can support healthy, inspiring relationships between organizations and users. I'm curious to hear what you think works and doesn't as well and I hope you'll share your experiences in the comments.

Make room for personal expression and ownership--both by staff and audience members.

So often, organizations present people--staff, donors, board members--in the most formal ways possible, via long lists of printed names or stilted photographs. These lists do not convey the passion that these people feel for the organization. They model impersonal, businesslike relationships between the institution and the people who care about it the most. In contrast, organizations that feature staff or member walls celebrating people's diverse talents and interests reflect the idea that this is a community of people who care about each other.

This kind of personal expression comes out in exhibitions via signed or handwritten labels, staff picks, and visitor-contributed objects and stories. It comes out in creative donor walls and staff directories online. I always love it when I see a staff show at a museum or a wall at a design firm celebrating the kids who have come in to serve as focus group members (see photo). These kinds of indicators help me understand that I can be part of a community by getting involved.

Wherever possible, use institutional resources to encourage relationships among members and users rather than just with the institution.

A friend sent me this photo of an exhibit at SFMOMA, saying he had encountered this interactive on a first date and that it sparked a lot of discussion and personal sharing between him and his date. He commented that the fact that there were two stools at the station turned something that could have been solely individual into a social opportunity.

How often do we remember to put out that second stool? We know from copious audience research that the social experience is one of the most cited reasons that people visit and enjoy museums. There are so many ways that institutions can enhance this social experience, both for intact groups and for people who are interested in engaging with strangers. And these relationships--among people---are more natural to sustain than relationships with institutions or staff members. The challenge is initiating them. In most cases, docents and floor staff are trained to be the point person for conversation and idea-sharing. This creates a dependency where visitors only experience the communal relationship if it is facilitated by staff. We have to retrain ourselves and our staff not to be the center of the relationship but instead to be the hosts who match make among visitors, who can then pursue more sustainable relationships on their own. I've written a lot about this elsewhere with regard to social objects, but for the sake of this post, I'm thinking about how we create explicit ways (or not) for participants to get to know each other in the course of a museum visit. Sometimes an extra seat can make the difference between solo and social.

Support and enhance relationships through consistent multi-platform engagement.

In our personal lives, we use lots of tools to stay in touch and further relationships with each other. We hang out. We call. We write. Museums and non-profits use all these tools as well, but they often employ different staff (with different personalities and relationship styles) to manage each platform. I may have a conversation with a floor educator at a museum and then receive an e-newsletter from the same institution with a different tone and focus.

This may make sense from a workflow perspective, but it's unnatural from a relationship-building perspective. Instead of feeling like each communication medium enhances and deepens my relationship with an organization, I feel like I'm getting lots of discontinuous blips from a fragmented institution. This is most extreme in institutions that have a delightful, idiosyncratic style to their content communication and a more formal approach to development communication. I'm less likely to become a member or donate if that experience isn't naturally and obviously part of the relationship I'm building with the institution on the content side. Making this change means shifting from thinking about content experiences over here and communication strategy over there and instead focusing on community engagement as a coherent, unified experience.

Beck Tench has been doing some interesting work in this direction at the Museum of Life and Science. For example, winners of the Museum's "name that zoom" Twitter game now receive a personalized thank you in the (snail) mail from Beck, along with tickets to the museum and a silly prize related to the nature of the game. The idea of sending winners a reward is nothing new, but in this case, the reward shares the same sensibility as the game, thus more effectively deepening the relationship.

What do you think works or falls flat when it comes to building authentic relationships between organizations and individuals?

Sunday, November 28, 2010

Month at the Museum, Part 2: Marketing, not Science

Kate McGroarty's month living at the Museum of Science and Industry in Chicago is over. The young actress and teacher beat out 1,500 other applicants and spent 30 days exploring exhibits, participating in live demos, talking to visitors (both in-person and online), and romping through the museum at night. She blogged, tweeted, and Facebooked her experience for a crowd of eager followers. She learned that "Science is beautiful, engaging and just about EVERYWHERE." And she earned $10,000 for her efforts.

Now that the smoke has cleared, so what? What is this project really all about and what did it accomplish?

Month at the Museum was a marketing success for the museum. It got people excited about a huge and potentially impersonal institution by connecting them to a unique, highly personal experience. In July, Director of Public Relations Lisa Miner told me, "Under the past five years, we've undergone a lot of changes. This is a way to talk about those changes and all the things that happen in the museum." The goal was to "reintroduce" the museum to people who hadn't visited in a long time, and to do so through authentic, energized experiences of the museum roommate.

Lisa's goals were met. Kate's enthusiasm and humor made her an attractive spokesperson for the inner life of the museum. Her tweets, posts, and Facebook updates are uniformly upbeat, quirky, and riddled with exclamation points.

And it works. On her Facebook page, hundreds of people have made testimonials to how inspiring she is and how much they've enjoyed following her experience. Kate was able to put a personal face on a large institution. People were excited to talk with her online and then to visit her in person--something that's pretty much impossible to do with other museum staffers visitors meet through their web presence. I have no doubt that her efforts will bring people back to the Museum of Science and Industry and help people reconnect with what they enjoy about the museum.

Despite all its positives, I struggled with this project. Partly, I felt uncomfortable with the unrelenting Mickey Mouse club feel of Kate's posts. I haven't found a single negative or even complex comment about Kate's experience. It's all "totally awesome."

But my bigger struggle is based on a misunderstanding I had about what Month at the Museum is fundamentally about. When the project started, I thought it was about science. I had this mental picture of someone coming in and initiating unorthodox projects, testing hypotheses, and generally playing with science in a way that science centers don't typically engage.

But that's not what happened. Month at the Museum was a creative marketing project, not a scientific endeavor. The storyline of the experience was simple: girl comes to museum and is transformed by science. Lisa Miner told me this story before the project even started; Kate just substantiated it. In July, Lisa said:
This is really the best time to have someone move in and be able to really see the changes we've made here and ultimately the changes we make in someone's life. We've heard from a lot of famous people how they were totally inspired by this place--and that's just a single visit. What could happen for someone over a whole month?
I was a bit surprised that Lisa already had this fixed idea of the story, but Kate delivered in her final blog post:
How did one month in the Museum of Science and Industry transform me? I expected to come away from this experience with a new understanding and appreciation for science. The month has definitely lived up to that expectation.
I used to think that because I was more naturally drawn to the arts and literature, science did not have a place in my life. INCORRECT! The only person who told me I couldn’t love science was myself. Silly, silly Kate. And now I have a whole new world to discover for the rest of my life.
This is marketing, not science. Lisa and the museum team decided what story they wanted to tell, and then they found a way to tell it. I appreciate their success, but it is also somewhat antithetical to the scientific process in which you make a hypothesis, experiment, and discover the results. Science is about answering an unknown question, not telling a scripted story.

This prescriptive marketing approach to Month at the Museum meant that there were few surprises or plot twists to the thirty days. "Science can change your life" is not a new storyline for science centers and museums. Institutional marketing, educational programs, and exhibits constantly reinforce that message constantly. Instead of posing it as a hypothesis and seeing what would happen, Kate immediately took on the message, joining the museum team as a cute, funny new cast member.

I appreciate that this project is about marketing, not muckraking. But I wish there'd been a little more focus on the nuance of making science part of your life--the story behind the institutional message. I wish that Kate had been more of a scientist, experimenting with herself and her own attitudes, rather than a science communicator.

The Museum of Science and Industry has had a great marketing and PR success with Month at the Museum. Next year, I hope this gives them the confidence to be a bit more experimental--and scientific--in their approach.

Thursday, June 24, 2010

Making Museum Tours Participatory: A Model from the Wing Luke Asian Museum

Last week, I visited the Wing Luke Asian Museum in Seattle. I've long admired this museum for its all-encompassing commitment to community co-creation, and the visit was a kind of pilgrimage to their new site (opened in 2008).

I'm always a bit nervous when I visit a museum I love from afar. What if it isn't what I expected? In the case of the Wing, I shouldn't have worried. The institution is community-funded, staffed, and designed. The new building was designed to meet neighborhood needs--not just in the content covered, but in the inclusion of spaces made for particular kinds of activities sought by locals (i.e. a "wedding worthy" community hall). It incorporates work by local artists, old and new construction, and is completely gorgeous. The exhibits are exciting. And the staff have a dizzying commitment to the neighborhood. They're involved in everything from job creation to sanitation to promoting local musicians and restaurants. I was immediately inspired to make a donation.

But the thing I loved the most shocked me. It was the tour of the historic part of the building. I am not typically a fan of museum tours. I avoid them. They're so frequently one-way drone fests. But I would go on the Wing's tour again in a heartbeat.

What made it so special? The guide, Vi Mar, was an incredible facilitator. She did several things over the course of the tour to make it participatory, and she did so in a natural, delightful way. Here are four things I noted:
  1. She started the tour by having us all sit down and introduce ourselves. There were eleven of us on the tour, all adults, mostly couples. Vi started joking with us about our relationships and hometowns while making sure we all remembered each other's names. She made it clear from the start that we were expected to address each other by name and have fun with each other. This immediately led to cross conversation. One man (Gordon from Kirkland) told us that "Vi is kind of a celebrity" in the Seattle Chinatown community, which made the rest of us more excited about taking a tour from her.
  2. Wherever possible, Vi personalized the tour to individuals in the group. At one point, when talking about the Chinese men who had built the railroads in the Western US, she asked each man in the group how tall he is. 5'11", 6'1", etc. "You're all giants," she said. "The men who built the railroad were only 5'1", 5'3" max." Vi didn't have to do this--she could have just given us the facts about their heights or added in something generic like, "you're all taller than they were." Instead she drew people personally into the stories again and again, asking us to compare our own and our ancestors' experiences to those she described. She frequently directed information towards individuals in the group based on their background, gender, or occupation, which made us feel like she was customizing the experience for us. (Note that there was a research study at Hebrew University published in Curator last year about improving a nature center's tour engagement and content retention through exactly this technique.)
  3. Vi was unapologetically personal about her own relationship to the content on display. Because the Wing is a community-driven museum, Vi (and all the tour guides) are from the community and have strong ties to it. In Vi's case, this was extreme. We walked into her family's historic association hall and a replica of her uncle's dry goods store. She showed us her name on a donor wall in the museum. Again and again, she told personal stories of her interactions with the historic and monumental people and events she described. She was political. She told family stories. It felt like she was letting us into her world in a generous, funny way--and that encouraged us to relate and share as well.
  4. Several times on the tour, Vi said, "I once had someone on a tour who told me..." and then recounted some related fact or history. I found this particularly remarkable. Vi is unquestionably an expert on Seattle's Chinatown and on the building we were touring, but she repeatedly shared information she'd learned from visitors. This brought other voices into the tour, but more importantly, it modeled a potential interaction that we could have. We were encouraged to share what we knew, and she demonstrated that she would listen and potentially carry on our knowledge to others.
Vi didn't exhaust us with content; sometimes I actually wished she'd explain more about the room we were in or the artifacts in it (a feeling I never have on tours). But she left me wanting more, and I'm confident that when I return to the Wing, I can take the tour again and learn something new.

I believe that the points above could be applicable to any tour guide in any museum. But Vi's tour also reminded me how dramatically different a community museum is from a typical institution. Vi is not a typical guide who was trained to interpret a building with which she had little prior connection. She is a pillar of her neighborhood. She has a personal connection to everything we saw on tour. I even met her brother in the lobby--a man who also gives tours at the museum. The first thing Vi talked about after asking our names was the capital campaign that built the new museum. She spoke at length with great pride about the $23 million the community raised to build the museum, punctuating her comments with prompts like, "Don't you think that's pretty good?" and "That's a lot of money, right?" It was clear that Vi isn't just someone who talks about history. She is deeply entwined in the stories, in the place, and in the institutional mission, and that came out powerfully in her tour.

Think about how this impacts staff recruiting and training. Vi is less like a low-paid interpreter and more like a senior curator. She can give a freewheeling, idiosyncratic tour because she has the confidence, the connection to the content, and presumably the institutional support to do so. I know this isn't easy--for every guide who is as engaging as Vi, there's probably a community member who'd drone on about his or her pet content. But participatory facilitation can be taught. Passion, confidence, and personal connections to the content--those are the hard things to teach.

What kind of participatory techniques have you seen work well on tours? Have you ever seen this kind of approach fail because the guide's passion was misaligned with visitor expectations?

Thursday, January 14, 2010

Who Am I? Internal vs. External Role-Playing in Museums

Recently I've been looking at ways cultural institutions invite people to self-identify relative to the visit experience. Having your own profile relative to an exhibition can help you find a way "in" to the experience via your own interests. It can also provide a memorable way to connect with other individuals--people you portray--affected by the historical time period on display.

I've noticed two fundamentally different approaches to visitor profiles in exhibitions:
  1. internal profiles, in which visitors create a profile that in some way reflects who they are
  2. external profiles, in which visitors adopt profiles for historical or fictitious characters
For example, consider the difference between the profiles visitors made in the Walters Art Museum's recently closed Heroes: Mortals and Myths in Ancient Greece exhibition and the traveling Titanic show:
  • In Heroes, visitors created profiles by picking a character from Greek mythology with whom they self-identified. Visitors could take an optional personality quiz at kiosks near the exhibition entrance to determine which of eight Greek heroes, gods, or monsters they were most like. The kiosks prompted visitors to take a personalized tag and ID card from bins nearby for “their” hero. The cards provided more information about the heroes and connected them to specific artifacts in the exhibition. Visitors could follow their heroes through Heroes by looking for his/her special icon on the wall. Staff reported that the profiles were popular and that many visitors wore their tags with pride, talking with friends and strangers about their heroes.
  • In Titanic, visitors are given "boarding passes" that tell the beginning of a story of a real person who traveled on the Titanic. They cannot find out the final fate of their boarding pass personae until the end of the exhibit. This external profile technique was also used at the US Holocaust Memorial Museum when it first opened to let visitors connect with the stories of particular people affected by the Holocaust. Titanic also includes costumed historical characters, which accentuates the "otherness" of the experience.
Both the Heroes and the Titanic profiles allow visitors to connect with characters--some real, some mythological. In the case of Heroes, the power of the experience comes from the feeling that the profile invites you to discover and express who YOU are and to enjoy the exhibition through that lens. By contrast, in Titanic, the power of the experience comes from connecting to a specific person from history, which gives visitors a concrete, personal connection to a historic event.

Internal profiles let visitors get deeper into their own skin, whereas external profiles let them try on someone else's. From a social perspective, both can prompt new discussions. In the case of internal profiles, the conversation tends to be self-focused: What makes me an Athena and you a Heracles? For external profiles, the conversation is other-focused: Why did my person survive the shipwreck but not yours?

There are some profile systems that bridge internal and external identity to help visitors imagine themselves in historical or potential scenarios. Several exhibitions have required visitors to use internal profiles to confront the ugly realities of segregation and profiling. At the Apartheid Museum, visitors are given tickets that reflect their race as perceived by the admissions staff (white or non-white) and are required to enter the museum through separate gates (and different entry exhibits) based on their race. While this kind of profile, like that in Heroes, is internal, it does not allow visitors to present an aspirational version of themselves. Instead, it forces visitors down deterministic paths based on racial identity, and visitors ask themselves: What would it have been like for me to live under apartheid?

Is one of these profile types "better" than the others? I don't think so. But if you are trying to design a profile experience for a particular kind of social reaction, you may want to think about which type is most relevant to your goals. Do you want visitors to learn more about themselves through your exhibition? Or do you want them to connect more deeply with someone else?

Monday, October 26, 2009

Please Don't Send Me to My Personal Webpage


Yesterday, I visited the Experimentarium, a science center just north of Copenhagen in Denmark. There were many intriguing exhibits and a novel cellphone game (more on that in another post), but I was particularly interested in their new special exhibition on the brain. This exhibition uses RFID tags to allow visitors to save their work throughout the space--something that many institutions have been experimenting with for almost ten years now. And while the Brain exhibition has some qualities that were significantly improved over other RFID-enabled exhibitions (better scanning of the tags, more content-rich personalized welcome screens, effective timeouts if you walked away, a semi-useful group option to accommodate families), it offered an output mechanism that is dated and downright frustrating: the personal webpage.

Many institutions that are pursuing online/onsite experience connections have lighted on the personal webpage as THE way to deliver post-visit experiences. Here's the basic idea: while you are at the museum, you save digitizable content--either content you make (photos of yourself) or content you collect (museum-supplied text or media of interest). When you get home, you type a long code into a web browser or receive an email with a link. Go to that link, and you will find a custom webpage featuring all of the assets you saved or made onsite.

The personal webpage has many adherents, and some institutions, like The Tech Museum in San Jose, have been offering them for almost a decade. There are some obvious positives to this strategy. It provides visitors with a "special place" for their content, which is both highly customized to their experience and out of view from other visitors to the museum's website. But these positives are outweighed by a glaring negative: these personal webpages are (usually) an experiential dead end. They provide the bare bones of what you've created in a totally decontextualized way, outside the infrastructure of other institutional digital content and outside the social context of other visitors. These pages often look barren. They don't live in an ecosystem of other experiences. They display the assets you've created and beyond that, nothing but a link to the institution's main website.

This makes for a very low-engagement post-visit experience. For example, check out this personal webpage I produced with my partner, Sibley, at the Experimentarium yesterday. We swiped our RFID tags all over the Brain exhibition to save our actions, scores, and preferences. We spent time on a digital profile-building activity that required us to enter many fields, including name, age, gender, and four screens of subjective questions about how we think (so much that our friend Nynne didn't do it because it was taking so long). Given all of the time commitment we were asked to put into the tag system onsite, I assumed that when we got home, we'd get some kind of personal profile that showed what we'd done, how it mapped to our profiles and our behavior relative to each other or other visitors to date.

Instead, we each got a basic set of text recommendations to cultivate our brains, against a psychedelic background that provides links to the exhibition's webpage but no substantial ties between our experience and the exhibition content, or even with each other. In some cases, we were provided with the same results we saw onsite (Sibley's time in a learning curve activity... not sure what happened to mine), but onsite, we were able to explore that data relative to other visitors to date, whereas the webpage just provides a static image. At the bottom of the page, there's an option to "remove my personal data" (please don't click this) - and I found myself staring at it semi-incredulous that this impersonal website had anything to do with the data I had generated onsite.

I will not be using this webpage to dig deeper. I will not be coming back to it for more in the future. While it has generated a single click from an email to the web (and many more clicks if you check it out), it has not sent me down the road towards a deeper relationship with the content, the exhibition, or the institution. It didn't even let Sibley and I laugh at how we compared to each other! It's an outpost for some cheap content, and that's immediately obvious to me when I get there.

The Tech's system is barely better in what is provided, offering a glimpse into the actual exhibits you visited and the content (mostly photos) you took onsite. But again, this content is not connected either to more content nor to other visitors. I'd love to see my thermal camera shot in a gallery of many thermal camera shots, and learn from how other visitors used the camera to generate strange images. Instead, I just get my narcissistic output, which may be a reasonable souvenir but is little else.

How can museums improve on this personal webpage strategy?
Contextualize the output with more content. There are some museums which, instead of giving you your content on a bare webpage, create an "account" for you on a more dynamic and content-rich site. The US Holocaust Memorial Museum's Take Action website does this. Associated with a small exhibition on genocide in which visitors can make personal pledges (extensive coverage here) that are digitally tracked, the website allows visitors to "log in" with their pledge number to access custom content--but that content is layered into the multi-media site rather than living in a barren online outpost. This means that visitors are encouraged to keep exploring the rich content on the site related to genocide, rather than checking out their creations and then closing the page.

Contextualize the output socially. It's perhaps even better (and cheaper) to wrap visitors' digital creations in a social enviroment than to do so with authoritative content. You don't even need your own platform to do this. Exhibits that produce content that goes to social websites like YouTube or Flickr are automatically presented in relation to other visitors' productions. When you make a video in the Mattress Factory's iConfess booth, it shows up on the iConfess YouTube channel. When you augment a photo in the Chicago History Museum's Get Lincolnized! system, your image becomes part of a Flickr stream. This allows each visitor to see her actions in the context of what others have done, and to become part of a light "community" of participants.

The Holocaust Museum's Take Action website incorporates this social context with a digital display allowing online and onsite visitors to browse pledges made and see their own words amongst those of others. Particularly for activities that emphasize the collective power of many individuals working toward the same goal, showing how each visitor's action is connected to the larger effort is essential.

Finally, if visitors are saving their activities in competitive environments like games, being able to see your score relative to others--either in your party or overall--is incredibly engaging. Imagine the return visit potential if the institution could automatically send visitors online alerts that someone else has bumped their top score off the chart, or if it challenged dad to try a comeback game against mom next month.

Motivate further active engagement. Remember, the people who chose to produce content onsite--to track themselves, to play games, to make pledges, to mess with their photos--were drawn specifically to active participatory experiences. They may not be the same people who are driven to read or consume lots of authoritative content on a topic. And so while some may appreciate deeper content experiences based on their initial entries, more may seek further ways to actively engage with the institution. If visitors make stop-motion animations at the museum and come back to the web to view them, why not provide a tool or links to places where you can make really complex animation products (which can also then be shared with the visitor community)? If visitors make pledges to reduce waste or stop genocide, why not provide more activities for them to do and ways to track them? I worked with the Boston Children's Museum on a project called Our Green Trail (check it out!) that encourages visitors who play games at the museum related to green behaviors to keep doing those behaviors and playing associated games online in a social virtual world. In this way, Our Green Trail tries to keep people motivated and focused on the activities that initially attracted them while opening up more and more content and social experiences to fuel continued action, in their own lives and on museum visits.


What online/onsite connections have you seen that work particularly well or poorly? What do you want from the digital component to your next cultural experience?

Wednesday, September 09, 2009

What's Your Leisure Identity? Does it Bring You Into Museums?

I spent last week on vacation in the High Sierras rock climbing. Between high-altitude hijinks, run-ins with wildlife, and very long days of hiking, I finished John Falk's new book, Identity and the Museum Visitor Experience. In it, John provides a model for the museum visitor experience based on one fundamental idea: people visit and make meaning from museum experiences based on their ability to fulfill identity-related goals and interests. In other words, if you are a curious person, you will go to museums to learn new things. If you are someone seeking spiritual refreshment, you will go to museums to relax and recharge. Different people in the same museum on the same day can have very different experiences--and memories of their experiences--based on the personal context in which they enter.

John details five identity needs that are well-served by museums: explorer, experience seeker, recharger, professional/hobbyist, and facilitator. The explorer is a curious person who loves to dig into things. The experience seeker wants to see the icon, the superlative item or experience. The recharger wants a mental break in a relaxing setting. The professional/hobbyist has a very specific, directed goal for her visit related to her work or a focused hobby. And the facilitator wants his friends and family to have a good time. We all embody these identities at different times, but we may not perceive all museums as equally able to accomodate their associated needs. I might not go to a children's museum for a recharge, nor would I necessarily see myself as a good facilitator if I dragged my friends through a crowded mega-museum. John argues that the way for museums to succeed--in marketing, in programming, and in providing value to visitors--is for them to enhance and support accomodation for different identity needs.

John contextualizes this argument within a larger discussion about leisure and American life. He cites many studies showing that as people move up Maslow's hierarchy of needs, we have transitioned from focusing on work (a means of survival) to leisure (a means of personal fulfillment). Also, as more people do work that is not physically taxing, the desire to "veg out" has faded and the desire to use leisure to improve our bodies, minds, and creative abilities has increased. The more we see our leisure activities as tied to our self-identity, the more consciously we choose what to do with our free time.

And this brings me back to the mountains. I've always felt slightly guilty that I don't choose to use my vacation time, or really any significant amount of my leisure time, to visit museums. I enjoy them when I visit, but they aren't the first thing that springs to mind on a Sunday afternoon. Reading John's book, I realized that while there are times when I want to explore, seek experiences, facilitate social endeavors, pursue hobbies, and recharge myself spiritually, I rarely see museums as places to do any of that. Additionally, I have other more central leisure identity needs--to be physically active, to take risks, to be outside, to make things--that are rarely accommodated by museums. I saw every part of our vacation through the lens of the book, and my climbing partner (a highly active and artistic guy) and I spent a lot of time analyzing the choices we did and didn't make and how they reflected our expressions of identity. We both love carrying all necessary belongings on our own backs, producing our own food and shelter, and using our physical abilities to propel ourselves into new, gorgeous situations.

We did stop at two museum-like places on our drive home: a photography gallery featuring images taken by a climber, where we pored over his photos and personal effects and compared his gear to our own, and a place that attracted us with a giant sign that read, "COME AND SEE HOW CHEESE IS MADE." In both cases, our identity needs were met. At the gallery, we were curious rechargers, connecting our own personal experience to some incredible art and stories. At the cheese place, we were experience seekers, and though the production values on the "exhibit" were lousy, we still enjoyed ourselves. But these two stops were each a blip on a much longer trip spent pushing ourselves physically and mentally in a remote and astoundingly beautiful place.

And so I came down from the mountains wondering what identity needs are not well-met by museums. Clearly the desire to be outside and take physical risks is rarely accommodated, especially for adults. Another thing museums lack is the ability to improve at a chosen vocation. Every time I go climbing or run, I have the opportunity to push myself and increase my skill level. I know there are some people who use museums as an opportunity to increase their knowledge, but there aren't many explicit measures by which a more goal-oriented person like me can perceive successive mastery. Finally, as a person who spends lots of my leisure time working on home projects and building whimsical things like ziplines, I note that museums are rarely places where (adult) visitors can make things, especially things that take time and matter to them.

My three priority leisure goals are to be outside, increase my physical abilities (usually in a social setting), and create fun and beautiful things to use. That's how I spend my out-of-work time. At the end of his book, John suggests that the way to bring in new visitors who are unfamiliar with museums is to demonstrate to them how the institutions can meet their explorer, experience seeker, recharger, professional/hobbyist, and facilitator needs. While I agree that we all have these needs, there are many people like me for whom these needs are not primary in their personal leisure profile. Yes, I use rock climbing as a way to seek new experiences, pursue a hobby, and mentally recharge. But those goals are secondary to the primary focus on physical challenge and achievement. And for good or ill, I see other activities, like reading and playing games, as a better way to satisfy my explorer and facilitator sides.

For me, a museum would have to be significantly different--outdoors, involving challenges, inviting me to spend my time working on something of value--for it to be my first choice during leisure time. In some ways this sounds impossible, but there are several small gestures that could get me in the door more frequently. Roof gardens and sculpture patios pull me into comfortable recharging spaces. A hackerspace or co-creation project would bring me in to work socially and actively on creating something for myself or for the community. Outdoor biking tours, games, or exhibits like the New York Hall of Science's mini golf course could attract my active outdoor side.

Museums are already successful at addressing the five identity needs that John describes. Is this enough? Should museums focus on supporting these five and hope that new experience seekers and explorers and rechargers will start to see the museum as a good place to accommodate their goals? Is it ok that that means that people like me still won't see museums as a priority leisure destination? Or are there other leisure goals that museums should consider accommodating? Would it diffuse museums' core competencies to provide experiences for people like me, or would it enhance their ability to serve the public?

How do you spend your leisure time? How does it reflect your personal identity? And where do museums fit in?

And one more thing: I have an extra copy of Identity and the Museum Visitor Experience to give away. If you think it would be useful to you, please leave a thoughtful comment with some kind of contact info and I'll randomly select a recipient to receive it by midnight, September 13.

Tuesday, July 21, 2009

Innovative Punch Card Systems that Motivate Deep Engagement

When I moved across the country, a friend gave me a gift of a National Parks passport. This little booklet that lists all the US national parks and has a spot for a special stamp that you can obtain at any of them. In the years I have owned this passport, I have visited several national parks. But I have never stamped the passport. It sits in the glove compartment, helpfully taking up space.

I have another item in my glove compartment—a National Parks annual pass—that I use all the time. This card allows me free entry into national parks. It’s a membership.

I find it very strange that the parks passport and the parks pass are not related. Why doesn’t the passport motivate me to visit more parks with rewards? Why isn’t my annual pass fee or renewal status in some way correlated or discounted based on my stamp collection? In short, why isn’t this a better incentive system?

Recently, I’ve been exploring the range of unusual punch card incentive and loyalty systems. In February, I wrote about the complex and somewhat creepy system that Harrah’s casino employs to promote loyalty, but today I’m focusing on the lowly punch card. We’re all familiar with the most basic version, ubiquitous in coffee shops, in which you can slowly accumulate stamps or hole-punches and receive a free drink after six or eight or ten purchases. There are virtual versions, such as the REI coop system, in which members of the coop receive 10% back on all REI purchases available in store credit or cash at the end of the year. There’s even a theater that offers a play with forking paths (such that you can’t see the whole show on one occasion) and a diminishing ticket price for each subsequent visit.

I’ve often wondered why I’ve never seen a museum with a punch card system. Even at the most basic level, punch cards do a couple of important things:
  1. They establish an expectation that you might visit multiple times.
  2. They allow staff to see, with no complex technology, that you have visited previously.

Presumably, a membership does these things as well. But many large museum membership database systems are dismal at tracking members’ or visitors’ repeat attendance. While the visitor is “growing their relationship” with the institution over several visits, the museum plays the amnesiac, treating each visitor like it’s the first time. And where the databases fall short, punch cards thrive. Seeing that a person’s card has been punched several times allows front-line staff to engage in conversation about what they liked on previous visits, what’s new, and what they might particularly enjoy.

But a simple punch card is not enough. Like national parks, people visit museums infrequently enough that the punch card does not incentivize repeat use. If you get coffee every day, and there’s a place that offers you a free cup for every ten you buy, then you can get free coffee every couple of weeks. Museums don’t work that way. I suspect that most people (with the exception of rabid young families at children’s and science museums) would lose a museum punch card before making it to visit number ten.

Here are some clever innovations on the punch card system:
  1. Menchies, a frozen yogurt shop in Los Angeles, offers a punch card with a free yogurt after you’ve purchased seven. When my dad entered as a first-time customer and bought a yogurt, he was given a punch card with six punches already completed—functionally, a two-for-one coupon for his next visit. Not only did this bring him back to Menchies, it was probably more effective than a coupon would have been in priming him to take a new punch card and presumably continue frequenting the shop. Some museums have been experimenting with sending students home from school trips with a free ticket for a followup visit with the family; maybe starting them with a punch card would be a more effective way to connect them to the institution.
  2. Tina, We Salute You, a hip coffee shop in London, makes their punch cards a social in-venue experience. Rather than carrying your own card, you are invited to write your name on the wall and draw a star for every coffee you’ve drunk (see image at top). Purchase ten and you receive a free coffee—and a new color to continue advancing your stars. This creates a feeling of community and entices new visitors to the shop to add their own name and get involved. There’s a game-like “keeping up with the Joneses” aspect where people feel motivated to get more stars, to have a more adorned name, etc. because their participation is being publicly showcased. Instead of the reward when you reach ten and get a free coffee being a private feeling, you get to celebrate with the store and the rest of its patrons. Again, this could be a lovely way, particularly for a small museum, to encourage visitors to think of themselves as part of the museum community and to desire a “level up” in their nameplate on the wall. It’s like a low-budget, dynamic donor wall.
  3. The Winking Lizard Tavern is an Ohio-based chain of thirteen restaurants that puts on a yearly “world beer tour,” this year featuring over 150 international beers. People can join the tour with a ten dollar entrance fee, which grants them a color guidebook of all the beers, a punch card for the beers they’ve tried, and an online beer-tasting tracking system. When you hit fifty beers, you get a gift, and at one hundred, you receive the “world tour jacket” featuring the names of the year’s beers. This is functionally a membership, including email newsletter and special events, but it is driven by the idea that you will keep purchasing new (and different) beers. It’s a brilliant way for each entry, each purchase, to enhance the value of the punch card rather than making people wait entirely until the end. If only the parks service had taken this path with their passport. You could easily imagine a similar system for a museum to incentivize visiting different institutions, exhibits, or trying new experiences across the institution (educational programs, lectures, performances, discussions, etc.).

Punch cards and incentive schemes aren’t just about getting people in the door. They’re also a way to establish a deeper connection with regulars and to reward people for whom the museum is a significant part of their lives. As more museums have moved towards offering “value memberships” that are essentially discounts on admission, membership renewal relies largely on repeat visits. If the member doesn’t come several times, she won’t renew. Particularly at children's and science museums, there are many visitors who use the museum as an extension of their other family learning activities and environments, but membership programs don’t fully exploit this. While children's progress in online educational game environments is tracked and provides feedback to parents, no such feedback exists for museum visits. Exhibit designers spend hundreds of hours developing content that is developmentally appropriate for different kinds of learners, but that information is not used to enhance and amplify the learning value of the museum experience. There are many children's museums that provide label text at adult eye-height encouraging parents to observe and learn from their children's approach to play. Why can't the museum automate some of this observation, bake it into a membership punch card system, and provide recommendations that can help families "grow with" the museum? If the Winking Lizard Tavern can do it for beer, why can't we do it for children's education? Why can’t we do it for any visitor who is eager for the deepening, complex relationship museums purport to offer?

There is no such thing as a townsquare for faceless individuals. When you are treated like a "regular," that connotes special value. Punch cards are a simple step towards acknowledging that value, encouraging repeat participation, and moving towards more robust museum communities. How might you use them to meet your institution's goals?

Thursday, July 02, 2009

Designing Recommendation Systems that Go Beyond "You'll Like This"

How would you design a recommendation system for a museum? Recommendation systems are tools that offer suggestions, most commonly in the "if you like that, you'll love this!" format. We've all become familiar with online retailers who address you by name and offer suggestions--some helpful, some annoying--based on your past activity and purchases.

When it comes to museums, recommendation systems are a natural solution for the problem of the customized tour. How can a museum offer each visitor suggestions for exhibits and experiences that will uniquely serve their interests? There are many lovely example of museums providing quirky tours based on particular interests. For example, The Tate Modern offers a set of pamphlets featuring different tours of the museum based on emotional mood. You can pick up the "I've just split up" tour and wallow in depression, or the "I'm an animal freak" tour and explore your wilder side. And the site I Like Museums lets you find whole institutions of interest based on your preference for trails like "making things," "nice cup of tea," or simply "pigs."

But what if you want to provide a truly emergent recommendation system, like the one used to recommend new songs to you on Pandora or new movies on Netflix? These systems use forms of collaborative filtering to analyze what you've liked and find things that might be similar based on both expert and user data. In this way, you could imagine a visitor moving through the museum, starting by expressing her love of optics, then discovering via an enjoyable exhibit that she also is into magnets, and so on.

There are two problems you have to address to create a great museum recommendation system.

Problem #1: Getting the Data

The first challenge is technical--the lack of explicit data. Recommendation systems use a combination of explicit and implicit information to provide you with suggestions. You make explicit designations by making purchases, expressing preference via ratings or reviews, or choosing some things over others. But you are also always generating implicit data passively via the things you click on, items you spend a long time looking at or listening to, and the choices your friends are making. In the physical space of a museum, visitors make very few explicit data contributions. You may buy a ticket to a special exhibition or show, or actively elect to take up an audio guide or exhibition brochure. But most of your preferences for one museum experience over another go unregistered and untracked. This means there's very little data on which museums can automatically offer recommendations for further experiences.

If we really want the explicit data, there are ways to encourage visitors to provide it. Consider the case of Netflix, the dominant US online movie rental company. Netflix makes movie recommendations based on your ratings of films you've watched. There is no reason in the life cycle of movie rental that a user should be expected to rate a movie. Pre-Netflix, there was never a history of people giving something "four stars" when they dropped it in the return slot. But Netflix realized that their ability to sell subscriptions was directly related to their ability to provide users with a steady stream of good movie recommendations, so they invested heavily in creating a rating system that is fun and easy to use.

Rating content from one to five stars may seem like a frivolous activity, but for Netflix, it's serious business. Netflix knows that good recommendations are key to their bottom line. If Netflix suggests too many movies that you don't like, you will either start ignoring the recommendation system or cancel your subscription altogether. The underlying message of the recommendation system is that there is always a movie you'll love on Netflix, so you should never stop subscribing.

This implicit promise is also the key to why people willingly rate hundreds of movies on Netflix. Netflix promises to give you better recommendations if you rate more movies. Your user profile is functionally an aggregate of the movies you have rated, and the more finely tuned the profile, the more useful the recommendations. The more you use it, the better it gets--and that symbiotic relationship serves customer and vendor alike. This promise is what is missing from so many museum rating systems. When museums allow visitors to rate objects or express preferences, the visitors' expressions are rarely, if ever, fed back into a system that improves the museum experience. The presumption on the part of museums is that rating things is a fun activity onto itself and that's why people use them on Netflix and other sites. But they aren't just fun ways to express yourself. They have direct personal impact. Whether you are panning a movie or gushing over a book, your explicit action is tracked and used to provide you with better subsequent experiences.


Problem #2: Designing the Value System

But what's "better" in the museum context? One of the biggest concerns about deploying recommendation systems in museums is that visitors will only be exposed to the narrow window of things they like and will not have "off path" experiences that are surprising, uncomfortable, and valuable.

Fortunately, not everyone is in the business of selling movie rental subscriptions (or woks, or books, or whatever). While online retail recommendation engines are unsurprisingly optimized to present you with things you will like, there are other ways to filter information based on preference.

For example, Librarything, a social network for sharing books, has a "books you'll hate" feature called the Unsuggester. Type in How Children Fail by John Holt, and you'll find its antithesis: Digital Fortress by Dan Brown. This is an undoubtably silly exercise.

When the BookSuggester was released in November of 2006, programmer Tim Spaulding wrote a blog post about the addition of the Unsuggester. After noting the patterns of opposition between philosophy and chick lit, programming manuals and literature, Tim writes:

"These disconnects sadden me. Of course readers have tastes, and nearly everyone has books they'd never read. But, as serious readers, books make our world. A shared book is a sort of shared space between two people. As far as I'm concerned, the more of these the better. So, in the spirit of unity and understanding, why not enter your favorite book, then read its opposite?"

The Unsuggester is based on different values than Netflix's Movies You'll Love and the BookSuggester. It's also based on different data. Whereas Netflix bases its recommendations on ratings, Librarything bases its recommendations on the books you have in your library (read why here). Instead of saying, "if you like this, you'll like that," Librarything says, "if you have this, you'll like that."

This may sound like a trivial difference, but it leads to a real value shift when it comes to the Unsuggester. The Unsuggester doesn't give you books you'll hate; it gives you books that you'd never otherwise encounter. The format is "if you have read this, you are unlikely to read this." The value system for the Unsuggester is based on the idea that we can learn something from things that are foreign to our experience. The books on the list are the ones that are least likely to be found in your Librarything collection or the collections of other users who also have your books. It's a window into a distant and somewhat unknowable world... not unlike the world of wild and disparate artifacts that curators would like to reveal to visitors.

And users have responded positively. When Tim suggested that few people were likely to actually read books on the Unsuggester list, an anonymous user responded,

"You underestimate Thingamabrarians. Some of us are just looking for new ways to branch out from our old ruts... and something flagged as 'opposite' to our normal reading might just be what we're all looking for. (Besides, a lot of the 'niche' books are throwing up classics in the unowned lists, and many people like to improve their lit-cred.)"

In other words, recommendation systems don't have to be optimized to give you something you like. They just have to be responsive to your personal inputs in some understandable and meaningful way.

The Unsuggester is based on the value of finding enjoyment in highly incongruous things. What other values might we want to base recommendation systems on, in museums or otherwise?

Thursday, May 14, 2009

Self-Identification and Status Updates: Personal Entrypoints to Museum Experiences

I've become convinced that successful paths to participation in museums start with self-identification. If you want visitors to share stories or personal expression in your institution, you need to respect them as individuals who have something of value to contribute. The easiest way to do that is to acknowledge their uniqueness and validate their ability to connect with the museum on their own terms. What am I talking about? I'm talking about personal profiles.

Who is the "me" in the museum experience? Museums are surprisingly poor at allowing visitors--even members--to self-identify and relating to them based on their unique identities. Asserting personal identity with respect to an institution is something we do daily in other environments. When I walk into my climbing gym, the staff member at the desk greets me by name. When he looks me up in the computer, he sees how often I come, what classes I’ve taken, and any major safety infractions on record. In short, he knows me by my actions relative to the gym, and he can offer me custom information based on my past behavior. I have a relationship with the institution, mediated by a computer and a smiling face.

Not so at museums. Even places where I'm a member, I rarely am tracked as anything but another body through the door. This lack of personalization at the front door sets an expectation that I am not valued as an individual in this museum. I am just a faceless visitor.

To some extent, ameliorating that facelessness via personalization is a question of guest service. Danny Meyer, restauranteur and hospitality guru, encourages his staff across several restaurants to keep "customer notes" that can easily be shared between reservationists, maitre-d's, wait staff, and managers. When a couple calls to make a reservation for their anniversary, the reservationist notes it, and when the couple arrives at the restaurant, their special occasion is acknowledged and celebrated by the staff. While this can be facilitated digitally, it doesn't take complicated tools to create an environment in which guests are treated personally based on their preferences and interests.

It feels magical when a florist remembers your name or a waiter brings you your coffee just the way you like it. But personalization can go much further than creating positive guest experiences. At its best, personalization creates an opportunity for visitors to enter museums on their own terms and to experience the institution based on their own learning styles, interests, and affinities. This doesn't mean that the museum needs to know and be responsive to every detail of each visitor's personal identity. Instead, each museum needs to develop a framework for what the "visitor profile" should be relative to the institution.

Consider, for example, the Sony Wonder Technology Lab in New York City. The Lab is a hands-on science center focused on creative use of digital technologies. When you enter, you start the visit by "logging in" at a kiosk that records your name, your voice, your photo, and your favorite color and music genre. Then, that profile is saved onto an RFID card that you use to access all of the interactive exhibits in the Lab. Each exhibit greets you by name at the beginning of the experience. When you augment an image, you distort your own face. When you make an audio mashup, your voice is part of the mix. This may sound gimmicky, but it's incredibly emotionally powerful. It draws you into every exhibit via your own narcissism. What could be more personally relevant--and compelling--than your own image and voice? At the Lab, your profile is a simple cache of personal data you can draw on as collaborator, co-creating the exhibit content.

For the Sony Wonder Technology Lab, the visitor's personal profile is a set of visitor-contributed content that can be inserted into the exhibit infrastructure. This makes sense in the context of a hands-on museum full of interactive exhibits in which you are modifying digital assets. But what's the right visitor profile for a history museum or an art museum? How should visitors self-identify relative to a research institution or a natural history museum?

There is no "right" answer for what a visitor profile should be. Instead, consider the framework of what will go into the visitor profile. Institutions and websites that use profiles set different constraints to support particular kinds of profiles to fit the overall context of their services. Some allow you to write your life story. Others restrict you to picking an image and a word that represents you. At the Brooklyn Museum, you are invited to pick a digital avatar (image) from their collection to represent you. The Signtific game encourages you to pick a single word to describe yourself (I chose "museumer"). These restrictions help frame and focus who the "me" can be relative to the content experience at hand.

Let's delve into one kind of restricted text-based profile: the status update. Status updates are short messages that users of many online services use to self-define their current state. Status updates may be messages like, "I'm going out to lunch with my mom," or "Just found this amazing resource for calculus teachers!" They constitute a kind of mini-profile, frequently updated, which reflects the author's self-expression over time.

Here is how four different online services solicit status updates:

  • On Twitter, an open short-messaging site, asks, "What are you doing?"
  • Facebook, a social network for friends, asks, "What's on your mind?"
  • Yammer, a private short-messaging service for corporations, asks, "What are you working on?"
  • Creative Spaces, a social space for collections of museum objects, asks, "What inspired you today?"

Each of these questions reflects the unique structure, usage, and content of each service. Because Twitter is designed as a broadcasting service, the focus is on action--things you do, links you discover. Since Facebook is focused towards private groups of friends, the solicitation is more personal, inviting people to share their feelings. Yammer is used by colleagues who care how your 2pm client meeting went, not how your cat is doing. And Creative Spaces wants to support people exploring and being creatively energized by ideas and objects, so they ask people to define themselves via personal inspiration.

To construct the right profile question, you need to consider the profile or status experience both for the contributor and the spectator. Of course, in most cases, contributors are spectators and vice versa; the audience is blended. But it's important to consider how people will perceive the question both when they are asked to answer it and when they are reading the answers. For contributors, the question must be friendly and simple enough that people feel they can confidently answer the question. Even if some people choose to write embarrassing or unprofessional things about themselves on their profiles, the status update systems are not set up intentionally to embarrass or trick the contributors. They are set up to support the contributors sharing what they feel comfortable offering. In some cases, like Creative Spaces, the question asked is unusual enough to shift the perceptual frame of the whole experience with the site. If you walk into a space and someone asks you what inspires you, you are primed for an inspirational experience. If you walk into a space and someone asks you what challenges you, you are primed for competition.

From the spectator perspective, the questions should generate responses that constitute a body of content that is relevant to the structure of the overall site or institution. Yammer asks, "What are you working on?" and the result is a content stream of professional notes on the ebb and flow of employees' actions. Facebook asks, "What's on your mind?" and the result is a stream of personal thoughts and feelings. The aggregate experience of the content affects spectators' understanding of the overall site and its value to them.

Imagine you have just one question to ask visitors that can be used to contextualize their experience relative to your museum. What would you ask them? How do you see visitors defining themselves in the museum? How do they wish to self-identify in the museum, and what can you do with those profiles?