It's late in the afternoon. I'm cranking away on a grant proposal, when suddenly, a classical rendition of "All the Single Ladies" wafts up the stairs. In the office, colleagues lift their heads. "Is that...?" someone asks. "Yup," another nods. We grin.
This is the magic a piano in the lobby makes.
We've now had a piano in the MAH lobby for several months. About once each week, a visitor walks in and blows everyone away. Sometimes it's a homeless person. Sometimes a lover's duet. This week, it was a little guy, attended by a stuffed toy on the piano bench. It's rare that someone sits down to bang out noise. 95% of our piano users play music, beautifully.
The piano is a simple invitation to meaningful visitor participation. The activity is clear and well-scaffolded. The outcome is open-ended and visitor-driven. It invites visitors to make the museum better. When visitors share their brilliance, it brings the museum to life.
I believe that every person who walks into our museum has something valuable to share. A creative talent. A personal history. A special skill. It's not their job to present their abilities to us. It's our job to welcome them, invite them to contribute, and give them the tools to do so. This is the participatory museum, played out loud.
Showing posts with label usercontent. Show all posts
Showing posts with label usercontent. Show all posts
Tuesday, March 06, 2018
Thursday, May 19, 2016
10 Ways to Build a Better Community Brainstorming Meeting
You're planning a new exhibition. Considering a new strategic direction. Designing a new program. And you've decided that you want to integrate community feedback into the development process.
Awesome. Admirable. Now how the heck do you do it?
Here are ten things I've learned about making these kinds of community input meetings successful. Please add your own ideas in the comments too.
SELECTING AND RECRUITING THE PARTICIPANTS
1. Consider whether you want a bonded group (people who are like each other) or a bridged group (people who are different from each other).
Bonded groups are useful if you want to understand people's existing attitudes and impressions. Focus group participants will be more forthcoming and honest if they feel like they are "among friends." Bonded groups exhibit groupthink--but sometimes that's the best way to really understand the concerns of a specific group of people. For example, when we held community meetings about the development of a new creative town square next to our museum, a group of middle/upper-class moms talked about not feeling safe downtown. When I've talked with those same folks in bridged groups, they use more circumspect language (i.e. not feeling "welcome") or don't mention their safety concerns at all. But those concerns are real. Not surprisingly, a different focus group of social service providers and homeless adults had a very different set of concerns about downtown. Bringing these different communities together in the same space might not have created safe space for the true issues of each group to emerge.
Bridged groups are useful if you want people to collaborate on a more inclusive vision of the future. If you are building something new and want people's ideas, go for bridging. When you are doing creative work together (making, building, brainstorming), it's catalytic to work with people who see things in a whole different way. In creative brainstorming, groupthink is a killer. The more diverse perspectives in the room, the better. We're much more capable of empathy when co-imagining the future than we are when thinking about the present.
2. Find trusted leaders in communities of interest with whom to partner and recruit participants.
Want to hold a meeting with people from worlds where you don't spend much time? Great. But if you have no credibility in someone else's community, your invitation may fall right into the trash can. Better to establish a relationship with a leader in their community--someone with whom you are building reciprocal value--and ask them to help be your ambassador. It doesn't matter what incentives you offer to participate or how attractive the invitation is if the recipient doesn't know or trust you as a host.
3. Respect and value people's time.
If you're asking for community input, what are you offering in return? This could be financial; some organizations pay people to participate in community meetings. But it could also be something else that demonstrates appreciation and value. Snacks. Child care. Networking opportunities. Free tickets. You should have a credible and understandable offer, alongside your ask of their time, experience, and expertise.
4. Overcommunicate.
I use a simple rule of contacting participants the week before, the day before, and the day after a meeting. Communication should be clear and motivating. Especially if you don't meet with these people frequently, you can't remind them enough. You also can't thank them/follow up quickly enough.
SETTING UP THE MEETING
5. Create a structure that values peoples' participation.
There are a million ways to run a community meeting--different depending on what you are trying to achieve. The best book I've read on the topic is Facilitators Guide to Participatory Decision-Making by Sam Kaner. It's an incredible compendium of specific meeting formats for different kinds of participant engagement.
In general, I find it is useful to:
Share where you are clearly and concisely. Explain the opportunity to participate and what is and isn't on the table, so people don't get frustrated. Don't overpromise.
7. Provide snacks and drinks and a bit of time at the top to enjoy them.
A little socializing and sugar can go a long way. We almost always use nametags with a playful prompt on them ("what superhero would you be?," "what's your favorite local place to relax?" etc.) to get the conversation started.
8. Inspire people to stay involved.
There's a big difference between a meeting that feels like a chore and one that generates energy. When participants get excited by the experience--whether because of the content, the other people in the room, the format, the invitation--they are more likely to seek opportunities to go further. Note that for most participants, the content is NOT the most important part of this calculation. Good content cannot succeed if delivered poorly, or in a group context that feels dull or unsafe. But ambiguous content in a room full of enthused people doing fun activities can thrive.
AFTER THE MEETING
9. Follow up.
If you are reading this via email and would like to share a comment or question, you can join the conversation here.
Awesome. Admirable. Now how the heck do you do it?
Here are ten things I've learned about making these kinds of community input meetings successful. Please add your own ideas in the comments too.
SELECTING AND RECRUITING THE PARTICIPANTS
1. Consider whether you want a bonded group (people who are like each other) or a bridged group (people who are different from each other).
Bonded groups are useful if you want to understand people's existing attitudes and impressions. Focus group participants will be more forthcoming and honest if they feel like they are "among friends." Bonded groups exhibit groupthink--but sometimes that's the best way to really understand the concerns of a specific group of people. For example, when we held community meetings about the development of a new creative town square next to our museum, a group of middle/upper-class moms talked about not feeling safe downtown. When I've talked with those same folks in bridged groups, they use more circumspect language (i.e. not feeling "welcome") or don't mention their safety concerns at all. But those concerns are real. Not surprisingly, a different focus group of social service providers and homeless adults had a very different set of concerns about downtown. Bringing these different communities together in the same space might not have created safe space for the true issues of each group to emerge.
Bridged groups are useful if you want people to collaborate on a more inclusive vision of the future. If you are building something new and want people's ideas, go for bridging. When you are doing creative work together (making, building, brainstorming), it's catalytic to work with people who see things in a whole different way. In creative brainstorming, groupthink is a killer. The more diverse perspectives in the room, the better. We're much more capable of empathy when co-imagining the future than we are when thinking about the present.
2. Find trusted leaders in communities of interest with whom to partner and recruit participants.
Want to hold a meeting with people from worlds where you don't spend much time? Great. But if you have no credibility in someone else's community, your invitation may fall right into the trash can. Better to establish a relationship with a leader in their community--someone with whom you are building reciprocal value--and ask them to help be your ambassador. It doesn't matter what incentives you offer to participate or how attractive the invitation is if the recipient doesn't know or trust you as a host.
3. Respect and value people's time.
If you're asking for community input, what are you offering in return? This could be financial; some organizations pay people to participate in community meetings. But it could also be something else that demonstrates appreciation and value. Snacks. Child care. Networking opportunities. Free tickets. You should have a credible and understandable offer, alongside your ask of their time, experience, and expertise.
4. Overcommunicate.
I use a simple rule of contacting participants the week before, the day before, and the day after a meeting. Communication should be clear and motivating. Especially if you don't meet with these people frequently, you can't remind them enough. You also can't thank them/follow up quickly enough.
SETTING UP THE MEETING
5. Create a structure that values peoples' participation.
There are a million ways to run a community meeting--different depending on what you are trying to achieve. The best book I've read on the topic is Facilitators Guide to Participatory Decision-Making by Sam Kaner. It's an incredible compendium of specific meeting formats for different kinds of participant engagement.
In general, I find it is useful to:
- Honor everyone's contributions and ability to contribute at the top.
- Include a mix of individual activities (often writing or drawing), partner/small group work, and whole group discussion. Different people thrive in different levels of social intensity. I recommend spending as little time together as a whole group as possible because it can be intimidating and unproductively slow. Spend just enough time as a whole group to get people motivated and connected to each other (and reconnected at the end).
- Ensure that you as convenor are talking for a very small amount of the time--ideally just to frame, contextualize, provide clear instructions, and keep people moving.
- Build on their existing expertise/experience/perspective as opposed to asking them to comment on yours. Participants' stories are often more valuable than their opinions.
- Use unorthodox activities to inspire fresh thinking. Movement, making, and imaginative projects are all good for shaking new ideas loose. We use the Pop Up Museum--inviting small groups to build artifacts from the future--in many of our community meetings.
- Close with a rallying activity, ideally one that invites people to continue conversations with each other.
Share where you are clearly and concisely. Explain the opportunity to participate and what is and isn't on the table, so people don't get frustrated. Don't overpromise.
7. Provide snacks and drinks and a bit of time at the top to enjoy them.
A little socializing and sugar can go a long way. We almost always use nametags with a playful prompt on them ("what superhero would you be?," "what's your favorite local place to relax?" etc.) to get the conversation started.
8. Inspire people to stay involved.
There's a big difference between a meeting that feels like a chore and one that generates energy. When participants get excited by the experience--whether because of the content, the other people in the room, the format, the invitation--they are more likely to seek opportunities to go further. Note that for most participants, the content is NOT the most important part of this calculation. Good content cannot succeed if delivered poorly, or in a group context that feels dull or unsafe. But ambiguous content in a room full of enthused people doing fun activities can thrive.
AFTER THE MEETING
9. Follow up.
If the meeting was successful, you now have a whole crew of people who are interested and rooting for your project to shine. While you don't have to continue the level of engagement present at the meeting, it's poor form to drop them entirely. At my institution, we (embarrassingly) did this for a long time. People would come participate in a meeting and then we wouldn't even add them to the weekly mailing list. Part of this is rooted in a legitimate desire not to spam people. But imagine how you would feel if you were invited to someone's house once and never again. You'd assume that something hadn't gone well. We're now inviting participants to get more involved--both broadly in the world of our organization and specifically in activities that build on their experience and expertise.
Followup is important on the individual level too. Most community meetings are short. Catalytic. You hear an intriguing 20-second snippet. You see someone light up at something you didn't expect. Most of the value you will get from participants comes when you follow up to say, "hey, I'd love to hear more about X. Can I buy you a cup of coffee and hear more?"
10. Use their input.
This is the most important part. It's why you held the meeting, right?
The worst way to disrespect participants is to ignore the advice, experience, and expertise that you asked them to provide. You don't need to involve them in every step forward of the project. But you should use their input to guide and shape where you take it. You should--bonus points--reach out to individuals to acknowledge how they influenced your direction. You should--double bonus points--let the whole crew know where their input took the project. But most of all, you should use the input. Community meetings should never be a "check the box" activity. They're too much work--and offer too much value--to tokenize.
Labels:
inclusion,
participatory museum,
usercontent
Wednesday, October 01, 2014
Museum 2.0 Rerun: Inside the Design of an Amazing Museum Project to Capture People's Stories
Recently, we've been talking at our museum about techniques for capturing compelling audio/video content with visitors. It made me dig up this 2011 interview with Tina Olsen (then at the Portland Art Museum) about their extraordinary Object Stories project. They designed a participatory project that delivers a compelling end product for onsite and online visitors… and they learned some unexpected lessons along the way. Lots of inspiring and practical tips below - enjoy!

How and why did Object Stories come to be?
The project arose from a grant announcement from MetLife Foundation around community engagement and outreach. I knew I didn’t want to do something temporary—a program that would last a year or two and then go away.
In the education department, we have some key values around slowing down, conversation and participation around art, and deep looking. And so this concept of asking visitors to spend some focused time thinking about their relationships with objects and artworks really made sense to me.
Also, on a personal level, I had this really powerful experience with my mother in a Storycorps booth in Grand Central years ago that had a profound impact on me. She had revealed things I’d never known, and I kept coming back to it.
What did you end up with and how did you get there?
Our first notion was all about something mobile, something that would go out to the community. We imagined an cart at the farmer’s markets where people could record stories. But we couldn’t figure out how we were going to sustain that with our staff.
We ended up with a gallery in the museum instead. It’s in a good location, but it’s also kind of a pass-through space to other galleries. It has a recording booth that you sign up in advance to use, and you go in and tell a story about an object that is meaningful to you. The other parts of the gallery are for experiencing the stories, and for connecting with the Museum collection. We have cases with museum objects that people told stories about, with large images of those storytellers adjacent to the object, and in the middle of the gallery is a long rectangular table with touchscreens where people can access all the stories that have been recorded.
Your recording booth asks participants for audio stories plus photos of themselves with their objects. Why did you choose this format instead of video?
We had planned on having it be video. The proposal to Metlife was all video. Then we started working with our local design and technology firms—Ziba Design and Fashionbuddha—and in the prototyping, it became clear we had to go another way.
We partnered with the Northwest Film Center to conduct workshops with community organizations around personal object storytelling. These really informed the project, and helped get the word out about the gallery. We rigged up a video recording booth in Fashionbuddha’s studios.
We found people would go in, do their story, come out, say it was so powerful and cathartic, but then the videos would be really bad—boring, too long, unstructured. They were often visually uncomfortable to watch. And some participants were turned off by the video recording—they found it too scary, and being on camera distracted them from telling their story – especially older people.
We had this moment where we were going to sign off on design and move to fabrication, and I was really worried. We had participants who loved the experience, but the watchers were really lukewarm about the results. And we realized of course that the majority audience would be watchers, not storytellers. We invited a cross-section of artists, filmmakers, and advertisers to join us for a think tank. We all sat down and looked at the content and we said, “this is not good enough, this is not watchable enough.”
So what did you do next?
We came up with a system that was much more structured and is based on audio, not video. In the current setup, you walk into the booth, all soundproofed and carpeted, and then you sit down on a cozy bench. You can come alone or with up to three people. You face a screen, and the screen is close enough to reach out and touch without getting up. The screen prompts you, with audio and with words, and it’s in both English and Spanish, because we really wanted to reach out to the Spanish-speaking community in Portland.
First, the screen asks if you want to watch an example story. If not, it says “let’s get started.”
There are five prompts that follow, and for each, you get 45 seconds to record a response. Each of the prompts was really carefully written and tested to scaffold people to tell a great story. People don’t necessarily walk in the booth knowing how to do that. For example, the first prompt, which is about discovery, asks, “When and how did you first receive, discover, or encounter your object? What was your first feeling or impression of it? Who was there?” This prompt really gets people sharing specifics, sharing details—the things that make a story successful.
Another good example is the final question: “If you had to give it to someone, who would it be and what would you say to them?” This question really makes people focus on the meat of what’s important about their object, and it’s a natural summarizer… but in an interesting, personal way.
After you record your audio, you get to take the photos and give your story a six-word title.
We experimented with when in the process to take the photos, and it’s nice at the end—it’s a kind of reward. The recording is often very intense—people cry, it takes something out of them. Photos are fun. We prompt participants to hold the object in different ways: close to camera, pose with the object in your lap, hold your object as close to your face as possible, hold it in profile.
How do you edit the stories?
Fashionbuddha built a backend content management system where you can choose audio segments, reorder them, and choose photos. This is made to be sustainable with current staffing– while we have the ability to edit within a 45 second chunk, 99% of the time we don’t do it—we just pick the segments and photos we want to use and put them in order.
The gallery also features objects from the museum’s collection with people’s stories about them. Who are the people who record stories about museum objects?
That is more curated. The first testing we did there was very much the same as Object Stories – anyone could sign up and get involved, pick an object in the museum and tell a story about it. Those stories were, frankly, often very banal. There was an imbalance between stories with people’s own objects, with which they have profound relationships, versus museum objects that they might come see once or twice and like, but not really have a deep connection with.
So we realized we had to have an equivalence–the museum stories had to be profound too. And it couldn’t all be curators, but these storytellers had to be people who had profound relationships with museum objects. We have four stories up now: from a guard, a curator, a longtime museum lover, and an artist. In the future, I’m thinking of really mining our membership, putting out a call to them, building some programs that might help us seed and support the museum stories.
The website for the stories is beautiful. You also got some prime physical real estate for this project. How did you get the gallery?
That was really hard-won. At first, it was going to be a little booth tucked away somewhere. As the project progressed, our prototyping showed us we didn’t want a shallow experience--a photo booth where you could just drop in and do it. We wanted something where people could spend the time and focus deeply on the experience at hand. That required more space.
And it was really important to the director and to me that Object Stories connected to our mission and to our collection. That led me to feel strongly that we needed to have museum objects in the space. It couldn’t be an educational space with no works of art in it. I wanted to integrate this experience into what you do in the rest of the museum. We ended up with a very multi-departmental team, and that helped too.
The big goal is to activate your connection with objects in the rest of the museum, that Object Stories models the idea of having deep relationships with objects for any visitor who comes in.
What do you know so far about the non-participating visitors to the gallery?
I only know anecdotally. People are really entranced with the stories, browsing them on the touchscreens, and with the museum objects as well. They even spend a long time looking at this big case we put up that just features 8x10 cards with photos of people with their objects.
I was surprised at how long many visitors will spend at this case. It’s just graphics. Why would people look at that? I think it may be because people are visually included in the space, and that’s rare in an art museum. They’re very interested and maybe even moved by it.

How and why did Object Stories come to be?
The project arose from a grant announcement from MetLife Foundation around community engagement and outreach. I knew I didn’t want to do something temporary—a program that would last a year or two and then go away.
In the education department, we have some key values around slowing down, conversation and participation around art, and deep looking. And so this concept of asking visitors to spend some focused time thinking about their relationships with objects and artworks really made sense to me.
Also, on a personal level, I had this really powerful experience with my mother in a Storycorps booth in Grand Central years ago that had a profound impact on me. She had revealed things I’d never known, and I kept coming back to it.
What did you end up with and how did you get there?
Our first notion was all about something mobile, something that would go out to the community. We imagined an cart at the farmer’s markets where people could record stories. But we couldn’t figure out how we were going to sustain that with our staff.
We ended up with a gallery in the museum instead. It’s in a good location, but it’s also kind of a pass-through space to other galleries. It has a recording booth that you sign up in advance to use, and you go in and tell a story about an object that is meaningful to you. The other parts of the gallery are for experiencing the stories, and for connecting with the Museum collection. We have cases with museum objects that people told stories about, with large images of those storytellers adjacent to the object, and in the middle of the gallery is a long rectangular table with touchscreens where people can access all the stories that have been recorded.
Your recording booth asks participants for audio stories plus photos of themselves with their objects. Why did you choose this format instead of video?
We had planned on having it be video. The proposal to Metlife was all video. Then we started working with our local design and technology firms—Ziba Design and Fashionbuddha—and in the prototyping, it became clear we had to go another way.
We partnered with the Northwest Film Center to conduct workshops with community organizations around personal object storytelling. These really informed the project, and helped get the word out about the gallery. We rigged up a video recording booth in Fashionbuddha’s studios.
We found people would go in, do their story, come out, say it was so powerful and cathartic, but then the videos would be really bad—boring, too long, unstructured. They were often visually uncomfortable to watch. And some participants were turned off by the video recording—they found it too scary, and being on camera distracted them from telling their story – especially older people.
We had this moment where we were going to sign off on design and move to fabrication, and I was really worried. We had participants who loved the experience, but the watchers were really lukewarm about the results. And we realized of course that the majority audience would be watchers, not storytellers. We invited a cross-section of artists, filmmakers, and advertisers to join us for a think tank. We all sat down and looked at the content and we said, “this is not good enough, this is not watchable enough.”
So what did you do next?
We came up with a system that was much more structured and is based on audio, not video. In the current setup, you walk into the booth, all soundproofed and carpeted, and then you sit down on a cozy bench. You can come alone or with up to three people. You face a screen, and the screen is close enough to reach out and touch without getting up. The screen prompts you, with audio and with words, and it’s in both English and Spanish, because we really wanted to reach out to the Spanish-speaking community in Portland.
First, the screen asks if you want to watch an example story. If not, it says “let’s get started.”
There are five prompts that follow, and for each, you get 45 seconds to record a response. Each of the prompts was really carefully written and tested to scaffold people to tell a great story. People don’t necessarily walk in the booth knowing how to do that. For example, the first prompt, which is about discovery, asks, “When and how did you first receive, discover, or encounter your object? What was your first feeling or impression of it? Who was there?” This prompt really gets people sharing specifics, sharing details—the things that make a story successful.
Another good example is the final question: “If you had to give it to someone, who would it be and what would you say to them?” This question really makes people focus on the meat of what’s important about their object, and it’s a natural summarizer… but in an interesting, personal way.After you record your audio, you get to take the photos and give your story a six-word title.
We experimented with when in the process to take the photos, and it’s nice at the end—it’s a kind of reward. The recording is often very intense—people cry, it takes something out of them. Photos are fun. We prompt participants to hold the object in different ways: close to camera, pose with the object in your lap, hold your object as close to your face as possible, hold it in profile.
How do you edit the stories?
Fashionbuddha built a backend content management system where you can choose audio segments, reorder them, and choose photos. This is made to be sustainable with current staffing– while we have the ability to edit within a 45 second chunk, 99% of the time we don’t do it—we just pick the segments and photos we want to use and put them in order.
The gallery also features objects from the museum’s collection with people’s stories about them. Who are the people who record stories about museum objects?
That is more curated. The first testing we did there was very much the same as Object Stories – anyone could sign up and get involved, pick an object in the museum and tell a story about it. Those stories were, frankly, often very banal. There was an imbalance between stories with people’s own objects, with which they have profound relationships, versus museum objects that they might come see once or twice and like, but not really have a deep connection with.
So we realized we had to have an equivalence–the museum stories had to be profound too. And it couldn’t all be curators, but these storytellers had to be people who had profound relationships with museum objects. We have four stories up now: from a guard, a curator, a longtime museum lover, and an artist. In the future, I’m thinking of really mining our membership, putting out a call to them, building some programs that might help us seed and support the museum stories.
The website for the stories is beautiful. You also got some prime physical real estate for this project. How did you get the gallery?
That was really hard-won. At first, it was going to be a little booth tucked away somewhere. As the project progressed, our prototyping showed us we didn’t want a shallow experience--a photo booth where you could just drop in and do it. We wanted something where people could spend the time and focus deeply on the experience at hand. That required more space.
And it was really important to the director and to me that Object Stories connected to our mission and to our collection. That led me to feel strongly that we needed to have museum objects in the space. It couldn’t be an educational space with no works of art in it. I wanted to integrate this experience into what you do in the rest of the museum. We ended up with a very multi-departmental team, and that helped too.
The big goal is to activate your connection with objects in the rest of the museum, that Object Stories models the idea of having deep relationships with objects for any visitor who comes in.
What do you know so far about the non-participating visitors to the gallery?
I only know anecdotally. People are really entranced with the stories, browsing them on the touchscreens, and with the museum objects as well. They even spend a long time looking at this big case we put up that just features 8x10 cards with photos of people with their objects.
I was surprised at how long many visitors will spend at this case. It’s just graphics. Why would people look at that? I think it may be because people are visually included in the space, and that’s rare in an art museum. They’re very interested and maybe even moved by it.
Wednesday, September 03, 2014
Participatory Moment of Zen: Diverse Visitor Contributions Add Up to Empathy
Whoever wrote this comment card: thank you. You made my month. For those who can't see the image, the card reads:
We did three things to supplement Belle's paintings (installation shots here, peopled shots here):
When I first saw the "pastports" I didn't really understand, but after reading what people wrote in them I felt an overwhelming connection to all the words of so many random people. Everyone has something valuable to say, no matter how they appear outwardly.This person is writing about a participatory element (the "pastport") that we included in the exhibition Crossing Cultures. Crossing Cultures features paintings by Belle Yang that relate to her family's immigration experiences.
We did three things to supplement Belle's paintings (installation shots here, peopled shots here):
- We issued a call to locals who are immigrants, or whose family immigrated, to share an artifact and story with us. We mounted those objects and stories alongside visitor-contributed suitcases. Many, many visitors responded emotionally to these stories. They diversified the voice of immigration in the exhibition and encouraged people to share their own histories verbally.
- We created a "pastport" - a small booklet with evocative prompts related to identity and place. Each prompt was tied to a different artwork in the exhibition. In front of each of those paintings, you could stamp your pastport, reflect on the artwork and the question, and share your story. People could take the pastports home or hang them, open to a preferred page, on a clothesline. The clotheslines were always full.
- We created a simple wheel with open-ended questions about identity and place, setting it in a lounge area. The idea was that people would spin the wheel and start a conversation. This element was a dud - it was not as compelling as the rest of the exhibition, and redundant in a gallery replete with juicy conversations.
Each of these activities invited contribution on a different level. The suitcase collaborators contributed to the exhibition for months, through a sequence of outreach, discussion, writing, object sourcing, editing, and design. The pastport contributors were visitors who came and shared their stories in written or drawn form in real time, without staff contact, to be showcased for a few weeks. And the conversationalists (with or without the wheel) contributed to the ephemeral dialogue around the exhibition.
Often when I talk with folks from other institutions about visitor/audience participation, the focus is on one form of participation. Collaboration in the months before the show. Visitor feedback during the event. Response mail art after the visit. The institution picks one form and goes with it.
In my experience, offering many different forms of participation garners more quality interactions. People self-select into the opportunity where they can give and get the most value.
Everyone has "something valuable to say." Some people say it with a poem. Some with a colored pencil. Some with a paella pan. The trick is to invite many voices in many forms. That's where meaning--and empathy--lives.
Wednesday, June 25, 2014
Adventures in Evaluating Participatory Exhibits: An In-Depth Look at the Memory Jar Project
A man walks into a museum. He shares a story. He creates a visual representation of his story. He puts it on the wall.
How do you measure the value of that experience?
Two years ago, we mounted one of our most successful participatory exhibits ever at the Santa Cruz Museum of Art & History: Memory Jars. Over three months, about 600 people filled mason jars with personal memories and put them on display. Better yet, the graduate student who led this project, Anna Greco, documented the whole project and did in-depth analysis of the visitor contributions. This post shares some of the highlights from the project and from Anna's research. I strongly recommend checking out her entire thesis [pdf] if you want to know more.
From the beginning, we observed pretty amazing experiences happening with the Memory Jars. People were spending a long time working on them. Some of the stories were quickies, but others were powerful and personal. We started with 400 jars and assumed we wouldn't fill them all. Instead, we had to do a rush order on more jars halfway through the project.
Two years later, this project is still one of the most fondly remembered participatory experiences at the museum--by visitors and staff. There was something special going on in that gallery. What was it?
Anna Greco did research in three ways: through in-person interviews with participants, surveys with participants, and observational analysis of the jars themselves. These methods revealed that the majority of participants had a meaningful experience with the memory jars that stuck--even in followup a year after the initial project.
I think most of us are familiar with interview and survey-based evaluation methods. I want to instead highlight the work Anna did to analyze the content of the jars observationally, which got at the question of emotional resonance in a more quantitative way.
Anna did two types of quantitative evaluation of the jars:
In each of these analyses, Anna created a coding scheme to categorize the jars.
For the fullness of the jars, Anna created a seven-point scale, going from empty to full to full+ (additional decoration or objects on the outside of the jar) by percentage of jar full. It was fairly simple to identify whether a jar was 1/4 full or 3/4 full or had stuff popping out the top of it. The result here was surprisingly linear, with more than half of the jars full or full+. People used the stuff and they used it to the fullness of their ability. This could also be an argument for larger jars if we repeat the project.
For the content of the labels, Anna used three strategies.
We learned a few things from this process:
What approaches have you used or considered for evaluating participatory projects? Please share your stories in the comments.
How do you measure the value of that experience?
Two years ago, we mounted one of our most successful participatory exhibits ever at the Santa Cruz Museum of Art & History: Memory Jars. Over three months, about 600 people filled mason jars with personal memories and put them on display. Better yet, the graduate student who led this project, Anna Greco, documented the whole project and did in-depth analysis of the visitor contributions. This post shares some of the highlights from the project and from Anna's research. I strongly recommend checking out her entire thesis [pdf] if you want to know more.
THE BASICS
The Memory Jar project was simple. We filled a small gallery from floor to ceiling with shelves of Mason jars. We invited visitors to "bottle up" a memory in a jar, using craft materials to fill the jar with evocative objects and a hand-written label to tell their story. There were no written instructions, just a mural that suggested what to do and labels that prompted people for their name and memory. The project was linked to a larger exhibition, Santa Cruz Collects, about why local folks collect things. We realized that the most valuable things many of us collect are intangible--our memories--and the Memory Jar project was born.From the beginning, we observed pretty amazing experiences happening with the Memory Jars. People were spending a long time working on them. Some of the stories were quickies, but others were powerful and personal. We started with 400 jars and assumed we wouldn't fill them all. Instead, we had to do a rush order on more jars halfway through the project.
Two years later, this project is still one of the most fondly remembered participatory experiences at the museum--by visitors and staff. There was something special going on in that gallery. What was it?
THE RESEARCH
The challenge, of course, was to figure out how to evaluate the experience in a way that would help us identify the power of the project. We wanted to know whether the project truly had emotional resonance, and if so, how we could identify and document that.Anna Greco did research in three ways: through in-person interviews with participants, surveys with participants, and observational analysis of the jars themselves. These methods revealed that the majority of participants had a meaningful experience with the memory jars that stuck--even in followup a year after the initial project.
I think most of us are familiar with interview and survey-based evaluation methods. I want to instead highlight the work Anna did to analyze the content of the jars observationally, which got at the question of emotional resonance in a more quantitative way.
Anna did two types of quantitative evaluation of the jars:
- she analyzed the jar contents, looking at how full the jars were. This was used as a proxy for time and creative energy spent on the creation of jars.
- she analyzed the text on the jar labels for length, for emotional content, and for intimacy. This was used to evaluate the amount of emotional energy dedicated to the jar activity.
In each of these analyses, Anna created a coding scheme to categorize the jars.
For the fullness of the jars, Anna created a seven-point scale, going from empty to full to full+ (additional decoration or objects on the outside of the jar) by percentage of jar full. It was fairly simple to identify whether a jar was 1/4 full or 3/4 full or had stuff popping out the top of it. The result here was surprisingly linear, with more than half of the jars full or full+. People used the stuff and they used it to the fullness of their ability. This could also be an argument for larger jars if we repeat the project.
For the content of the labels, Anna used three strategies.
- She counted the number of words in each label. This was an easy (if time-consuming) proxy for engagement. The average label had 17 words, though the maximum was 105. Again, this indicates a high level of engagement, especially given the size of the shipping labels provided.
- She created a numeric scale for the "intimacy" of each label. This was created with the help of Dr. Lauren Shapiro, a psychologist and former museum intern. Lauren and Anna created a scale of one to five where each level had specific elements to indicate intensity of the story shared, using signifiers like specificity of a memory, places, names, direct quotes, or medical information. 70% of the labels were a 3, 4, or 5, with only 4% at a 1. People got intimate, sharing intense stories of loss, special moments, and potent memories.
- She created a coding schema for "emotions" expressed in each label. Lauren helped Anna create a manual for language cues to signify any of nine emotions: happiness, love, gratitude/awe, sadness, pride, anger, fear, confusion, and mixed. 36% of the labels were happy, closely followed by 32% that demonstrated no clear emotion. Labels in the "no emotion" were "reporting" memories without explicit emotional language, as in "I remember going to the beach with my friends." Among the remainder, love, mixed emotions, gratitude, and sadness were the most frequent.
![]() |
| Intimate? Emotional? Coding is useful but complicated when the goal is to capture feeling. |
- Creating a coding scheme for text analysis is complicated, but it's worth it. Especially with such a large number of jars, it was really valuable to be able to distill the diversity of stories via a few key axes of intimacy and emotion. Unsurprisingly, developing the coding schemes to be able to be applied fairly consistently by people without a lot of specific training led to imperfections. But just going through the process helped us understand how we COULD quantify this kind of extremely qualitative content. You can check out Anna's coding scheme manuals on pages 67-69 of her thesis.
- Intimacy was the most useful indicator for this project, but still really complicated to measure objectively. If we were doing this again and had time to either code by emotion or intimacy but not both, I would choose intimacy. The intimacy measure was the clearest signifier of how people were using the Memory Jars and what stories they chose to tell. That said, we still had plenty of debate about what qualified as more or less intimate as the schema was being developed. Mention AIDS with no context, and you shot up to a 5 on intimacy. But tell an incredibly detailed story about your childhood, and you were likely to end up somewhere like a 3. When Anna did followup surveys, it became clear that many stories were more intimate to individual jar-makers than their coded labels reflected. It's arguable that the much simpler measure of word count is sufficient as a proxy; high intimacy stories had an average word count of 38, compared to the overall average of 17. If you use more words, you are probably going deeper into your story, which typically involves more commitment, intensity, and maybe--intimacy.
- There are quantitative ways to measure creative participation. We keep trying to find ways to assign numbers to different kinds of participatory projects at the MAH. None of them are perfect, but all of them are useful in moving towards better design and better yardsticks for our work. The Memory Jar project allowed us to experiment with a more robust approach to quantitative evaluation of participation, and it got us interested in other ways to do it in simpler projects. For example, check out this quantitative method we use for comment boards.
- Evaluating participatory experiences exposes new questions we actually care about, which are often different from what we thought we wanted to know. In trying to get a grasp of the kind of emotional resonance of the Memory Jars, we started having some interesting discussions about design and the end goals for our work. Would it be "better" if all the jars were a 5 on intimacy? If there were as many sad jars as happy ones? Just having this data opened up new ways of talking about what we are trying to achieve with our work. One of the goals we've stumbled into regarding participatory projects is the diversity of content presented. For some projects, ones that are designed to invite everyone to engage, we want to make sure the project absorbs a diversity of content in terms of language, emotion, intensity/intimacy, and creativity, so that every visitor can find their place in the project. In other projects, we actually want to "gate" the experience so that only people who are willing to devote X amount of time or intention will complete the project. Or we want to make it as simple and breezy as possible. Looking at the mix of what happened with the Memory Jars got us thinking about the ways we design for different kinds of outcomes, when we want diverse outcomes and when we want more focused sets.
What approaches have you used or considered for evaluating participatory projects? Please share your stories in the comments.
Wednesday, March 19, 2014
Tagging in Museums #blowinguppersonal #notwhatweplanned
Here are a few of the hashtags I've seen applied to photographs of museum objects on Instagram lately:
#heytherebigfella
#biggysmallistheillest
#forbrightfuture
#myfavorite
#instagood
#bestday
#withmyhomies
#whatever
#learnedfromthebest
#revolutionary
#nowicandie
These tags all do a great job capturing the magic of exploring a museum. They do a great job sharing the humor and surprise of collections objects. They position museums as social starting points, experiences worth sharing, braggable moments.
They do something entirely different than what museums professionals thought tags might do for our institutions.
Almost ten years ago, museum techies started to get excited about tagging. In 2005, a group of art museums launched steve.museum, a project to explore ways that visitors and non-professionals could help assign descriptive tags to online collections. The point was to "bridge the semantic gap [between experts and visitors in describing objects] by engaging users in the time-consuming and expensive task of describing our collections; add a multi-cultural, perhaps multi-lingual perspective to our documentation; and possibly even develop strategies for engaging new types of users in looking at and thinking about art."
Steve.museum received significant funding from IMLS, and several museums started experimenting with tagging projects, both within and beyond the Steve universe. This included a bevy of research papers and workshops, as well as innovative tagging projects intended to do everything from provide contextual information about artwork to identifying actions taken by families of birds.
The best projects incorporated heavy game mechanics to turn a chore--describing objects--into a fun plaything. While these projects had some success, tagging museum collections objects never really took off as a visitor-contributed slam dunk. And it declined over time. As Shelley Bernstein at the Brooklyn Museum told me this week: "We've seen far less tagging on our site in recent years and most of the tagging is being contributed via our tag game, Tag You're It, with far less direct activity on object pages within the collection online."
Meanwhile, social media platforms like Twitter, Instagram, and eventually Facebook started to incorporate tagging and hashtags into their interfaces. Tags have morphed from a way to assign a useful, searchable label to an idea (the kind of tagging museums were interested in) to a way to add commentary in an oddly authoritative, winking third-person voice. Tags like #booyah or #cute or #bestdayever allow people to electively apply an external label to a personal moment. On Instagram in particular, tagging has become the way to get noticed and get connected. In the early days of blogging, people would say "links = love." Now, it's more like "tags = love."
Where does this leave museums and dreams of visitor-driven tagging of collections? The good news is that people are finally psyched about tagging stuff. On their own. Without institutional prompting. The complicating news is that the way people want to tag is to document their personal/social experience with objects, not just the object on its own.
I think this means huge potential for museums to better understand visitors' emotional and affective relationship with specific objects and experiences--what surprises, delights, confounds, and connects. In this way, I see the shift in the use of tagging as opening up new opportunities in visitor research. For example, check out this site, where you can see instances of two hashtags applied to the same photo - try entering "museum" and "love" to get a feel for it.
As for the use of tags to document objects in a common vernacular, it's possible... but only if museums can find ways to help people connect those kinds of tags to their own motivations for tagging.
What do you see as the future of tagging and museum collections?
#heytherebigfella
#biggysmallistheillest
#forbrightfuture
#myfavorite
#instagood
#bestday
#withmyhomies
#whatever
#learnedfromthebest
#revolutionary
#nowicandie
These tags all do a great job capturing the magic of exploring a museum. They do a great job sharing the humor and surprise of collections objects. They position museums as social starting points, experiences worth sharing, braggable moments.
They do something entirely different than what museums professionals thought tags might do for our institutions.
Almost ten years ago, museum techies started to get excited about tagging. In 2005, a group of art museums launched steve.museum, a project to explore ways that visitors and non-professionals could help assign descriptive tags to online collections. The point was to "bridge the semantic gap [between experts and visitors in describing objects] by engaging users in the time-consuming and expensive task of describing our collections; add a multi-cultural, perhaps multi-lingual perspective to our documentation; and possibly even develop strategies for engaging new types of users in looking at and thinking about art."
Steve.museum received significant funding from IMLS, and several museums started experimenting with tagging projects, both within and beyond the Steve universe. This included a bevy of research papers and workshops, as well as innovative tagging projects intended to do everything from provide contextual information about artwork to identifying actions taken by families of birds.
The best projects incorporated heavy game mechanics to turn a chore--describing objects--into a fun plaything. While these projects had some success, tagging museum collections objects never really took off as a visitor-contributed slam dunk. And it declined over time. As Shelley Bernstein at the Brooklyn Museum told me this week: "We've seen far less tagging on our site in recent years and most of the tagging is being contributed via our tag game, Tag You're It, with far less direct activity on object pages within the collection online."
Meanwhile, social media platforms like Twitter, Instagram, and eventually Facebook started to incorporate tagging and hashtags into their interfaces. Tags have morphed from a way to assign a useful, searchable label to an idea (the kind of tagging museums were interested in) to a way to add commentary in an oddly authoritative, winking third-person voice. Tags like #booyah or #cute or #bestdayever allow people to electively apply an external label to a personal moment. On Instagram in particular, tagging has become the way to get noticed and get connected. In the early days of blogging, people would say "links = love." Now, it's more like "tags = love."
Where does this leave museums and dreams of visitor-driven tagging of collections? The good news is that people are finally psyched about tagging stuff. On their own. Without institutional prompting. The complicating news is that the way people want to tag is to document their personal/social experience with objects, not just the object on its own.
I think this means huge potential for museums to better understand visitors' emotional and affective relationship with specific objects and experiences--what surprises, delights, confounds, and connects. In this way, I see the shift in the use of tagging as opening up new opportunities in visitor research. For example, check out this site, where you can see instances of two hashtags applied to the same photo - try entering "museum" and "love" to get a feel for it.
As for the use of tags to document objects in a common vernacular, it's possible... but only if museums can find ways to help people connect those kinds of tags to their own motivations for tagging.
What do you see as the future of tagging and museum collections?
Wednesday, March 05, 2014
A Simple A/B Test for Visitor Talkback Stations
How do you measure success?
We've started using a very simple measure: the number of people who actually respond to the prompt. We look at the visitor contributions, and we code them either as responding to the prompt or doing something unrelated. Answer the question, and you're in. Make a scribble, and you're not. That's it.
Obviously, this does not give us the holy grail of success for a visitor talkback station. Each talkback is different. Sometimes success means deep, personal stories; other times, we value speculative argumentation or creative expression. Sometimes it means a large volume of responses; other times, we are looking for people with specific expertise to respond.
But in all cases, we want people to respond "appropriately"--whatever appropriate might mean for a given talkback.
The measure of whether people respond to the prompt appropriately is really a measure of us, not them. It measures whether the design of the talkback is sufficiently clear and compelling. This is especially useful in exhibitions or areas with multiple different talkbacks; it allows us to do A/B comparisons across talkbacks and learn which of our designs worked best (presumably, for the same group of visitors).
Consider three very different talkbacks in the Santa Cruz Museum of Art & History's fall exhibition, Santa Cruz is in the Heart: cocktail napkins, rear view mirrors, and refrigerator certificates.
Each of these talkbacks was very different.
- The cocktail napkins were in an area about the demise of a beloved dive bar in Santa Cruz. We invited people to slide up to a bar and use a napkin to scrawl an answer to the question "How do you deal with loss?" This was the most popular talkback, with 541 responses in the three months of the exhibition.
- The fridge was in an area about unsung heros in our community. We invited people to sit down at a modified kitchen table and make a certificate of accomplishment for someone they felt deserved to be honored. These certificates were less than half as popular as the napkins, with 221 completed. They took awhile to make, though--this was definitely the longest talkback activity.
- The rear view mirrors were mounted on the wall next to a story in a simulated car about looking back and seeing the past differently from an adult perspective. We offered people markers and invited them to write directly on the mirrors to complete the sentence "I look back and remember..." This was the least used talkback, with 120 responses. It wasn't easy to write much with a marker on the mirrors, and you had to be creative to come up with a response in just a couple words.
- Cocktail napkins: 541 responses, 51% appropriate
- Rear view mirrors: 120 responses, 52% appropriate
- Fridge certificates: 221 responses, 72% appropriate
This information surprised us. We used the data to interrogate what was unique about the design of the fridge talkback: the fact that it required a longer time commitment, that it had more involved setup and design, that the prompt was in the form of a "fill in the blank" instead of a question, and that the content was positive/uplifting (as opposed to the others, which focused more on nostalgia and sadness).
We consider this a good measurement because it is easy to collect the data, the result is non-obvious, and the result is useful in helping us improve our design techniques. A good measurement doesn't need to exhaustively answer every single question about a project. It just needs to provide information you can actually use to do better.
I'm curious what "single measure" tests you are using to compare projects and improve your practice. What simple number has changed your work?
Also, a sidenote. We asked Brandt to also count any responses that were "aggressive"--swear words, violent language, etc. Total number across all three talkbacks: 0.
Wednesday, November 27, 2013
Visualizing the Tate's Collection: What Open Data Makes Possible
| Detail on distribution of artworks in the Tate collection by birthdate of artists, visualized by Florian Krautli. |
Last month, the Tate joined the party when they opened up their collection database to the world on GitHub, a website where programmers collaborate on projects. The Tate is providing metadata about artworks and artists in its collection--over 70,000 artworks in all. The data is in a computer language called .JSON that is commonly used for data sharing and processing. Even if you don't speak database, it's worth seeing how the Tate is presenting their collection to programmers on GitHub.
What can you do with these .JSON files? Anyone can pull down the data and use it for their own purposes, subject to some simple goodwill guidelines. Here are two examples of visualizations created by GitHub users:
- Florian Krautli, a Swiss designer living in London, graphed the volume of artworks by individual artists in the Tate's collection over time.
- Jim Davenport, an astronomer living in Seattle, charted the height and width of all of the works in the Tate's collection.
These visualizations are fun. They are beautiful. They raise interesting questions about the Tate's collection and the imperfections of collections data.
But the discussions they raise are limited. Florian's blog post centers on the question of why there are so many pieces by William Turner in the Tate's collection. A commenter pointed out that there must be an error in the data, as it is highly unlikely that Turner produced more than 40,000 works in his lifetime. Jim's post suggests some fun but somewhat silly conclusions about the height/width ratio of artworks.
Reading these posts and the related conversations, I was struck by two conflicting feelings:
Reading these posts and the related conversations, I was struck by two conflicting feelings:
- It's awesome that data-sharing is causing people to have a conversation about what artists are represented in a museum collection, what kind of artwork the Tate has, what surprising things can be visualized and learned from the collections data, and how the data can be improved.
- The data is sufficiently flawed and idiosyncratic to yield conclusions of questionable value. Knowing the dimensions of the frame a painting is in is much less compelling than many, many other things that could be known and explored about works of art. I'm imagining visualizations focusing on the gender or race of artists in the collection, frequency of loans (and to whom), frequency of display, common words used in label text... the list goes on.
To me, the fact that #1 is exciting and promising makes addressing #2 worth it. Opening up data is just the first (big) step to make it usable and useful. These experiments prompt questions, identify gaps in the data, and promote new forms of collection, dissemination, and analysis. The data you have is not always the data you want, but you often don't know that until you start monkeying with it. Future iterations of data sharing and use will help institutions and citizen-participants take the next steps to make it meaningful.
Wednesday, November 21, 2012
What a Difference a Prompt Makes... Simple Analysis of a Participatory Exhibit Element
I am fascinated by the incredible differences in what people contribute based on format and phrasing of the invitation to participate. This week at my museum, as we are wrapping up our current set of exhibitions on collecting, I noticed a simple, subtle example of this that I thought might interest you.
Our current exhibition is about why people collect things. We are featuring several diverse collectors from our area--from a couple who collects priceless American flags to a woman who collects dryer lint.
One of the collections on display is a set of "found lists" collected by a local farmer, Danny Lazzarini. We decided to show a selection of Danny's lists in a hallway surrounded by a participatory element where we invite visitors to contribute to new lists on evocative themes ("Things we forget," "The best feelings in the world," etc.) that we selected during prototyping. This activity has been incredibly popular, and about every three weeks we replace one of the lists with a fresh copy so there is always space for some new contributors.
Last week, we made a mistake. The show was two weeks away from closing, and we needed to replace a "The best feelings in the world" list, but we had accidentally prepped a "Things we forget" list. To add another wrinkle, the volunteer had accidentally written "Things I forget" instead of "Things we forget" as the prompt on the new list.
We decided to go with it, and for the final two weeks of the show, we have both a "Things we forget" and a "Things I forget" list on the wall. Here's a closeup of each:
While the lists look the same on the surface (and bear in mind that the one on the left has been on display for 3 weeks longer than the one on the right), the content is subtly different. Both these lists are interesting, but the "we" list invites spectators into the experience a bit more than the "I" list. The prompt "Things we forget" tends to invite more communal or broad responses, i.e. "everything," "to be grateful," "that Bob Dylan is from Hibbing, MN" whereas "Things I forget" yields more personal responses, i.e. "zip up my pants," "my glasses," "who I picked for Birthday Club!"
A reference to dental hygiene shows up on both lists, but on "Things we forget," the response is "brush the teefres" whereas on "Things I forget," the response is "brush my teeth."
This is not earth-shattering, and there is definitely overlap on the two lists. But it's a good reminder that:
So think about your prompts, happy Thanksgiving, and keep those teefres clean.
Our current exhibition is about why people collect things. We are featuring several diverse collectors from our area--from a couple who collects priceless American flags to a woman who collects dryer lint.
One of the collections on display is a set of "found lists" collected by a local farmer, Danny Lazzarini. We decided to show a selection of Danny's lists in a hallway surrounded by a participatory element where we invite visitors to contribute to new lists on evocative themes ("Things we forget," "The best feelings in the world," etc.) that we selected during prototyping. This activity has been incredibly popular, and about every three weeks we replace one of the lists with a fresh copy so there is always space for some new contributors.
Last week, we made a mistake. The show was two weeks away from closing, and we needed to replace a "The best feelings in the world" list, but we had accidentally prepped a "Things we forget" list. To add another wrinkle, the volunteer had accidentally written "Things I forget" instead of "Things we forget" as the prompt on the new list.
We decided to go with it, and for the final two weeks of the show, we have both a "Things we forget" and a "Things I forget" list on the wall. Here's a closeup of each:
While the lists look the same on the surface (and bear in mind that the one on the left has been on display for 3 weeks longer than the one on the right), the content is subtly different. Both these lists are interesting, but the "we" list invites spectators into the experience a bit more than the "I" list. The prompt "Things we forget" tends to invite more communal or broad responses, i.e. "everything," "to be grateful," "that Bob Dylan is from Hibbing, MN" whereas "Things I forget" yields more personal responses, i.e. "zip up my pants," "my glasses," "who I picked for Birthday Club!"
A reference to dental hygiene shows up on both lists, but on "Things we forget," the response is "brush the teefres" whereas on "Things I forget," the response is "brush my teeth."
This is not earth-shattering, and there is definitely overlap on the two lists. But it's a good reminder that:
- different prompts DO yield different actions on the part of visitors
- careful writing and design decisions on the programmer's side DO impact on the overall result
- sometimes, exhibit research is as simple as taking a couple photographs
So think about your prompts, happy Thanksgiving, and keep those teefres clean.
Labels:
design,
interactives,
Museum of Art and History,
usercontent
Wednesday, November 07, 2012
Guest Post: Using Participation to Solve a Design Problem at the Carnegie Museum of Art
I'm on the road this week, with speaking gigs in Oslo, Denver, Charlotte, and Roanoke (join the NAMP livestream on Sunday at 9:25am PT here). I'm thrilled to share this brilliant guest post by Marilyn Russell, Curator of Education at the Carnegie Museum of Art. In a straightforward way, Marilyn explains how her team developed a participatory project to improve engagement in a gallery with an awkward entry. This is a perfect example of a museum using participation as a design solution. This post appears here in excerpted form; you can read the whole story here.
THE CHALLENGE
Carnegie Museum of Art director Lynn Zelevansky challenged us to find a way to overcome a major practical problem with our Forum Gallery space: how to get visitors to enter a gallery that is often obscured by a large wall that blocks the light from the large lobby windows nearby. We also wanted to:- Inspire visitors to engage in active looking: notice, reflect, react, and respond to the works of art and to the interdisciplinary quality of the exhibition.
- Reassert the "forum" aspect of the Forum Gallery by motivating visitors to share their own ideas and interpretations of the artwork with other visitors in physical and virtual formats. This coincides with the identification of 20- and 30-year-olds as an audience targeted for growth in attendance.
- Capture the attention of visitors and alert them to the exhibition behind the wall?
- Offer something fun and appealing to do that required entering the exhibition?
- Inspire visitors to look, think, and respond actively to the works on view?
SOLUTION: POST-IT NOTES? YES.
We wondered how to bring their reactions of the artworks from the gallery to the activity space in the lobby, and offer visitors some control over their interactions with the artworks. We decided to select 12 individual works of art from the exhibition, reproduce them as 2.5 x 2.5-inch post-it notes, and attach a stack of the small reproductions on the wall next to each related original work. (Who doesn't like a mini version of something?)The post-its would be used as the source material for visitors' creative responses, allowing them to get their hands on the images--manipulating and modifying the works into something new. The activity was facilitated by the activity station set up in the lobby just outside the gallery. There, visitors encountered a large table with a long horizontal display board featuring a call to action at the top to PERUSE and PARTICIPATE.
A friendly museum educator stood near the table to greet curious visitors; offer them one of five prompt sheets, a clip board, and colored pencils; and invite them into the gallery to begin their exploration. In the gallery, visitors enjoyed the art and selected one or more post-it reproductions and "curated" their arrangement on their prompt sheets adding captions, drawings, narrative--whatever the works of art inspired. We tested five versions of the prompt sheets--some with instructions focused to the subject of the exhibition (artists' takes on nature), others with more open-ended instructions designed to encourage a broader range of responses.
You can view the various prompt sheets and the kinds of responses we received on our Facebook page. We posted completed prompt sheets on the display board with magnets and eventually provided stars and thumbs-up magnets for visitors who preferred responding to the work of other visitors to doing one themselves. We continually posted new completed sheets on our Facebook page and encouraged visitors to post them on their personal social media pages. In addition to the display board of recently completed sheets, we collected older sheets in two large binders for visitors to flip through, and placed one in the gallery and another at the table.
Our colleagues in the Museum of Natural History were eager collaborators. Together we identified locations in their galleries that resonated with the 12 focus works in the Forum exhibition. The scientific staff wrote and installed label texts in their galleries about the works of art from their perspectives. We provided a guide to these locations for visitors at the activity table.
VISITOR TESTIMONIALS
"Awesome idea, super interactive, engaging!"
"It is great to feel more of a part of the museum!"
"All the artworks should have stickies."
"This was transformational! Thank you so much! I hope more museums do things like this. How wonderful to be able to respond to art, to peruse and then participate instead of just keeping it all inside!!" --An English teacher
"It is a very great way for kids to connect art & nature...however it was a bit difficult for a 6-year-old to understand. (She did it anyway.) How about break it down for younger children?"
"What a wonderful resource for classes." --A University of Pittsburgh professor
"People who did the responses are older than I expected." --A college student
"I really like the post-its. I'm surprised I haven't seen something like this in other museums."
"I like that the art response of an 8 y.o. and the response of a 38 y.o. are so similar." --A college student
"We loved the post-it sticker idea, that way we can still share the artwork at home." --A mom & 2 small kids
"Great exhibit....post-it notes are great for children to participate and remember."
LEARNING
- The post-it activity achieved our goals of getting visitors past the wall and into the gallery in huge numbers.
- Visitors really looked at and responded to the art. The completed sheets reveal incredible thoughtfulness, humor, and creative invention from visitors of all ages. We had very few "throw away" results.
- The variety of creative responses we received reflect the myriad perspectives of visitors to our interdisciplinary institution.
- We needed more display space for visitors' finished sheets and space to group completed sheets to better facilitate rating and commenting by other visitors. Although visitors of all ages participated, a special "kids' corner" on the display board would have communicated more easily that both adults and kids were welcome to participate.
- Some of the prompts were more successful than others, and some people used the sheets in completely independent ways, ignoring the prompt entirely. A few didn't even incorporate the post-its (not that this is a bad thing). The "On the Edge" activity, which encouraged visitors to extend the images on the post-its beyond the frame was by far the most popular prompt. Many attracted to this prompt even connected separate works into a single composition. Also, a couple of the prompts were too similar, as visitors generally used them in the same way.
- Overwhelmingly visitors wanted a post-it reproduction of every work in the exhibition.
- Going forward we need better technology solutions on-site to help visitors and staff share responses as they are happening. We collected, scanned, and posted completed sheets to the museum website and Facebook page, and knowing that the sheets would be posted online was a motivator especially for 20- to 30-year-olds. We needed a way for visitors to share their work immediately on their own social media sites. Smartphone images didn't read well given the limitations of screen size and the legibility of the artists' writings and drawings.
- It would be good to have a way to gather metrics or track how (and if) visitors are sharing their creations on their own social media channels.
- Having the completed sheets attached to the specific artworks that motivated the visitors provides a clear context for the various interpretations and insights that will survive long after the exhibition is gone.
QUESTIONS
Overall we are happy with the results of this experiment, and we are busy thinking about some of the issues and opportunities related to this activity going forward, but we'd also love to hear from you. If you have any feedback or suggestions, please comment here or send a note to russellm@carnegiemuseums.org- We're curious about the sustainability of the post-its. How important is the novelty of the concept, or could we repeat this activity?
- Would it work without full-time staff support? If we changed the public display part could we make this an activity visitors can understand on their own? Was the chance to talk with the staff member a crucial visitor engagement connection?
- What questions or suggestions occur to you?
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Wednesday, June 13, 2012
17 Ways We Made our Exhibition Participatory
Going to MAH and seeing the LOVE exhibition on First Friday was a wonderful experience. It made me think in ways that I haven't before about the relation of art--as expressive culture--to democracy. It was fascinating to see people--across social differences--responding to representations of love in the paintings, images, objects and narratives that were part of the installation. It was exhilarating to see them inspired to create their own meanings in response: lovers whispering together in alcoves, people of all ages writing and drawing on walls and post-its, children painting, everyone sitting rapt before screens.
--Helene Moglen, professor of literature, UCSC
This post focuses on one aspect of the exhibition: its participatory and interactive elements. We experimented with many different forms of visitor participation throughout the building, trying to balance social and individual, text-based and artistic, cerebral and silly. With one exception, no single activity cost more than $30 to produce/maintain. We developed and prototyped everything in-house with staff and interns. Pull up an armchair for a tour of our participatory hits, misses, and related discoveries. (Note: you can view these photos of the exhibition on Flickr here.)
While most of the participatory components to the exhibition are products that are visitor-facing, there were a few ways we made our development process participatory in terms of collecting and curating content:
- We partnered with two local newspapers--the Good Times and the Sentinel--to run contests looking for people with stories of crazy things they'd done for love and love rituals with family and friends. The best of the results were published on the papers online and included in the exhibition complete with first person labels, photographs, and artifacts.
- We collaborated with two local organizations--the Rebele Homeless Family Shelter and Dominican Oaks retirement community--to conduct oral histories and produce a small audio and photo-based exhibit on maintaining love in tough situations. Here's a photo of one of the retired couples who came with their family to celebrate her 80th birthday in the exhibition.
- We invited museum members and a few community members/organizations to create small exhibition components about unique love experiences with family, friends, teammates, romantic partners, and pets.
- We invited a private art school to fill a very public wall with paintings made by students in response to the question, "How would you depict love?" This is the most visible community component in the exhibition--a huge wall of 60 paintings hung salon-style, including a giant Marilyn Monroe, several superheroes, cats, goth girls--whatever said "love" to a range of kids. The inclusion and prominence of amateur art in the museum makes a complicated statement that is worth a whole other blog post.
- We prototyped the most complicated interactives (the Love Styles quiz and Hearts to Hearts game) with visitors in the months leading up to opening. Because our visitation is highest during our monthly First Friday events, we used those as opportunities for testing. We called the prototypes "activities," got lots of participants, and people loved giving their feedback and seeing the prototypes evolve over a couple months. We've continued to do this for future exhibitions.
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| I LOVE... entryway. |
The content of the Love Lounge focuses on individuals from Santa Cruz County, historic and current, and the crazy things they have done for love. Some are conceptual (i.e. interracial marriage, keeping a family together while homeless) and others are more immediate (i.e. making a special gift). The content was developed in a participatory way but is presented traditionally via artifacts, text, photos, and audio.
There are three participatory components for visitors to the Love Lounge:
- An entrance doorway with spray-painted I LOVE ________ that people can complete with chalk. People love this and it's easy to manage with a sponge. The content is fairly surface-level, but it creates a nice feel when you walk in.
- A wall on which people can write answers to the question: "What's the craziest thing you've done for love?" with sharpies. This is the smash hit of the room and the most risky thing in the whole exhibition. What kind of crazy museum gives people sharpies and lets them write on a wall? As it turns out, the wall is fairly manageable and generates fabulous stories. The biggest problem is the sharpies running out; visitors pound them into the walls, and they have to be replaced every two weeks. We also have problems with kids scrawling on the bottom (you can see the height below which the wall becomes a toddler playground) and occasionally, people writing inappropriate things. We haven't had too much swearing, but there are rare moments of violence. "Murder" is not something you want to see on this kind of wall. We manage the wall by repainting it when it gets full (about every 3 weeks, and yes, we photograph it first) and spot-repainting anything offensive the day it is noticed. The content truly is amazing. Every time we repaint, I'm sad to see many of the stories go--but then I'm always overwhelmed with the quality of what replaces them.
- A typewriter on which people can write love letters. They can pin them to the wall or take them home. This is the sleeper surprise of the room--few people do it, but those who do get completely hooked. It's not unusual to find a teenager at the typewriter for an hour or a family learning how to use it together.
There was a fourth interactive element in the Love Lounge in which people could recommend favorite love songs to get added to the soundtrack that plays in the space. We cut it in the first week after opening. It wasn't a substantive activity, we had no way to get back to people to tell them their song had been added, and it was right next to the typewriter--too many activities on one little desk.
Sound Stairs
As you walk up the stairs to the second floor of the exhibition, where the main gallery is, your footsteps trigger voices from the community saying "I love dance," "I love anthropology," "I love cats," etc. This installation is the only one that cost more than $30--about $2,000 for the parts. We see it as a long-term investment for the museum. We stole the idea from the Pittsburgh Children's Museum and worked with a fabulous local volunteer engineer to make it happen. We invite visitors to record themselves at the front desk with the staff member, and every month, we dump new voices into the staircase. We plan for this to be a permanent installation with content specific to the given exhibition at any time. This sound installation is delightful and adds surprise to the museum. I'm not sure whether people come back to hear their voices on it, but they certainly enjoy triggering them, listening, and recording themselves.
Second Floor and the Main Gallery
The main gallery for the exhibition primarily focuses on a blend of traditional exhibition content exploring romantic and platonic love. There is a mix of artwork, historical artifacts, community stories, and labels about the psychology of love. There are also four participatory experiences spread throughout the gallery:
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| The abacus and sticker setup for the Love Styles test. |
- "After the Breakup, I..." wall. This is a simple post-it-based talkback wall where people share their breakup stories. Powerful, poignant, and entertaining. We used this technique to develop the prompt. Requires occasional culling for violent or overly sexual content, but mostly, it's PG-13 and on-topic.
- Love Styles personality test. This is our most elegant interactive in the exhibition, and it is always occupied by absorbed visitors. It is a personality test (based on real science) in which you can determine your own love style by answering a series of questions, teen magazine-style. We spent a long time prototyping this one. We didn't want people to have to add up points or do anything too onerous to participate. So, we created simple handmade abacuses that people use to track their responses to sets of questions. At the end of the quiz, you look at the beads to figure out what style is dominant. You then put a sticker under the name of your dominant style. The stickers accumulate to show a simple statistical distribution of love styles in the visitor community. Every once in a while, a post-it from the breakup interactive will make its way over here as a form of commentary on the activity.
- Hearts to Hearts card game. This social game, based on the popular Apples to Apples, is a mixed bag. The idea is to select adjectives from a deck that best describe the feeling of common relationship experiences--Thanksgiving dinner, office holiday parties, sharing rooms with siblings. When you get a group together at the table, it's incredibly fun and successful at prompting people to share personal stories related to the topics at hand. But it's hard to explain to visitors who haven't played Apples to Apples, and if there is not a gallery host to facilitate, this one often sits unplayed.
- DIY Wedding Chapel. This one was not created by us. Artists Beth Stephens and Annie Sprinkle decided to create an immersive, surreal wedding chapel in which to show video clips from their series of weddings to the earth. They wanted to invite visitors to engage in spontaneous wedding ceremonies in the chapel, and so we brainstormed together until we decided on a blackboard with fill-in-the-blank wedding vows. (Rejected ideas included a paper towel dispenser for vows.) While very few people actually write and recite vows in the chapel, the ones that do are passionate and heartfelt, even when goofy. This is definitely a case where people's participation is higher given the overall participatory vibe of the gallery. In a traditional museum, I suspect people would see the blackboard as "part of the art" and not touch.
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| A DIY wedding! |
Elsewhere on the second floor, there are two small activities that explicitly tie the love show to our history collection:
- Love Map. In the history gallery, there is a map of Santa Cruz County with paper, pins, and red yarn for writing a memory about a love experience in the county and connecting it to the place where it happened. This was launched as a facilitated activity during a "Love Fest" event in April and stayed. It is a bit of an ugly stepchild interactive--since it wasn't planned with the rest of the exhibition, we tend to forget to maintain and regulate the content. It can get messy, but the layered effect is somewhat appealing despite the reduced coherence.
- Love matching game. Also created for the Love Fest, this little game is perched on a wall on the way from the second to the third floor. It is a simple poster showcasing photos from the museum archives of couples in love, old valentines, etc., along with cards with clues to match to the photos on the posterboard. We have found these staircase landing activities to be surprisingly appealing. Here are some girls crowded around it on their way through the museum.
3rd Floor
The third floor of the museum takes love to a more spiritual and conceptual level. The sole gallery holds extraordinary paintings by Joan Brown, mostly reflecting her deep love of cats. Outside the gallery, there are personal stories from community members about connections to animals, and a lobby area that we have rebranded as a Creativity Lounge. There are three participatory activities on the third floor:
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| Cat temple meditation. |
- Animal stories. At the end of a wall featuring five animal photos and related first-person stories, there is an entreaty for participation. If you have a pet story to add to the wall outside the gallery, you can email it to our curator of history/collections manager, Marla. Only two people have done this. People like looking at and reading the pet stories on display, but the idea of going home, finding a photo, writing something up, and sending it in? Not so much.
- Me collages. The Creativity Lounge is entirely taken over by this simple activity, in which visitors are invited to make collages that represent "the things you love most" from recycled magazines. There is a beautiful, simple set of clotheslines on which visitors can hang their completed collages. This activity is a bit of a conundrum. From an experience perspective, it's terrific. Visitors of all ages spend a long time working on their collages. They talk with each other while creating, both bonding and bridging as they cut and glue. There are many people who clearly have aha moments about the pleasure of simple art activities. And yet, while the collages look lovely on the wall, the content produced by them is weak. Almost no one looks at the finished collages except as a design element. We have a basket of completed ones (too many to hang!) with a sign that says, "Take home a hand-made collage." No one does. They pile up.
- Meditation cushions. This is a different kind of interaction. In the gallery with the Joan Brown paintings, there is a "cat temple" that Joan built and painted. It is strange and beautiful and we wanted people to have a different way to experience it. We put out some simple cushions on the floor--the kind you'd put on patio chairs--in a semi-circle around the temple. There's a simple label inviting you to sit and meditate on the work. I'm always surprised and delighted when I see people doing so, sitting quietly on red cushions, while just outside the gallery the scissors and magazine bits are flying at the collage activity. It's nice to remember that there really is room for all different kinds of participation in a museum.
So What?
What's the cumulative effect of all these participatory experiences? Do they really help people connect with the content at hand? And if their development means less room (mental or physical) for contemplation of artworks and historic artifacts, is it worth it?
Of course, I'm biased. I feel strongly that we need to provide multiple entry points to exhibitions. We need labels AND audio AND post-its AND collage-making AND games AND meditation. I am proud to see visitors increasing their dwell time, sharing their delight and enjoyment of the space, having meaningful conversations in the galleries, and generally expressing that the museum is becoming a useful place for them to explore topics near and dear to the heart (literally).
What's the downside? In this case, the tradeoff was in design. Because we were taking this "and" approach for the first time, we didn't quite have the skills to figure out how we should organize everything to be participatory AND look gorgeous. We realized we needed a more complex hierarchical design approach to incorporate all the new elements sensibly and attractively. The multi-disciplinary content and the inclusion of community voices were just as challenging from a design perspective as the participatory components. The whole process exposed our weaknesses in a good way. We know what we need learn about and improve on over time.
For now, I'm glad to hear visitor comments like this one, from a 16-year-old girl:
What's the cumulative effect of all these participatory experiences? Do they really help people connect with the content at hand? And if their development means less room (mental or physical) for contemplation of artworks and historic artifacts, is it worth it?
Of course, I'm biased. I feel strongly that we need to provide multiple entry points to exhibitions. We need labels AND audio AND post-its AND collage-making AND games AND meditation. I am proud to see visitors increasing their dwell time, sharing their delight and enjoyment of the space, having meaningful conversations in the galleries, and generally expressing that the museum is becoming a useful place for them to explore topics near and dear to the heart (literally).
What's the downside? In this case, the tradeoff was in design. Because we were taking this "and" approach for the first time, we didn't quite have the skills to figure out how we should organize everything to be participatory AND look gorgeous. We realized we needed a more complex hierarchical design approach to incorporate all the new elements sensibly and attractively. The multi-disciplinary content and the inclusion of community voices were just as challenging from a design perspective as the participatory components. The whole process exposed our weaknesses in a good way. We know what we need learn about and improve on over time.
For now, I'm glad to hear visitor comments like this one, from a 16-year-old girl:
even though we have seen famous exhibits from picasso to monet-this is the first exhibit that makes me want to do art
Amen to that.
Wednesday, February 01, 2012
Lead or Follow: Arts Administrators Hash it Out
Last week, Douglas McLellan of artsJournal ran a multi-vocal forum on the relationship between arts organizations and audiences, asking:
Roberto Bedoya: The "Yes And" Argument and its Civic Implications
Bedoya, the Executive Director of the Tucson Pima Arts Council, makes a beautiful statement that arts administrators need to facilitate a multiplicity of leading voices, or as he puts it, "the courage of imagination and the plural." Particularly in an age of cultural and political division, Bedoya argues that leaders in the arts need to responsibly and boldly intermediate among many voices, using a combination of ethics and aesthetics to make policy and artistic decisions. If you care about how participatory art experiences can shape civic processes, read Bedoya's post.
Diane Ragsdale: You Can't Lead if No One is Paying Attention to You
Ragsdale, researcher and author of the terrific Jumper blog, suggests that most arts organizations are not "leading" communities but disregarding and demeaning them. Audience engagement happens strictly on institutional terms, for institutional purposes, and when audience members' views differ from the organization, their perspectives are not taken seriously. Ragsdale equates true following with listening, and acting on listening with leading. It's a good post that is representative of her powerful writing (mostly focused on the performing arts).
Trevor O'Donnell: Leaders Use Their Words
O'Donnell was not one of the invited bloggers but a commenter from the field (a follower... or a good example of how silly the term "follower" is?). He made a comment on Michael Kaiser's fairly formulaic "great artists lead the nation" post, laying bare the banality of most of the language used to describe and present art experiences to the public. O'Donnell notes that great leaders don't sell their message with generic templates and exclamation points, but with "relevant, meaningful, motivational language that leverages the needs, wants and desires of their listeners." The way we talk about our work helps shape its importance to current and potential audiences.
This whole debate made me think about Adam Lerner, the Director and Chief Animator of the MCA Denver. Adam and I first met in 2008, when we were part of a National Academies think tank-ish thing on the future of museums and libraries. All the participants were asked to write one-page position papers about museums and libraries in the 21st century. Adam and I wrote papers that split dramatically on either side the lead/follow line. Adam argued for museums to become "less visitor-oriented," and I argued the opposite. He said museums were too spineless to project their own voices and so were misguidedly searching for direction from audiences. I said museums were too self-centered and needed to create community spaces with the growing army of people choosing cultural experiences outside of traditional arts institutions.
Turns out we're a lot more alike than I thought at the time. We both believe that institutions should have a strong identity and should boldly pursue and present it with audiences. The problem is three-fold:
In this age of self expression and information overload, do our artists and arts organizations need to lead more or learn to follow their communities more?Sixteen arts administrators, journalists, and researchers weighed in on the question over a series of posts. Several decried the oversimplification of the question, arguing that it's not an issue of "lead vs. follow" but a spectrum of forms of participant engagement. A few trotted out familiar arguments for arts administrators as tastemakers (lead) or audience research as incontrovertible (follow). And some made fairly brilliant and impassioned cases for idiosyncratic perspectives. Here are three of my favorites... and a few more thoughts.
Roberto Bedoya: The "Yes And" Argument and its Civic Implications
Bedoya, the Executive Director of the Tucson Pima Arts Council, makes a beautiful statement that arts administrators need to facilitate a multiplicity of leading voices, or as he puts it, "the courage of imagination and the plural." Particularly in an age of cultural and political division, Bedoya argues that leaders in the arts need to responsibly and boldly intermediate among many voices, using a combination of ethics and aesthetics to make policy and artistic decisions. If you care about how participatory art experiences can shape civic processes, read Bedoya's post.
Diane Ragsdale: You Can't Lead if No One is Paying Attention to You
Ragsdale, researcher and author of the terrific Jumper blog, suggests that most arts organizations are not "leading" communities but disregarding and demeaning them. Audience engagement happens strictly on institutional terms, for institutional purposes, and when audience members' views differ from the organization, their perspectives are not taken seriously. Ragsdale equates true following with listening, and acting on listening with leading. It's a good post that is representative of her powerful writing (mostly focused on the performing arts).
Trevor O'Donnell: Leaders Use Their Words
O'Donnell was not one of the invited bloggers but a commenter from the field (a follower... or a good example of how silly the term "follower" is?). He made a comment on Michael Kaiser's fairly formulaic "great artists lead the nation" post, laying bare the banality of most of the language used to describe and present art experiences to the public. O'Donnell notes that great leaders don't sell their message with generic templates and exclamation points, but with "relevant, meaningful, motivational language that leverages the needs, wants and desires of their listeners." The way we talk about our work helps shape its importance to current and potential audiences.
This whole debate made me think about Adam Lerner, the Director and Chief Animator of the MCA Denver. Adam and I first met in 2008, when we were part of a National Academies think tank-ish thing on the future of museums and libraries. All the participants were asked to write one-page position papers about museums and libraries in the 21st century. Adam and I wrote papers that split dramatically on either side the lead/follow line. Adam argued for museums to become "less visitor-oriented," and I argued the opposite. He said museums were too spineless to project their own voices and so were misguidedly searching for direction from audiences. I said museums were too self-centered and needed to create community spaces with the growing army of people choosing cultural experiences outside of traditional arts institutions.
Turns out we're a lot more alike than I thought at the time. We both believe that institutions should have a strong identity and should boldly pursue and present it with audiences. The problem is three-fold:
- some of our institutional identities are not culturally or civically significant (see Bedoya)
- some of our institutions are too lily-livered to deliver a consistent, strong audience engagement strategy that reflects their unique significance (see Ragsdale)
- some of our institutions are too lazy to develop an authentic and powerful voice for their identity and program blend (see O'Donnell)
The paradox is that developing a clear, authentic voice doesn’t isolate the institution but infinitely expands its relevance in the life of the city and citizen. It is so clear what the organic supermarket Whole Foods stands for, so they don’t need to worry about just selling food. They sell clothing, books, classes, skin care, yoga supplies, which all relate to the core of who they are. Museums have had difficulty becoming more integral to people’s life because they lost sight of their core, which should be different for each museum. A museum concerned with integrating art into the life of young people might find it appropriate to open a dance club. A museum that believes that it is most suited to be a temple of art can be a truly meditative oasis in the heart of a bustling city. A museum that is committed to childhood education might find it relevant to open a charter school. Museums in suburban locations need to determine how they can integrate themselves into the leisure patterns of their own constituency. Museums shouldn’t change by looking elsewhere; they should change by looking more carefully at themselves. That’s too difficult a task to pass off to visitors.
I'd add the caveat that for some institutions, it's too difficult a task to pass off to visitors. In an institution like mine, where the organizational identity is built on participation, the task can and must include them.
In the end, the issue is not who is leading or following, but the fact that we're dancing with our audiences in the same room, together. Not in separate rooms to separate songs.
What did you get out of the Lead or Follow experience? How do you respond to this question?
What did you get out of the Lead or Follow experience? How do you respond to this question?
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